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CIVILIZATION: RISING
http://forums.datarealms.com/viewtopic.php?f=87&t=45574
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Author:  Foa [ Tue Feb 25, 2014 9:17 am ]
Post subject:  Re: CIVILIZATION: RISING

♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

caekdaemon wrote:
Civiliation
Dragons : 1
Trolls : 1
Crystalids : 1
Homunculus : 1
Harpies : 1
Slimes : 2 +1; MLC (now, 3)
Lizardfold: +1; Izen (now, 2)

Terrain
Forest : 1
Plains : 1
City Ruins : 2
Floating Islands : 1 +1; Izen (now, 2)
Mountains : 1
Islands : 2 +1; MLC (now, 3)

Izen wrote:
Lizardfolk on floating islands

CrazyMLC wrote:
[..], but I'll go for slime on islands.

Author:  maart3n [ Tue Feb 25, 2014 11:07 am ]
Post subject:  Re: CIVILIZATION: RISING

Lizardfolk in (city) ruins

I'd actually prefer the goblins or the mechanical, but nobody votes the cool races...

Author:  caekdaemon [ Tue Feb 25, 2014 5:08 pm ]
Post subject:  Re: CIVILIZATION: RISING

See, that's why I shouldn't write stuff at night since I get confused :p

Foa wrote:
♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

Not sure what you are trying to say in that post. But we've got three posts for slime and three posts for islands.

That means the voting is finished.

Author:  Izen [ Tue Feb 25, 2014 7:32 pm ]
Post subject:  Re: CIVILIZATION: RISING

caekdaemon wrote:
See, that's why I shouldn't write stuff at night since I get confused :p

Foa wrote:
♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

Not sure what you are trying to say in that post. But we've got three posts for slime and three posts for islands.

That means the voting is finished.

No, we also have three for lizardfolk and three for city ruins

Author:  caekdaemon [ Tue Feb 25, 2014 8:01 pm ]
Post subject:  Re: CIVILIZATION: RISING

Izen wrote:
No, we also have three for lizardfolk and three for city ruins

First to three. Slimes and Islands were the first to three votes, so we're going for slimes and islands.

I'm waiting for Keb to come online so we can discuss the start.

Author:  TheKebbit [ Tue Feb 25, 2014 8:21 pm ]
Post subject:  Re: CIVILIZATION: RISING

On further inspection Miggles' edit vote actually came before the final vote that would have otherwise confirmed an Island setting.

Going by that, our setting and race will be the City Ruins and Slimes.

Standby for caek and myself working out some preliminary setting/species details, then throwing up Roll One.

There will most likely be maps done via Hexographer.

Author:  Foa [ Tue Feb 25, 2014 8:32 pm ]
Post subject:  Re: CIVILIZATION: RISING

Yes, hardmode slimes. Would prefer the other hard modes, though.

Author:  Miggles [ Tue Feb 25, 2014 10:23 pm ]
Post subject:  Re: CIVILIZATION: RISING

♥♥♥♥ your stupid ♥♥♥♥ monstergirl slimes

Author:  TheKebbit [ Tue Feb 25, 2014 10:55 pm ]
Post subject:  Re: CIVILIZATION: RISING

Hey, I didn't vote for them either.

But this will be no lame monstergirl stuff. This will be real xenobiology tribal ♥♥♥♥ - hard to the (nonexistent) bones.

Author:  TorrentHKU [ Tue Feb 25, 2014 11:40 pm ]
Post subject:  Re: CIVILIZATION: RISING

God dammit we could've had limitless slimes.
Water and fish everywhere, easy pickins.

Author:  TheKebbit [ Wed Feb 26, 2014 1:14 am ]
Post subject:  Unnamed Tribe: Nameless City

Quote:
Your species are shambling, humanoid masses of hydrocarbons and protein sludge bound in a thin, polychromatic membrane. Other sentients do not understand the way you think, the gods you worship or the simple lives you lead, and the way you bud children and tend to your toxic crops fills them with inexplicable horror.

It is hard for you to live anywhere. Only the strongest of your people may hold themselves together underwater and step across sand without particulate contamination.

But here you are.

You, the head of the tribe, are:
>Gelatinous star spawn, set apart from the rest of the tribe, fallen in the dead of night and guided by something cold that whispers from the moon.
>A black-membraned hermit, sun-corrupted tissues liquefying from age, gifted by solitude with the secret ways of water.
>Not one, but many - a powerful swarm-spirit present whenever individuals give of their nervous tissue in the rituals that bind tribe and mate together.

It has been a long time since your people made it to this city. You are informed it used to be beautiful, once.
Your relatives did not want to talk about what happened here.

You find yourself in a small ceremonial square, a void in miles of rubble. There is little to be seen in the shattered storefronts, but the streets on all sides are choked with abandoned caravans. Everything is silent but for a few insects.

You may:
>Explore. This will take you to new frontiers, expand your knowledge and uncover resources.
>Settle. This will give you a head start in the game of civilization and begin laying infrastructure.
>Study. This will give you the primitive technology you need to survive.
>Worship. This will create or choose the power that will guide your people.
>Other. There is always the option for strategic intervention.

Quote:
Tribe: Twelve slime creatures and twenty pups in various stages of maturation.
Technology: Nothing but your hands.
Food: A broken barrel of fermented fruit mash, dragged to the square by foraging slimes. This will not last long.
Resources: Charred brick and shards of ceramic line the streets.
Magic: You know nothing - though the Hermit may hold a secret or two.
Religion: You do not worship - but the Hivemind knows the ways of God.

Author:  caekdaemon [ Wed Feb 26, 2014 1:17 am ]
Post subject:  Re: CIVILIZATION: RISING

I vote for star spawn and to explore.

That way we can find any useful materials before settling and if necessary, relocate.


Slight rule change : If I vote now, I'd be influencing the outcome of my update next turn, but if Keb votes now it's correct since he'd be voting for my post. Just saying that now to fix any confusion.

Author:  TheKebbit [ Wed Feb 26, 2014 1:20 am ]
Post subject:  Re: CIVILIZATION: RISING

Note: caek and I will only vote after we roll.
Secondary note: d20 with no overshots, in true RTD style.

Take on the cause of the Hermit and >Explore.

Author:  Miggles [ Wed Feb 26, 2014 2:08 am ]
Post subject:  Re: CIVILIZATION: RISING

Become the hermit

Author:  TheKebbit [ Wed Feb 26, 2014 2:10 am ]
Post subject:  Re: CIVILIZATION: RISING

Gotta choose or write in an action too.

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