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Betrayal at House on the Hill #2: 2spooky http://forums.datarealms.com/viewtopic.php?f=87&t=45718 |
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Author: | caekdaemon [ Thu Jun 12, 2014 7:20 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Ahahaha had a feeling it was empty Also, a Glimmer of Hope was perfect for that room and Viv's last stand. She died the way she lived - comforting the girl. |
Author: | Amazigh [ Thu Jun 12, 2014 9:18 pm ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Stab the dog. |
Author: | Miggles [ Fri Jun 13, 2014 10:10 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Move to C, 2 in the basement and attack Jenny. Have the dog attack Jenny. |
Author: | Duh102 [ Sat Jun 14, 2014 1:16 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Turn Order Amazigh, Miggles, Miggles' Monsters Events Amazigh/Jenny LeClerc retaliates with the Sacrificial Dagger. Knowledge roll: 4d3-4: 3,2,2,2 (-4); 5 Lost 1 from a mental trait Feeling a little bit crazier but otherwise ok, Jenny attempts to stab the dog. Combat attacking, Jenny (+3 weapon bonus): 8d3-8: 3,2,2,1,3,2,2,1 (-8); 8 Combat defending, Dog: 4d4-4; 1,3,2,2 (-4); 4 The dog suffers a major wound and falls over, stunned. As Jenny watches, however, moonlight plays over the dog and the wound seals up of its own accord. You better get away while the getting's good. Miggles/Darrin "Flash" Williams avenges his dog's temporary setback and charges downstairs to the Larder (C,2) to accost Jenny. Combat attacking, Flash: 7d3-7: 2,1,1,3,2,3,1 (-7); 6 Combat defending, Jenny: 5d3-5: 2,1,1,3,3 (-5); 5 Flash attacks savagely but Jenny manages to dodge most of the assault, only suffering small cuts. Dog is stunned and does nothing. Important Bits Attic: When exiting, you must attempt a speed roll of 3+. If you fail, lose 1 might (but continue moving). Catacombs: You can attempt a Sanity roll of 6+ to cross. If you fail, you stop moving. Chapel: Once per game, if you end your turn here, gain 1 sanity. Collapsed Room: You must attempt a Speed roll of 5+ to avoid falling. If you fail the roll, draw a basement tile and put it in play. You fall there and take 1 die of physical damage. Furnace Room: If you end your turn here, take 1 point of physical damage. Gymnasium: Once per game, if you end your turn here, gain 1 speed. Larder: Once per game, if you end your turn here, gain 1 might. House State Upper Floor Ground Floor Basement Current Player Information Haunt has been revealed! See PM for your rules.
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Author: | Amazigh [ Sun Jun 15, 2014 11:55 pm ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Stab Flash. Move to B3. Collect the item pile. Damage to speed / sanity |
Author: | Miggles [ Mon Jun 16, 2014 6:13 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Follow Jenny and continue attacking her. If the dog can move, have it attack Jenny as well. |
Author: | Duh102 [ Tue Jun 17, 2014 1:57 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Turn Order Amazigh, Miggles, Miggles' Monsters Events Amazigh/Jenny LeClerc attempts to resist the burgeoning power of the moon in her mind. Sanity check: 1d3-1: 1 (-1); 0 < 4+ Jenny cannot resist the pull of the moon and succumbs, her body transforming into a muscular wolflike form. Amazigh and Miggles have won.
You glide through the house and out into the gardens, enjoying the soothing tang of blood upon your tongue. With a flick of your tail you leap the mossy wall and land beside the driveway. Already you can smell the ashen-sweat scent of humans less than a mile away. Tonight's hunt has only just begun. |
Author: | caekdaemon [ Tue Jun 17, 2014 5:22 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Well, good game Looks like this is going to turn into a werewolf apocalypse, now. |
Author: | Asklar [ Tue Jun 17, 2014 5:59 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Good game, sad but somewhat expected ending. Also, I lol'd at how Amazigh got a last turn win |
Author: | Foa [ Tue Jun 17, 2014 6:00 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Gunna do something, Caek? Last Turn? |
Author: | caekdaemon [ Tue Jun 17, 2014 7:02 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Foa wrote: Gunna do something, Caek? Last Turn? What? Do you expect me to post a little section detailing the werewolf armageddon that surely occurs after this story? Maybe later :p |
Author: | Foa [ Tue Jun 17, 2014 7:20 am ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Wrong thing. Also, Last Turn? |
Author: | Miggles [ Tue Jun 17, 2014 1:40 pm ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
the game is over |
Author: | Foa [ Tue Jun 17, 2014 8:18 pm ] |
Post subject: | Re: Betrayal at House on the Hill #2: 2spooky |
Here, there be Wigglewolves. |
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