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Betrayal at House on the Hill #2: 2spooky
http://forums.datarealms.com/viewtopic.php?f=87&t=45718
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Author:  caekdaemon [ Thu Jun 12, 2014 7:20 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Ahahaha had a feeling it was empty :lol:

Also, a Glimmer of Hope was perfect for that room and Viv's last stand. She died the way she lived - comforting the girl.

Author:  Amazigh [ Thu Jun 12, 2014 9:18 pm ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Stab the dog.

Author:  Miggles [ Fri Jun 13, 2014 10:10 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Move to C, 2 in the basement and attack Jenny.
Have the dog attack Jenny.

Author:  Duh102 [ Sat Jun 14, 2014 1:16 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Turn Order
Amazigh, Miggles, Miggles' Monsters

Events
Amazigh/Jenny LeClerc retaliates with the Sacrificial Dagger.
Knowledge roll: 4d3-4: 3,2,2,2 (-4); 5 Lost 1 from a mental trait
Feeling a little bit crazier but otherwise ok, Jenny attempts to stab the dog.
Combat attacking, Jenny (+3 weapon bonus): 8d3-8: 3,2,2,1,3,2,2,1 (-8); 8
Combat defending, Dog: 4d4-4; 1,3,2,2 (-4); 4
The dog suffers a major wound and falls over, stunned. As Jenny watches, however, moonlight plays over the dog and the wound seals up of its own accord. You better get away while the getting's good.

Miggles/Darrin "Flash" Williams avenges his dog's temporary setback and charges downstairs to the Larder (C,2) to accost Jenny.
Combat attacking, Flash: 7d3-7: 2,1,1,3,2,3,1 (-7); 6
Combat defending, Jenny: 5d3-5: 2,1,1,3,3 (-5); 5
Flash attacks savagely but Jenny manages to dodge most of the assault, only suffering small cuts.


Dog is stunned and does nothing.


Important Bits
Attic: When exiting, you must attempt a speed roll of 3+. If you fail, lose 1 might (but continue moving).
Catacombs: You can attempt a Sanity roll of 6+ to cross. If you fail, you stop moving.
Chapel: Once per game, if you end your turn here, gain 1 sanity.
Collapsed Room: You must attempt a Speed roll of 5+ to avoid falling. If you fail the roll, draw a basement tile and put it in play. You fall there and take 1 die of physical damage.
Furnace Room: If you end your turn here, take 1 point of physical damage.
Gymnasium: Once per game, if you end your turn here, gain 1 speed.
Larder: Once per game, if you end your turn here, gain 1 might.




House State
Upper Floor

Ground Floor

Basement





Current Player Information
Haunt has been revealed! See PM for your rules.

  • Small Item Pile (Balcony, Upper Floor)
    Items
    • Rabbit's Foot: Once during your turn, you can reroll 1 die.
    Omens
    • Spirit Board (Spirit Board ability, see this post)
  • Small Item Pile (Dusty Hallway, Basement)
    Items
    • Silver Bullets
    Omens
    • Crystal Ball (Crystal Ball ability, see this post)
    • Ring (Can attack with Sanity instead of Might if opponent has Sanity)
  • Small Item Pile (Attic, Upper Floor)
    Omens
    • Girl (+1 Sanity +1 Knowledge)
  • Miggles : Darrin "Flash" Williams Werewolf
    Speed 4_4_4_5_(6)_7_7_8
    Might 2_3_(3)_4_5_6_6_7
    Sanity 1_2_(3)_4_5_5_5_7
    Knowledge 2_3_(3)_4_5_5_5_7
    Items
    Omens
    • Dog (+1 Might +1 Sanity + Dog ability, see this post) OVERRIDDEN FOR THIS HAUNT
    Effects
  • Dog Monster
    Speed 4
    Might 4
    Sanity ?
    Knowledge ?
    Effects
    • Stunned
  • Asklar : Prof. Longfellow DEAD
    Speed X 2_2_4_(4)_5_5_6_6
    Might X 1_2_(3)_4_5_5_6_6
    Sanity 1_3_(3)_4_5_5_6_7
    Knowledge 4_5_5_5_(5)_6_7_8
    Items
    Omens
    Effects
  • caekdaemon : Vivan Lopez DEAD
    Speed X 3_4_4_(4)_4_6_7_8
    Might X 2_2_(2)_4_4_5_6_6
    Sanity 4_4_(4)_5_6_7_8_8
    Knowledge 4_5_5_(5)_5_6_6_7
    Items
    Omens
    Effects
  • Amazigh : Jenny LeClerc BITTEN
    Speed 2_3_4_(4)_4_5_6_8
    Might 3_4_(4)_4_4_5_6_8
    Sanity 1_1_2_4_(4)_4_5_6
    Knowledge 2_3_(3)_4_4_5_6_8
    Items
    • Music Box (Music Box ability, see this post)
    • Sacrificial Dagger (Weapon, +3, must pass check first, see this post)
    Omens
    • Medallion: Immunity to the effects of the Pentagram Chamber, Crypt, and Graveyard.
    Effects
    • Allocate 1 point of physical damage
    • Allocate 1 point of mental damage

Author:  Amazigh [ Sun Jun 15, 2014 11:55 pm ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Stab Flash.
Move to B3.
Collect the item pile.

Damage to speed / sanity

Author:  Miggles [ Mon Jun 16, 2014 6:13 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Follow Jenny and continue attacking her.
If the dog can move, have it attack Jenny as well.

Author:  Duh102 [ Tue Jun 17, 2014 1:57 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Turn Order
Amazigh, Miggles, Miggles' Monsters

Events
Amazigh/Jenny LeClerc attempts to resist the burgeoning power of the moon in her mind.
Sanity check: 1d3-1: 1 (-1); 0 < 4+
Jenny cannot resist the pull of the moon and succumbs, her body transforming into a muscular wolflike form.

Amazigh and Miggles have won.

You glide through the house and out into the gardens, enjoying the soothing tang of blood upon your tongue.
With a flick of your tail you leap the mossy wall and land beside the driveway. Already you can smell the ashen-sweat scent of humans less than a mile away.
Tonight's hunt has only just begun.

Author:  caekdaemon [ Tue Jun 17, 2014 5:22 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Well, good game :D

Looks like this is going to turn into a werewolf apocalypse, now.

Author:  Asklar [ Tue Jun 17, 2014 5:59 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Good game, sad but somewhat expected ending.

Also, I lol'd at how Amazigh got a last turn win :P

Author:  Foa [ Tue Jun 17, 2014 6:00 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Gunna do something, Caek?

Last Turn?

Author:  caekdaemon [ Tue Jun 17, 2014 7:02 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Foa wrote:
Gunna do something, Caek?

Last Turn?

What?

Do you expect me to post a little section detailing the werewolf armageddon that surely occurs after this story?

Maybe later :p

Author:  Foa [ Tue Jun 17, 2014 7:20 am ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Wrong thing.

Also, Last Turn?

Author:  Miggles [ Tue Jun 17, 2014 1:40 pm ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

the game is over

Author:  Foa [ Tue Jun 17, 2014 8:18 pm ]
Post subject:  Re: Betrayal at House on the Hill #2: 2spooky

Here, there be Wigglewolves.

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