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 Legends of the Sky - Six and One - Roll 37 
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Post Re: Legends of the Sky - Six and One - Roll 37
> Alright that's enough faffing around for now. Go eat dinner or w/e, timeskip


Fri Oct 20, 2017 2:30 am
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Post Re: Legends of the Sky - Six and One - Roll 37
CaveCricket48 wrote:
> Alright that's enough faffing around for now. Go eat dinner or w/e, timeskip

You order a meal, and sit down to eat. Not much left to do today but wait.


The next day, you approach the guild again, now with noticeably fewer excited newbies milling around. Almost immediately you see your tall knight, with Karina sitting on his shoulder and peering out over the crowd. A moment after you spot them, Karina sees you and waves.

Karina: "Graham! Excellent! I sent my letter yesterday, now we wait! I bet we'll get a reply by the time our new gear is done! But, speaking of that... we have a few days to kill. Any ideas?"
Hm. Well, there's always the slime island again. Or one of the two slightly harder nearby islands, with the elementals and the beasts. Well, without magic firepower, probably better to hold off on the elemental island.


Thu Nov 02, 2017 3:03 am
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Post Re: Legends of the Sky - Six and One - Roll 37
"Kill some more slimes, I guess. Better to master the easier stuff before we jump into the hard."


Sun Nov 05, 2017 4:28 am
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CaveCricket48 wrote:
"Kill some more slimes, I guess. Better to master the easier stuff before we jump into the hard."

Frederic: "Considering our party composition, the beasts might be easier. They're still pretty basic, but they don't have obnoxiously high defense against physical damage. We could kill them a lot faster."
Karina: "I like faster! Less chances for people to get hurt!"


Tue Dec 05, 2017 3:39 am
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Post Re: Legends of the Sky - Six and One - Roll 37
"Aight, we'll do that then.

How long 'til our stuff is done again?"


Tue Dec 05, 2017 3:40 am
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Post Re: Legends of the Sky - Six and One - Roll 37
CaveCricket48 wrote:
"Aight, we'll do that then.

How long 'til our stuff is done again?"

Frederic: "The smith said three days, so two more."
Karina: "I bet I'll get a reply by then, too! He's usually very prompt with letters."
Frederic: "'He'?"
Karina: "Oop! Seecreet!"
Frederic gives a small sigh, but seems resigned to Karina's antics.


Tue Dec 05, 2017 3:50 am
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Post Re: Legends of the Sky - Six and One - Roll 37
> Stare. Nom.


"So. Three days without gear."


Sat Dec 09, 2017 4:43 am
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CaveCricket48 wrote:
> Stare. Nom.


"So. Three days without gear."

Frederic: "Three days without new gear. We still have our current equipment. More is always better, but I think we're decently well equipped to handle monsters that don't need magic damage to take down like those slimes did."
Hm. Well, around here, there's the beast island, mostly full of wolves and other mammal monsters. And there's an island full of earth and water elementals, probably a bad fit right now.
Could also try trawling around in the sky, find some fish or sky creatures to beat up.
The job board had some postings for collecting parts from higher level monsters on the beast island. You could get components for new armor from them, too.


Mon Apr 23, 2018 2:19 am
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Post Re: Legends of the Sky - Six and One - Roll 37
"Guess we'll scrape the job board later, hunt some wolves or something."

> Job board go


Mon Apr 23, 2018 2:38 am
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Post Re: Legends of the Sky - Six and One - Roll 37
CaveCricket48 wrote:
"Guess we'll scrape the job board later, hunt some wolves or something."

> Job board go

The three of you head into the guild and begin scanning the job board.

Hm... For Wolves, there are constant postings to collect fangs and pelts.
Same for Alpha Wolves and Dire Wolves, which are just a further growth of the monster in this case. When a monster gets strong enough, the magic collected in it can force a physical change, improving its abilities or changing its form. Alpha and Dire are small changes, they just get bigger, their fangs sharper, and their fur tougher.
Wolfbeast parts are also in demand, and the parts requested are more varied. Fangs, claws, pelts, and tails are all accepted. Wolfbeasts are a step up from regular wolves, they evolve into a hunched bipedal form. Those things can be pretty dangerous, but your group might be able to take one, if it was alone. You've heard they get a lot more solitary after evolving.

Hm. There's one more posting too, this one isn't a permanent post either. It's a request to hunt the... Wolf Denmother? You haven't heard of that before, but the pay is pretty sizable compared to the others. It states experienced adventurers only, though. Probably should stay away from that one.

There's also a good number of posts for fish. There's always a market for fish. Could look for some fish-type monsters too, if you're up for a chase. They tend to bolt when they're feel like they're in danger.


Thu Apr 26, 2018 12:00 am
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Post Re: Legends of the Sky - Six and One - Roll 37
> Grab a basic wolf job, better start small.


Thu Apr 26, 2018 12:55 am
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Post Re: Legends of the Sky - Six and One - Roll 37
CaveCricket48 wrote:
> Grab a basic wolf job, better start small.

For these permanant jobs, no need to grab! Since everyone can work on them simultaneously, you just bring the spoils back to the guild to be counted and purchased.

Frederic: "We taking on those Wolf requests then?"
Karina: "I don't like the idea of hurting wolves... but, i-it's all part of being an adventurer! So, I'll be strong!"


Thu Apr 26, 2018 3:15 am
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