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 Fhealltoir 
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Data Realms Elite
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Post Re: Fhealltoir
New Enemy units encountered:

Slinger
"The Slinger is a prime example of the ANS high command wanting a vehicle that can do anything, and Aquisitions doing their best to give them something approaching their brief."
Walker
- [Stabilized Hull]
- [Slat Armour]
Chassis
Internals: 380/380
Mobility: 4
Sensors: 5
Armour
- 72 (60) Thickness
- 600 Durability
Hardshield
- 40 Thickness
- 160/160 Durability
Systems
Twin Kinetic Turret APS [20]
Weapons
8mm Machinegun (Coaxial)
30mm Chaingun
- APHE [30pen, 30damage]
150mm Missile Launcher
- HE [75pen, 240damage]


Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

Swinging your cannon around you fire a shell into the Juggler.
[100mm Cannon] 80+40+4:100 - 71
It slams into its shield shattering it, Tracking for any infantry you fail to see any to fire on though. Taking a glance backwards to do a double check for enemies you see the trio of Agravs burst out of your smoke cloud weapons blazing.
[4MW Laser] 80+50:100 - 13 50 60
A trio of Lasers slam into your shield wearing it down some, just as your APS fires at the barrage of incoming Rockets.
[Laser APS] 60 - 33 17 68 70 10 4 35 50 65 57
It takes down a modest number, and Swiss's discharger takes down a number more, but some still get through and impact his armour.



TorrentHKU - Rumble
-- High-Angle Barrage Airborne (Southern Objective)


You set a barrage of canisters heading for the objective and you move forwards driving through the Barricade ahead of you, turning as you reach the wall and pause for a moment as you pull the lever that toggles your Torque Downshift. Youre engine instantly changes tone, much deeper and more visceral and with a Cry of "They better hear this from here to Valhalla." You power forwards engine roaring and slam into the closer Juggler, it is lifted up onto your hull and you drag it with you as you slam into the second one and you gun your engine with an almighty roar as you slam them into the barricade ahead of you. After turning to get loose of them, you take a look to check if the second one survived, but from the way that their hulls are caved in you can be pretty sure they aren't gonna be an issue any longer. Keeping moving ahead just as the gas cloud in your path dissapates you suddenly spot a Walker, before suddenly a Missile slams into the ground just behind you.
[150mm Missile] 100-35:65 - 66
Before you can react to that, the Slinger opens up on you with its Chaingun and Missile Launcher.
[30mm Chaingun] 80+50:100 - 46 42 84 80 30 46 84 29 28 34
[150mm Missile] 100+50:100 - 81

The chaingun fire nearly bounces off your armour, but does wear it down in the most marginal sense, the missile has abit more impact, but not enough to really worry over. Finished firing at you, it turns and backs away out of your sight.


TheKebbit - Gazer
- ! STUNNED ! - [-20% to hit this turn]

Fiddling with the settings on your APS you swing back around to behind the building, the warning shutting off once more, and you take aim, to fire on anything that tries to approach from the rear, but nothing comes into view, at least that means nothing shooting you, that and the lack of missile landing on your head is definitely a blessing.


maart3n - Scipio

Trying to work on your aim, you fire on the Juggler again.
[Particle Lance] - 80:80 - 67
[Scian Taibhse] - 80/2:40 - 89

Your Lance scores a hit, punching into its armour but your Gamma blast goes wide again, the housing must be really badly misaligned. Before you can think on it anymore a burst of lasers slam into your shield.
[4MW Laser] 80+50:100 - 54 66 79
Your shield holds, but it's only just barely clinging to life, just a good thing that the other Agravs didn't fire on you as well.


DSMK2 - HALT
- ! STUNNED ! - [-20% to hit this turn]

"♥♥♥♥!" Screaming "♥♥♥♥!" all the "shitttt!" time you fire your Lance and Rockets at the Fiver.
[Rocket Pod] 80+50-50-4:76 - 39 23 77
[Particle Lance] 80+50-50:80 - 73

A pair of rockets impact, followed by your Lance, but it's definitely not enough to take it out, so you rapidly reverse out of there and zip behind the building Rumble was hiding behind.


CrazyMLC - Swiss
-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]

Bringing your shields back up you swing your machinegun around and fire a burst into the Juggler.
[8mm Machinegun] 80+20+8:100 - 41
You shots spark off its shield to rather minimal effect, but better than doing nothing. Just as you notice your Chaingun is finished reloading you take some fire.
[12MW Particle Lance] 80+50:100 - 92
[50mm Rockets] 80+50-19:100 - 50 81 42 66 97 9 89 43 79 2 73 14 98 66 32 14 76 10 2 91
[Discharger APS] 80/60/40/20 - 24 62 22 6 30 100 74 60 70 27 21 19 69 59

A Particle Lance bolt shatters your shield just as you'd got it back up, before a series of rockets thinned down by your and Discos combined APS fire slams into your Armour, taking a decent chunk out of it, and rocking you about a decent amount as well.


---- Enemies ----

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Bramble #1
- Shield Up
- Armour Undamaged

Restada #1
- Shield Up
- Armour Undamaged

Restada #2
- Shield Up
- Armour Undamaged

Fiver #1
- Minor Armour Damage

Slinger #1
- Shield Up
- Armour Undamaged


Last edited by Amazigh on Wed Aug 21, 2019 4:48 am, edited 1 time in total.



Wed Aug 21, 2019 2:13 am
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Post Re: Fhealltoir
Turn E, start dumping AP and particle lance fire into whatever looks the most dangerous.


Edit: Rake Rumble with the AP laser.


Last edited by maart3n on Sat Aug 24, 2019 12:03 am, edited 1 time in total.



Wed Aug 21, 2019 2:25 am
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Post Re: Fhealltoir
> 6 shots into the Slinger. If Disco drops smoke, tN around the corner, preparing to advance on the tanks.


Last edited by CrazyMLC on Wed Aug 21, 2019 4:53 am, edited 2 times in total.



Wed Aug 21, 2019 4:35 am
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Post Re: Fhealltoir
"This Slinger will need a topping off!"
> 1 W, Turn N, 3N and smash through barricade, Ram the Slinger, 1N, Turn S.
Another Low Deora at the objective. Gonna melt this thing myself if I have to.


Wed Aug 21, 2019 4:38 am
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Post Re: Fhealltoir
> Turn towards the westmost enemy and fire cannon and MG at it. Immediately drop a smoke down after everyone on my tile fired their shots, assuming they're firing.


Wed Aug 21, 2019 4:56 am
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Post Re: Fhealltoir
>SWN, hoping that the missile-flingers are distracted.


Wed Aug 21, 2019 9:10 pm
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Post Re: Fhealltoir
> Wait, hope that cover gives me more time to recharge my shields tW Examine any UI elements that are connected to the box, how is that thing even attached?
"Breathe in, breathe out... Shields, coming back soon, I hope... Okay, this thing...


Thu Aug 22, 2019 1:03 am
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Data Realms Elite
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Post Re: Fhealltoir
New Enemy units encountered:

Powersuit
"Bobble headed and rather comedic looking at a full sprint, but ANS Powersuits actually give the wearer something resembling protection against vehicle grade weaponry, and have an almost reasonable armament as well."
Health: 100
Armament
4MW laser [32pen, 24damage, 16thermal]
Twin tube 50mm Missile Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo)


Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

Swinging around you fire your Cannon and Machinegun at the Slinger.
[100mm Cannon] 80+40+4:100 - 95
[8mm Machinegun] 80+40+4:100 - 85

Your round slams into its shield, joined by your machinegun fire, it holds but fails shortly after under a burst from Swiss's chaingun. Satisfied that you and swiss have fired, you pop smoke for cover.


TorrentHKU - Rumble

Calling out "This Slinger will need a topping off!" You Turn the corner and power through the barricade pedal to the metal as the slinger takes a burst of fire from Swiss and you slam into it and with crash you plow through it ripping is legs clean off, the body slams to the ground chaingun ammo cooking off like firecrackers. Turning around you take aim at the Objective and fire a burst of canisters at it just as your previous salvo lands, the clouds of gas surrounding it sure can't be good for it. You've barely had a moment to revel in the carnage of the Slingers wreck before a salvo of rockets come flying out of... one of the buildings?
[50mm Rockets] 80-25-25:30 - 59 51 64 37
They all miss you, but ♥♥♥♥ they've got troopers hiding in the buildings now? with a quick flick through alternate vision modes you settle on thermal and can make out what is likely the troopers, along with maybe some civilians in the lower levels. Before you get a chance to think on it any more you take a burst of fire from behind
[50mm Rockets] 80-25-25:30 - 58 77 98 61
[50mm Missiles] 80-25:55 - 93 23 31 57
[4Mw Lasers] 80-25:55 - 40 12

The shots slam into your rear armour. Just as you start to check your rear camera you spot the two Restadas turn the corner and fire on you.
[8MW Plasgun] 80+20-15:85 - 38 100
Only one hits, the other going wide and burning deep into the asphalt. Your armour didn't take that much damage, but that heat could be an issue.


TheKebbit - Gazer

You swing back around the building, noting that the detection warning doesn't pop up again, Ok? But even more fortunately there aren't any missiles coming shrieking down on your head, but you do see the trio of Agravs fly out and open fire on something.


maart3n - Scipio

Turning to face the direction the Agravs retreated to you prep your AP Pulse Laser and Particle Lance to fire on them, and as they round the corner you open fire.
[AP Pulse Laser] 80-25:55 - 75
[Particle Lance] 80-25:55 - 32

Your Pulse Laser goes wide, but your Lance scores a direct hit on the frontal Pony, dropping its shield. Just as they open fire on you.
[4mw Lasers] 80+50-15-10:100 - 76 86 46 23 30 25
[12mw Particle Lance] 80+50-15-10:100 - 76
[50mm Rockets - Bramble] 80+50-15-10-19:86 - 94 5 92 6 35 39 61 47 38 36 8 13 84 95 3 78 54 66 96 36
[50mm Rockets - Troopers] 80:80 - 73 32 26 64
[Discharger APS] 80/60/40/20 - 47 40 34 22 17 59 41 52 41 45 11 32 10 40 18 9 56 56 48 41

[Crit!] 9 - Mobility [Immobilized]
[Crit!] 32 - Particle Lance [Final hit chance Halved]

The first three Lasers slam into your shield shattering it, the next three burn into your armour boiling away a good chunk of the protection you have left. The Brambles Particle Lance spears straight through your Walkers left hip severing it, and as your Walker starts to topple you see the salvo of rockets from the Bramble be joined by some from the building to your east, your Discharger puts up a valiant effort and even as you're toppling takes out a number of them, but that does nothing to stop them from punching deep into the core of your Walker and finding you. Rocking from the impacts on its remaining leg the walker continues falling, clipping the corner of a factory building before crashing to the ground, lying in an ugly heap.


DSMK2 - HALT

"Breathe in, breathe out... Shields, coming back soon, I hope... Okay, this thing... After calming yourself somewhat you take another look at the blackbox and check over your various interface panels to find any options for it, you don't find any at first, but taking a closer look at the panel for your communications system you see that the box seems to have a constant low intensity communication link with the rest of the team, with a reasonable chunk of bandwidth from your short-range comms earmarked for its use. That raises about as many questions as it answers.


CrazyMLC - Swiss
- ! STUNNED ! - [-20% to hit this turn]

You open up with a short burst into the Slinger.
[linked 90mm Chaingun] 80+20+8-50:58 - 65 2 2 78 47 7
Your rounds take down its shield before chewing up its armour a decent amount, you don't get to see the result of Rumbles charge firsthand as Discos smoke blocks your view, So instead you position yourself ready to engage the Tanks ahead.


---- Enemies ----

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Down
- Armour Undamaged

Bramble #1
- Shield Up
- Armour Undamaged

Restada #1
- Shield Up
- Armour Undamaged

Restada #2
- Shield Up
- Armour Undamaged

Fiver #1
- Minor Armour Damage


Sat Aug 24, 2019 6:22 am
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Post Re: Fhealltoir
Do not breathe, or move, or anything really.


Sat Aug 24, 2019 1:53 pm
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Post Re: Fhealltoir
> N tW. 4 shots into the northern Restada, 16 into the southern. tN S.


Sat Aug 24, 2019 3:47 pm
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Post Re: Fhealltoir
> tN 1W Take a potshot with Particle Lance and Laser at Pony #1 1E


Last edited by DSMK2 on Sun Aug 25, 2019 2:48 am, edited 2 times in total.



Sat Aug 24, 2019 5:48 pm
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Post Re: Fhealltoir
>2N fire XFEL at Pony #1, then 4W.


Sat Aug 24, 2019 10:11 pm
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Post Re: Fhealltoir
> 1S, Turn E, 1E, Ram northern Restada, 1W, Turn N, 2S, Deora the tile between the Restadas and the building, Turn W, 1E.
Activate my emergency cooling fans cause heat is bull♥♥♥♥.


Sun Aug 25, 2019 2:43 am
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Post Re: Fhealltoir
> Turn North, Move 1 North, Cannon and MG northern enemies, Smoke current position as soon as everyone in tile finishes firing.


Sun Aug 25, 2019 2:52 am
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Data Realms Elite
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Post Re: Fhealltoir
Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

Moving up past the building and out of your smoke cloud, you suddenly have the Fiver poiting its gun at you.
[180mm Cannon] 80+20-25-20:55 - 3
Shrugging off the damage to your shield you take aim at them and open up with your weapons.
[100mm Cannon] 80+40-25+4:99 - 53
[8mm Machinegun] 80+40-25+4:99 - 19

Your cannon shell blows a chunk out of the armour, but your machinegun fire does little more than skitter off the plating ineffectually, as Swiss finishes firing you pop a cloud of smoke on yourself, don't want to take any more fire from that Fiver.


TorrentHKU - Rumble

You pull around the corner and ram into the Restada there, the force of your impact raising you on top of it and crushing it under your superior weight, pulling back off the flattened wreck you just made you turn to reverse back into the Garrison as you drop a could of Deora to deter the Infantry from following. Flicking your ventilation on you try to be flashy and reverse around the building but misjudge the distance and end up clipping the corner and coming to a grinding halt, just in time for a whole mess of fire to come your way.
[10mm Autocannon] 80-25:55 - 36 11 32 83
[4MW Lasers] 80-25:55 - 73 70
[50mm Missiles] 80-25:55 - 59 86 10 13
[50mm Rockets] 80-25-25:30 - 6 93 12 72 25 91 51 50 75 85 39 98
Most of it missies you, but a couple of rockets and missiles slam into your side armour, along with a few autocannon shells virtually bouncing off your rear armour, guess that's where that one Powered Armour got to.


TheKebbit - Gazer

You move up, and tracking the closer Pony you fire your XFEL.
[XFEL] 80+50-30:100 - 85
Your beam strikes true and you can see its shield flare brightly from the impact, shame your Leech systems are sat inactive with your shield resetting, but either way you quickly fly over to take cover in the smoke.


DSMK2 - HALT

Peeking around the corner you take aim at the Pony through the thin crack between buildings before firing both guns.
[Laser] 80+50-25:100 - 86
[Particle Lance] 80+50-25:100 - 41

Both strike true, further worring its shield after Gazers beam, a twhich you take cover back behind the building.


CrazyMLC - Swiss

Pulling out of the smoke you swerve armound and take aim at the Northern Restada and fire a short burst into its rear.
[Linked 90mm Chaingun] 80+20-20-25+8:63 - 66 14 23 79
It's sheild shatters and a round punches through its rear plating, just in time for Rumble to flatten it. Switching targets you fire a longer burst into the other one.
[Linked 90mm Chaingun] 80+20-20-25+8:63 - 24 42 31 85 81 14 18 64 61 17 12 35 56 16 91 80
Its shield pops just as readily as the other one did and your rounds utterly shred its thin rear plating before punching through into its core, There's a flash as its generator detonates and all that is left behind is a smoking wreck. At which you pull back to where you were just as Disco pops some more smoke.


---- Enemies ----

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Down
- Armour Undamaged

Bramble #1
- Shield Up
- Armour Undamaged

Fiver #1
- Minor Armour Damage


Sun Aug 25, 2019 5:48 am
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