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 Fhealltoir Take:2 
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Post Re: Fhealltoir Take:2
"♥♥♥♥. The Ramats can target my drone. We need to shred them now, or the smoke strategy is out the window."
> Smoke 1W, move 1W. AP laser the Powersuits.
20 overcharge Railgun any Ramat that someone attacks without fully killing, prioritizing Ramat 4, then 3, then 2, then 1. If there aren't any half-dead, then just choose the first fully alive one.
Switch to Penetrator.


Thu Nov 21, 2019 12:44 am
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Post Re: Fhealltoir Take:2
> 2S, Doot the Ramats, Shoot missiles in area denial mode at the power suits, 1N, kick the dunfort, 1E.


Thu Nov 21, 2019 12:44 am
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Post Re: Fhealltoir Take:2
> Shoot Ramat #4 with Plasgun


Thu Nov 21, 2019 12:57 am
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Post Re: Fhealltoir Take:2
> Turn East

PA Drones fire at Ramat 1

Turn West

Trooper Drone fire at Ramat 1

Turn South

Machinegun and cannon on Ramat 1

Target priority if targets die: Ramat 1, Ramat 2, Ramat 3, Ramat 4


Smoke 1 North, Move 1 North


Thu Nov 21, 2019 2:34 am
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Post Re: Fhealltoir Take:2
>Smoke 1S

>2N

>5 mobi armature vinbero #2, all-2 mobi kick vinbero #3

>2S back into our smoke



Thu Nov 21, 2019 3:29 am
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Post Re: Fhealltoir Take:2
>Fire my 5 electrolasers on the power armor that has just deployed north of us. Fire SABRE on Ramat #3, fire Backstop on Ramat #3 if I fail to kill it. If the SABRE is sufficient, fire the missile at Ramat #4 if STOP's plasgun doesn't do the trick, or Ramat #2 if #4 is dead.


Sat Nov 23, 2019 1:38 am
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Data Realms Elite
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Post Re: Fhealltoir Take:2
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HKU - Thunder

"♥♥♥♥. The Ramats can target my drone. We need to shred them now, or the smoke strategy is out the window." Shoutiing out you move into the smoke Baroque provided you track your AP Laser onto the Powersuit you fired at before.
[AP Pulse Laser] 80+50+10-20:100 - 70 72 49 19 90 97 19 96 11 21
You chew through more of its armour, but not enough to take it out. turning your attention elsewhere you focus on the Ramat that STOP just hit and fire a charged shot.
[180mm Railgun] 80-20+50-20:90 - 80+50+10-20-20:100 - 34 86 59 80 10
Your shot tears into its plating, the heavily heated armour all but falling apart from the impact of your cluster round.
[AP Beam Lasers] 80+20-50-40:10 - 100 79 37
[AP Scatter Lasers] 80+10-40:50 - 100 41

Once again the Ramats try to take down your Drone with AP fire to little effect. But the Kriegos also join in with their AP weapons and one of them scores a hit, taking out some of the cameras on the drone and cutting its field of view notably, ♥♥♥♥ that's not good at all, can barely see any of them now.


CrazyMLC - Crispr
EMP Recharging: 2

Being careful to move around the Dunfort you change position before firing on the Western Ramat pair.
[Ag Caoineadh Iarainn] 80+20+10+8-30:88 - 16
[Discharger APS] 100/80/60/40/20 - 78 63 75 31 56 8 85 72 50 83
[Discharger APS] 100/80/60/40/20 - 8 33 8 62 19 50
[Dorn Lasair] 80+20+10+8-5:100 - 38

Only a pair of your Canisters make it through their combined APS blast, and the resulting detonation as your Dorn Lasair sell impacts is rather lackluster, Turning your attention to the Dunfort you douse it in flames.
[Heavy Flamethrower] 80+20+10+8-5-20:93 - 63 71 48 11
You're pretty sure it didn't do all that much, but it sure felt good and it doesn't hurt to keep the pressure on its shielding.


TheKebbit - Kettlehead

Tracking the Powersuits that vacated the APCs you spot the damaged ones, set a string of firing points and trigger your Electrolasers.
[Quintuple AP Electrolasers] 80+50+10+4-20:100 - 9 90 77 97 91 28 51 70 97 28 68 63 42 26 62 49 43 37 29 67 78 83 38 71 99 46 94 20 89 85 13 45 58 19 2 32 69 66 78 99 91 30 45 28 38 37 79 98 6 63
The bolts arc into the three damaged suits frying them where they stand before burning the armour on another one. Turning your atention to the Tanks to the south you take aim before unleashing a burst of SABRE rounds.
[70mm SABRE Chaingun] 80+50+10+4-20:100 - 70 43 42 32 5 43 59 49 44 30
They tear into its armour quite well leaving it looking notably worse fore wear, but as it's still active you fling a missile its way as well.
[Backstop Missile launcher] 80+50+10+4-20:100 - 4
[Discharger APS] 100 - 17

But sadly their APS swats it out of the air before it can get close enough to be a threat to them.


CaveCricket48 - Baroque

Turning to give your Drones aim angles you have them open up.
[30mm Rail Repeater] 80+10:70 - 59 64 52 30 59 91
Their shots slam home, punching into its weakened armour and wearing it down, you then turn again to have your Powersuit fire.
[8MW Particle Lance] 80+10-20:70 - 23
[40mm Railgun] 80+10-20:70 - 27 61 31 88 20

It tears further into the armour, leaving it decently weakened at which you open up with your Autocannon.
[150mm Autocannon] 80+50-20:100 - 73 21 41 24
The shots impact and chewing through the armour at a rapid pace before punching through and reducing what is left of it to a burning hulk, you then launch smoke to give you more space to work with before backing up into it.


DSMK2 - STOP

Swinging around you track onto one of the Ramats and fire your Plasgun.
[30MW Plasgun] 80-15+40+10+4-20:99 - 44 - 44
It punches into its armour, heating it up notably, ripe for Thunder to deal a heavy blow to it.


maart3n - Shockwave

Striding into the smoke Frog provided you spot the lumbering bulk of the Dunfort, and it spots you as well.
[80mm Autocannon] 80+50-25-25-20/2:30 - 59 2 53 94
[Quad 150mm Howitzer] 80+50-25-25-20/2:20 - 86 86 88 25
[Discharger APS] 100-20:80 - 91

Your APS fails to catch the one on targett Howitzer shell through the smoke and one of the Autocannon shells hits your shield, but they do rather minimal damage thankfully, you continue past and burst out of the smoke to be met by fire from the Ramats.
[76mm Autocannons] 80+20-5-25-20:50 - 52 100 73 26 58 50 23 94 9 33 14 40 33 22 51 75
A good chunk of their shots slam into your shield wearing it down, but nowhere near enough to stop you, so you make it the rest of the way and unleash a blast from your Marú Anála, the tooth rattling shockwave drops all of their shields, at which oyu swing your chassis aroud and fire a salvo of missiles at the powersuits.
[Anthill Micro Missile Pod] 80-5-20:55 - 84 18 88
[Scatter] 4(E) 3(NE)

You tried to spread your shots across the group, but the ones that stayed more or less on target converged on the central units giving them a double helping, but not enough to take them out sadly. Moving back towards the smoke you kick at the Dunfort as you pass, doing some damage to its shield before ending up more or less where you started.


Areku - Frog

Firing smoke to hopefully blind the Dunfort you rush out of the smoke to have the Light APCs and grav tanks open up on you.
[30mm Autocannons] 80-25:55 - 40 56 35 88 80 83 58 91 59 6 51 87 3 4 90 52
[120mm Railguns] 80+10-25:65 - 16 89

The Autocannon shells tear through your shield before a couple scrape up your armour the one of the Railgun shots that hits does a little more to your armour though, in response you charge up to them and slam one with your armature and crush another underfoot, with one being flattened and the other having a hole clean through the cockpit they're definitely out of action now, at which you rush back into cover of the smoke.


---- Enemies ----

Kriego #1
- Shield Up
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Vinbero #1
- Shield Down
- Armour Undamaged

Vinbero #4
- Shield Down
- Armour Undamaged

Ramat #2
- Shield Down
- Minor Armour Damage

Ramat #3
- Shield Down
- Armour Damaged

Ramat #4
- Shield Down
- Armour Damaged (Heat)

Dunfort
- Shield Up (Cracked)
- Armour Undamaged


Sat Nov 23, 2019 7:48 am
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Post Re: Fhealltoir Take:2
> tW W tN. Wait for the doot. N. Ram the Vinebro if it survived the doot. Flamer Kriego #1, then hit it with a Deora-Lasair. S.


Last edited by CrazyMLC on Sun Nov 24, 2019 4:03 pm, edited 4 times in total.



Sat Nov 23, 2019 12:11 pm
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Post Re: Fhealltoir Take:2
"oh yeah spotter drone can't be fired upon"
"oh well spotter drone can be fired upon but only by special enemies and the ramats are special"
"oh the kriegos are special now too"

> Turn N, wait for Doot, 1N, reaction shoot a Kriego. AP laser the powersuits or the Vinberos if still alive.
Withdraw spotter drone at end of our moves.


Sat Nov 23, 2019 2:54 pm
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Post Re: Fhealltoir Take:2
All drones, fire at the Powersuits immediately to my North, and then the North-East Powersuits if drones have remaining shots.

Turn North

Machinegun on any remaining Powersuits, else target Vinebro 1

Move 1 North, fire cannon at the closest Kriego

If no Kreigos remain, shoot at any mechs north of me

If all northern enemies are dead, turn South


Last edited by CaveCricket48 on Mon Nov 25, 2019 6:15 am, edited 4 times in total.



Sun Nov 24, 2019 8:13 am
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Post Re: Fhealltoir Take:2
>Doot north, divide micro missiles over the vinberos if they haven't perished yet. Move N, hunker down.


Sun Nov 24, 2019 2:52 pm
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Post Re: Fhealltoir Take:2
>Sidestep 1E

>2N, or however many S needed to reach the vinbero.

>5 mobi Punch, all left AP - 4 kick

>2S, sidestep 1W back into smoke


Last edited by Areku on Tue Nov 26, 2019 1:03 am, edited 2 times in total.



Sun Nov 24, 2019 5:01 pm
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Post Re: Fhealltoir Take:2
> tW tN Wait for Doot, Reaction Turn Kreigos that come into view 1N


Mon Nov 25, 2019 7:55 pm
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Post Re: Fhealltoir Take:2
>E, fire on powersuits with electrolasers, fire Backstop missile and SABRE at Kriego #2 while jamming Kriego #2.


Tue Nov 26, 2019 12:09 am
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Data Realms Elite
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Post Re: Fhealltoir Take:2
[If enemy fire is coming from notably different location to their last known position, then their marker will be moved on the map]

Image


HKU - Thunder

Pulling out of the smoke you spot that the Kriego to the East is in a really bad way and decide to finish it off.
[180mm Railgun] 80+50-15-22:93 - 61
Your Slug punches straight through it, leaving it as just a pile of smoking wreckage. Not wanting to risk losing your drone you have it land, for what use it will be with that much damage.


CrazyMLC - Crispr
EMP Recharging: 1


Pulling out of the smoke alongside Thunder you take aim at the closer Kriego and let loose.
[Heavy Flamethrower] 80+20+10-5-15:90 - 11 100 94 25
[Scatter] 1(NW) 4(E)
[Ag Caoineadh Iarainn] 80+20+10-30-15:65 - 58
[Laser APS] 60 - 81 22
[Dorn Lasair] 80+20+10-5-15:90 - 66

Your flamers wash over its shield before its APS manages to intercept one of your Deora canisters, the resulting blast after your Dorn Lasair hits it, is much more like it, but sadly it still remains intact, with minimal damage to armour. For safety you pull back into the smoke after firing, never hurt to be a little cautious.


TheKebbit - Kettlehead

You burst out of the smoke ready to lay some hurt on the Powersuits, but it seems that Shockwaves blast was too much for them and they're all dead so you swing your aim onto one of the AGravs and let loose.
[70mm SABRE Chaingun] 80+50-15:100 - 95 8 72 60 41 21 90 41 73 84
[Backstop Missile launcher] 80+50-15:100 - 38
[Laser APS] 60 - 93

The SABRE shells tear down the remains of its shield and rip into its armour, and your missile even manages to make it past the APS to further damage it, it suddenly jerks to the side a gout of smoke spewing out before abruptly slamming to the ground, clearly in a really bad way just for Thunder to finish it off.


CaveCricket48 - Baroque

Drawing on your drones feeds you go to have them fire on the Powersuits, but before you can finish the order Shockwave blows them all apart, shrugging to yourself you turn around and drive out of the smoke, spotting the one remaining Kriego you align your sights and fire.
[150mm Autocannon] 80+50-15:100 - 60 96 100 62
Your shells make mincemeat of its relatively thin armour, scattering whole chunks of its structure across the road, with no threats left to the North you turn around and face to the south, even with the smoke no need to expose your rear, and the fire that Shockwave takes more than proves that point.


DSMK2 - STOP

Turning back north and waiting for Shockwave to head out of the smoke you track a Kriego and open fire.
[30MW Plasgun] 80+40-15+10+4-20:99 - 59
Your bolt slams into its shield, but it holds up, they definitely made those things durable.
[Laser APS] 60 - 58 61
Your APS suddenly fires off, shooting down a Howitzer shell that was headed for Shockwave, how the hell are they still firing on you, the Kriegos are Dead. You take a moment to scan the area and almost give up before you look up at the walls lining the road and see the cameras mounted every dozen meters, all pointed unerringly at your group.


maart3n - Shockwave

Charging your Marú Anála you aim north down the road before firing it, the Powersuits are torn to pieces, and the Vinberos seem to fare no better, one going up in a fireball as its shield generator overloads, and the others cockpit splitting like an overripe egg. You then stride out of the Smoke to eat fire from the Kriegos.
[120mm Railguns] 80-20+10-25:45 - 38 50
One of their shots hits punching into your shield and further wearing it down, but before you can react further you take fire from the rear.
[Quad 150mm Howitzer] 80+50-25-5-40+5-10:55 - 27 13 81 100
[Discharger APS] 100/80 - 5 96
[76mm Autocannons] 80+20-25-50-30:5 - 21 76 60 25 72 66 64 52 20 27 16 95

The fire from the Ramats is wildly off target and merely chews into the ground, but the Dunfort manages to weave a Howitzer shell past your APS that slams into your shield, at all of this fire you drop to a knee and brace for any more fire the Kriegos might throw your way, but your allies take them out, and a burst of fire comes from behind of all places.
[Quad 150mm Howitzer] 80+50-5-40-20:65 - 22 92 85 5
[80mm Autocannon] 80+50-30-20:80 - 9 37 97 83
[76mm Autocannons] 80+20-20-30-20:30 - 66 65 28 45 38 19 72 60 18 69 81 84

Barely any of it hits, in part thanks to STOPs APS, but they're really starting to wear down your Shield.


Areku - Frog

Quickly sidestepping out of the smoke you get ready to charge on the APCs, only to see them be blown away by Shockwave, you stop and just stare at the wrecked vehicle for a moment before turning back and shuffling back into the smoke, damn kill stealing bastards with their guns.


---- Enemies ----

Ramat #2
- Shield Down
- Minor Armour Damage

Ramat #3
- Shield Down
- Armour Damaged

Ramat #4
- Shield Down
- Armour Damaged (Heat)

Dunfort
- Shield Up
- Armour Undamaged


Last edited by Amazigh on Tue Nov 26, 2019 4:34 am, edited 1 time in total.



Tue Nov 26, 2019 4:09 am
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