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 Fhealltoir Take:2 
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Post Re: Fhealltoir Take:2
"You. ♥♥♥♥♥♥♥♥♥♥♥!
That is MY cheat!!!"

> Turn E, 2E, Turn N, 3S.
As I pass the Dunfort, reaction fire 100 overcharge Railgun into its rear. AP laser the Ramats cause ♥♥♥♥ them.


Tue Nov 26, 2019 4:23 am
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Post Re: Fhealltoir Take:2
> tW 1E tN 3S Fire on Dunfort at maximum compression 2S
"There's cameras on the walls! The Dunfort can see us!"


Tue Nov 26, 2019 4:29 am
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Post Re: Fhealltoir Take:2
time for the smoke dance


Tue Nov 26, 2019 6:59 am
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Post Re: Fhealltoir Take:2
> S tE. Douse the easternmost tile, presumed to be holding the Dunfort, in flamer fire, in addition to a Deora-Lasair.


Tue Nov 26, 2019 11:32 am
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Post Re: Fhealltoir Take:2
> 2S, full doot South, AP rockets at cameras.


Last edited by maart3n on Thu Nov 28, 2019 1:56 am, edited 1 time in total.



Tue Nov 26, 2019 6:40 pm
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Post Re: Fhealltoir Take:2
> Move 1 North

Fire one HE shot at the East-most smoke.

If an enemy that isn't the Dunfort is revealed, fire remainder of shots at it + machinegun, else dump cannon + machinegun into Dunfort.

Trooper Done to reaction fire at anything that tries to zoom towards my flank.


Wed Nov 27, 2019 2:02 am
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Post Re: Fhealltoir Take:2
>1S, sidestep 1E

>5 mobi punch, all-2 mobi kick!

>Sidestep 1W


Wed Nov 27, 2019 3:45 am
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Post Re: Fhealltoir Take:2
>Attempt to knock out as many cameras as possible with electrolaser fire while turning CW, move WWN. If the Dunfort is revealed by Baroque open fire on it with the SABRE and Backstop.


Wed Nov 27, 2019 5:45 am
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Post Re: Fhealltoir Take:2
Image


HKU - Thunder

"You. ♥♥♥♥♥♥♥♥♥♥♥! That is MY cheat!!!" Fuming as Baroque clears the smoke you start driving up behind the Dunfort and with your Railgun set to overcharge you get behind it and fire.
[180mm Railgun] 80+50-4-15-10+10+8:100 - 77
It punches into the rear plating and looks like it did some damage, but the damn thing will take a lot more than that to finish off. All of a sudden a warning siren blares from your console, you look down to see a strobing red error on your railguns readout. Excessive heat: Rail Warping Detected ♥♥♥♥, guess this overcharge thing was too good to be true after all. Taking your anger out to fire a burst of AP fire at the Ramats.
[AP Pulse Laser] 80+50-15-45:70 - 85
Your pulses go high, missing completely, but before you get a chance to really get annoyed by this the Dunfort comes barreling out of the gas that Crispr threw at it, narrowly avoiding hitting you, guess they were more interested in leaving the gas than ramming you.

[Any further overcharges past 50 energy use will degrade performance of your Railgun, degradation intensity scaling with energy usage and repetition.]


CrazyMLC - Crispr

With the smoke clearing and making the Dunfort visible you take aim and open up on it.
[Heavy Flamethrower] 80+20+10-5-15:90 - 5 15 13 45
[Ag Caoineadh Iarainn] 80+20+10-15-20:75 - 73
[Discharger APS] 100/80/60/40/20 - 17 48 14 87 74 45 38 51 25 27
[Dorn Lasair] 80+20+10-15-20:75 - 99
[Scatter] 8(W)

Your Flames lick over its armour heating it up just as its APS shoots down a few of your Deora Shells, but most of them land around it, your Dorn Lasair shell though gets mixed up in the smoke and somehow lands short, bathing Frog and Shockwave in fire... oops? Just as you consider apologising you find yourself the target of the Ramats and Dunfort.
[76mm Autocannons] 80+20-20-20:60 - 12 76 84 80 97 49 40 47 41 29 33 20
[Quad 150mm Howitzer] 80+50-25-20-20:65 - 51 16 89 39
[Discharger APS] 100/80/60 - 30 79 83
[Kinetic APS] 100 - 64

The Ramats shots punch into your armour, but your APS combined manages to stop all the fire from the Dunfort, all told the Ramats dealt some damage but nothing you can't cope with really.


TheKebbit - Kettlehead

Turning around you strafe your Electrolasers across the Cameras.
[Quintuple AP Electrolasers] 80+50:100 - 4 6 55 50 82
You manage to knock out a few of them, but there are just so many that it's unlikely to really make a difference, gotta wonder why they'd want so many cameras on this road when there are none on any of the others. Shelving that thought you swing over to take cover behind what is left of the smoke while locking aim on the Titan Tank, sights squared you open up.
[70mm SABRE Chaingun] 80+50+10-5:100 - 73 57 82 70 2 36 62 2 12 15
[Backstop Missile launcher] 80+50+10-35:100 - 54

Your shells and missile tear into its armour now heated up by STOPs Plasma, and do quite a number on it.


CaveCricket48 - Baroque

Pulling back to get an angle you fire a probing shell into the smoke where the Dunfort should be.
[150mm Autocannon] 80+50:100 - 48
It detonates clearing the smoke at which Frog rushes in and gives it a kick dropping its shield, at which you fire some more shells.
[150mm Autocannon] 80+50+10-15:100 - 37 39 24
[8mm Machinegun] 80+50+10-15:100 - 80

They detonate on its armour, doing rather minimal damage, and the less said about your machinegun fire the better. Luckily at least your Drones don't have to fire on anything trying to flank you.


DSMK2 - STOP

"There's cameras on the walls! The Dunfort can see us!" With a shout of warning you move along with Thunder and follow him in reversing behind the Dunfort and cranking up the compression to max you fire your Plasgun into its rear.
[30MW Plasgun] 80+40-15+10+10-40:85 - 56
The bolt slams into it, boiling away at armour but sadly failing to penetrate. Continuing past it you come to a screeching halt, right between two of the Ramats who quickly back up while firing on Crispr.


maart3n - Shockwave

Heading into the smoke you fire a pulse from your Marú Anála out of it, hoping to catch the Ramats, but from what you can see once the others pull past the Dunfort the damned ♥♥♥holes had backed up earlier, keeping them clear of your blast. Paying no heed to their bull♥♥♥♥ you fire your anthill at some of the cameras.
[Anthill Micro Missile Pod] 80-10:70 - 82 48 70 52 24 47 5 87 25
You take a number out, but before you can think any further one of Crisprs shells detonates next to you, cutting into your already stressed shielding.


Areku - Frog

Dashing through the smoke you step out into the freshly cleared area to see the Giant Tank and give it a taste of your Mettle, the punch wears into is shield while bringing yours back up and the kick finally drops its shield with a crack that has you smelling ozone even in your cockpit, sadly the impact barely scratches its armour, at which you take the valorous option and beat a hasty retreat back into the smoke only for Crispr to somehow have his incendiary shell land at your feet cutting into your freshly raised shielding.


---- Enemies ----

Ramat #2
- Shield Down
- Minor Armour Damage

Ramat #3
- Shield Down
- Armour Damaged

Ramat #4
- Shield Down
- Armour Damaged (Heat)

Dunfort
- Shield Down
- Armour Damaged (Heat)


Last edited by Amazigh on Thu Nov 28, 2019 4:36 am, edited 1 time in total.



Thu Nov 28, 2019 3:07 am
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Post Re: Fhealltoir Take:2
> Turn North. All drones fire at Ramat 2.

Turn South. Baroque to fire at Ramat 2.

Switch to other Ramats if Ramat 2 dies.

Move 2 South


Last edited by CaveCricket48 on Thu Nov 28, 2019 8:43 pm, edited 2 times in total.



Thu Nov 28, 2019 3:12 am
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Post Re: Fhealltoir Take:2
>tN SSSSS. Flamers and a Lasair for the Dunfort.


Last edited by CrazyMLC on Thu Nov 28, 2019 9:24 pm, edited 3 times in total.



Thu Nov 28, 2019 3:20 am
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Post Re: Fhealltoir Take:2
"♥♥♥♥. I can't keep doing that trick with my railgun."
> Turn S. 4S, Ram a Ramat, 1N.


Thu Nov 28, 2019 3:29 am
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Post Re: Fhealltoir Take:2
> Shoot Dunfort again with Plasgun tW tS 4S tW tN


Thu Nov 28, 2019 4:14 am
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Post Re: Fhealltoir Take:2
>Jet into the air, jamming the Dunfort. Another round of SABRE shots distributed between Ramats #3 and #4, plus another missile for that ugly MF Dunfort.


Last edited by TheKebbit on Thu Nov 28, 2019 11:43 pm, edited 1 time in total.



Thu Nov 28, 2019 7:30 am
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Post Re: Fhealltoir Take:2
> Doot E, 1S, Hunker down.


Thu Nov 28, 2019 7:56 pm
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