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 Fhealltoir Take:2 
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Loose Canon
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Post Re: Fhealltoir Take:2
> Shields down for now. Breathe sigh of relief. That district was bad.


Thu Apr 02, 2020 3:56 am
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Post Re: Fhealltoir Take:2
"Damn! We didn't need to lose Shockwave back there..."

> Weak punch something. Eye the walls that probably have cameras on them, watching all of us. Flip on shields if any enemy unit appears in our route, otherwise, let it recharge.


Thu Apr 02, 2020 4:58 am
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Post Re: Fhealltoir Take:2
"I don't know what the hell he was thinking, walking out of smoke and just, staying out there."


Thu Apr 02, 2020 10:10 pm
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Post Re: Fhealltoir Take:2
> Chill


Sun Apr 05, 2020 5:42 pm
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Post Re: Fhealltoir Take:2
>Set armor to recharge. Try and figure out what's wrong with my armature.


Tue Apr 07, 2020 1:46 am
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Post Re: Fhealltoir Take:2
> tN, N, GTFO.


Tue Apr 07, 2020 6:11 am
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Data Realms Elite
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Post Re: Fhealltoir Take:2
As you start moving along the road STOP calls out in a bitter tone "Damn! We didn't need to lose Shockwave back there..." Shaking his head, Thunder replies "I don't know what the hell he was thinking, walking out of smoke and just, staying out there."

Reaching the next district, the gate opens up and you can see some hostiles already.

Image

Orbital scans of this district appear to show it to be a militarised residential area with watchtowers spread across it, there is also a fortified military garrison at the eastern end.

- Destroy Eastern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder

Dropping your shields to have them recharge you drive down the road taking this break while you can, here's hoping the next district is easier, you're running dangerously low on smoke. Finally pulling up to the gate you watch it open, and see on the squad tac-feed that Baroque has spotted some hostiles already.


CrazyMLC - Crispr

Following with the others you just power on to the next district, and with the gate opening you get ready to cause some more damage.


TheKebbit - Kettlehead

Dropping your shields for what charge you can get out of them you take another swig from your canteen. Flying onwards you wince as you glance at your ammo stocks, really be nice to have a field resupply available, but you guess that's not really on the cards with this operation.


CaveCricket48 - Baroque

Setting your tank into cruise you lean back and stretch as best you can in your cockpit, reaching the destination you shake yourself out and grab your controls again, only to spot a bunch of hostiles already, well that's a start alright.


DSMK2 - STOP

Slamming a fist into your shielding readout console you glance around your cockpit for any cameras, but you can't see any, well any obvious ones that is.


Areku - Frog

While you walk along with the others you try to figure out what has gone wrong with your armature. Flicking through what documentation you have is mind-numbing stuff, but you think you might have the jist of it, seems your Armature is based on a common assault armature design, but with an experimental modification that allows it to boost its output and was apparently only tested rather minimally. So as the warning at the bottom of the thirty-seventh page in small print says "Due to limited testing resources, the results of continuous use and/or an impact on a target with significant mass remain unknown and may potentially be harmful to continued operation of the system."


---- Enemies ----


Vinbero #1
- Shield Up
- Armour Undamaged


Fri Apr 10, 2020 2:03 am
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Post Re: Fhealltoir Take:2
> Grin to myself as I Flamer -> Lasair the infantry carrier.


Fri Apr 10, 2020 2:46 pm
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Post Re: Fhealltoir Take:2
> Machinegun on the infantry/powersuits, cannon on the Vinebro

Move 1 North

Turn East

Move 2 East

Turn North

Drones to fire at any infantry within their arc that happen to be in buildings


Tue Apr 14, 2020 5:19 am
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Post Re: Fhealltoir Take:2
Note to Self: Punch less buildings.

>2N, sidestep 1E

>3N, check to see if any new hostiles are visible to the east

>If yes, sidestep 1E, smoke self, sit in wait


>If not, 1N, smoke the chokepoint at 2E, then 1N, sidestep 1E and engage the vinbero in GLORIOUS MELLEE COMBAT


Fri Apr 17, 2020 2:29 am
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Post Re: Fhealltoir Take:2
> 2N tE 1E tN Reaction Fire any vehicle that comes into view other than the vinbero


Fri Apr 17, 2020 2:38 am
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Post Re: Fhealltoir Take:2
"ugh damn it other side of the district and back Alright everyone let's get a move on, we've gotta get all the way over to the east end to destroy the gun, then back to this end.
Everyone pour on the gas unless there's something blocking the path, no time to sit around and shoot things.
Splitting up is an awful idea too. Way too easy to get picked off."

> 1N, Turn E, 1E, Turn N, 3N. If I see another enemy to the north, stop going 3N. Reaction fire on any other vehicles that appear, laser any infantry that appear.

"This is a militarized residential area, I don't expect a lot of vehicles, especially in these tight quarters, but there's most likely going to be LOADS of infantry, and more inside the buildings. Everyone make sure your anti-personnel weapons are at the ready."


Fri Apr 17, 2020 3:12 am
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Post Re: Fhealltoir Take:2
> Crispr starts cackling when Thunder says the words "anti-personnel weapons."


Fri Apr 17, 2020 7:47 pm
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Post Re: Fhealltoir Take:2
>Move NE. As Frog turns the corner and peers into the low structures: if he detects hostiles, jump jet up and lay waste to them with the SABRE, Backstop and electrolasers. If he doesn't pick up on anyone, stay on the ground, move another ENN and keep electrolasers aimed at the high-rise buildings for reaction fire.


Sun Apr 19, 2020 4:29 am
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Post Re: Fhealltoir Take:2
Trying to plan things out, Thunder calls out "ugh damn it other side of the district and back Alright everyone let's get a move on, we've gotta get all the way over to the east end to destroy the gun, then back to this end. Everyone pour on the gas unless there's something blocking the path, no time to sit around and shoot things. Splitting up is an awful idea too. Way too easy to get picked off." Pausing for a moment to catch his breath he continues "This is a militarized residential area, I don't expect a lot of vehicles, especially in these tight quarters, but there's most likely going to be LOADS of infantry, and more inside the buildings. Everyone make sure your anti-personnel weapons are at the ready." at which Crispr looses a vicious chuckle.

As you start moving, all of a sudden your radios crackle to life "...-lltoi-... ...-Trust-... ...-y location-... ...-compro-... ...-questing immedi-..."

Image

Orbital scans of this district appear to show it to be a militarised residential area with watchtowers spread across it, there is also a fortified military garrison at the eastern end.

- Destroy Eastern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder

Moving up you scan ahead, not spotting any new hostiles directly, but from your drone feed you can see some more in the area to the east.


CrazyMLC - Crispr

Chuckling at Thunders mention of soft targets you grin as you open up on the hostiles you can see so far.
[Heavy Flamethrower] 80+20+10:100 - 100 87 64 4
[Dorn Lasair] 80+20+10:100 - 79

Your incendiaries strike home and the infantry and Vinbero are wreathed in a firestorm, after Baroques autocannon shells slam home as well there is nothing identifiable left, just charred wreckage.


TheKebbit - Kettlehead
[In Air: Landing in 2 Turns]

Waiting for Frog to move up you position yourself for a good firing angle, and then as he spots hostiles you fire your turbines and bring yourself up to get a line on them. It's a pair of Light Tanks with Powered Infantry support, You center your aim and let loose a barrage of fire.
[SABRE Chaingun] 100+50+10+10:100 - 45 31 82 83 31 14 7 83 51 14
["Backstop" Missile Launcher] 100+50+10+10:100 - 43
[Quintuple AP Electrolasers] 100+50+10+10:100 - 31 97 90 59 58 10 77 29 53 12 20 2 100 50 100 91 75 92 49 79 58 56 29 11 56 89 33 43 48 8 48 58 30 19 44 40 94 39 49 94 71 67 44 31 20 89 54 29 83 55

You tear through one of the Tanks, its engine detonating in a plume of smoke at which you walk your remaining shells onto the other one, which manages to drop its shield but fails to finish it off, Your Backstop combined with your Electrolasers prove more than sufficient to annihilate the Powered Infantry though. After your barrage of fire the Tank sits there seemingly stunned into inaction, better than it firing back for sure.


CaveCricket48 - Baroque

Targeting the Hostiles you open up on them with your guns.
[8mm Machinegun] 80+50+10:100 - 73 97 87 68 83 80 61 51 92 36
[150mm Autocannon] 80+50+10:100 - 48 50 35 31

Combined with Crispr dispensing a gratuitous amount of flames you annihilate the infantry, and your Autocannon shells near enough tear the Vinbero in two. Moving up a little you scan the nearby buildings to see if there are any infantry to fire on, but it seems if there is anyone in them, then they are deep enough inside to be impossible to detect.


DSMK2 - STOP

Readying your self you drive up and prepare to fire on any hostiles that approach, but it seems they aren't rushing in at you... yet.


Areku - Frog

Storming forwards you rush ahead and barreling headlong into the middle of a bunch of infantry it's a miracle you don't step on any of them. you them proceed to fire a spread of smoke canisters at your feet, and it looks like the infantry are too busy coughing in shock at the sudden blast of smoke to fire at you, what luck.


---- Enemies ----

Vinbero #2
- Shield Up
- Armour Undamaged

Restada #1
- Shield Down
- Armour Damaged

Stultulo #1
- Shield Up
- Armour Undamaged


Mon Apr 20, 2020 4:40 am
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