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Fhealltoir Take:2
http://forums.datarealms.com/viewtopic.php?f=87&t=46306
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Author:  CaveCricket48 [ Fri Jan 03, 2020 12:24 am ]
Post subject:  Re: Fhealltoir Take:2

> Turn West, all Drones fire on Ramat 1

Turn East, Cannon fire on Ramat 1

If Ramat 1 dies partway through, switch to Ramat 2, and then 3


Smoke 2E after all allies are done shooting

Author:  CrazyMLC [ Fri Jan 03, 2020 1:53 am ]
Post subject:  Re: Fhealltoir Take:2

> S tE
> Fire flamers, Lasair, and then a low Deora at Ramat #3.
> EEE tS

Author:  DSMK2 [ Tue Jan 07, 2020 4:42 am ]
Post subject:  Re: Fhealltoir Take:2

> 2S tE 2E tS 1S tE Shoot Fiver #1 with plasgun compressing with 15EN

Author:  Areku [ Wed Jan 15, 2020 2:30 am ]
Post subject:  Re: Fhealltoir Take:2

>4 Mobi punch the orbital gun!

>1E, turn N, 3N

>Smoke self

>Kick LR building to my right with all remaining mobility

Author:  TorrentHKU [ Wed Jan 15, 2020 3:21 am ]
Post subject:  Re: Fhealltoir Take:2

OK HIGH LEVEL PLAN.
This turn I move out of the smoke to give us sight. DS, then me, then Kebb fire on the Fiver, it's the only one with HE rounds in the center.
MLC and Cave try and wreck the Ramats. Whatever you do, it'll probably be half undone by the Beetle afterwards, but that's ok. MLC you need to move up as much as possible though, next turn will be important.
Areku will pop the gun, then move 3N and smash the building to his right, and get ready.

Next turn we do a pincer attack. Our tankiest tanks (hah) are DS, Cave, and MLC right now. You three will charge through the smoke blasting flight of the valkyries, and open fire on all them ♥♥♥♥♥es. Kebb and I will hang back with our tattered shields and shoot from the shadows. Areku will jump out from the building he just smashed, and run up from the south and smash some stuff from behind.

> 1E, brace for pain. After STOP fires on the Fiver, fire on it too. Once our side stop shooting, Smoke 1E, wait for Baroque to smoke my tile, and move 1W. Laser any infantry in front.
Dump all energy I can into shield, switch to Cluster rounds.

Author:  TheKebbit [ Wed Jan 15, 2020 4:44 am ]
Post subject:  Re: Fhealltoir Take:2

>Reaction fire on the Fiver (position as yet unknown) with SABRE and Backstop as others get a visual on it, if it is not destroyed by STOP and Thunder. If they handle it, fire upon Kriego #1 instead. Fire with electrolasers on any infantry or PA that appear E.

Author:  Amazigh [ Sat Jan 18, 2020 6:23 am ]
Post subject:  Re: Fhealltoir Take:2

Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.
- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.

- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder

Bracing yourself for the inevitable you pull out of the smoke, only to not take any fire at all, guess they burned it all on Shockwave. As soon as STOP fires on the Fiver you deliver the pain with your Railgun.
[180mm Railgun] 80+50-20-5:100 - 79
The slug punches through armour and digs into internals, shortly followed by a barrage from Kettlehead that leaves it a ruined husk. Tracking over to the Powersuits as Kettlehead shreds a pair of them you open up as well.
[AP Pulse Laser] 80+50-25-20:85 - 68 94 68 25 96 46 53 56 84 71
Your AP Laser Slices through a third, leaving just one of them standing. At which you pop smoke before pulling back a little.


CrazyMLC - Crispr

Driving around the corner and tracking the position of the Ramats you open up on them with a heavy salvo.
[Heavy Flamethrower] 80+20-20:80 - 23 49 46 88
[Dorn Lasair] 80+20-20:80 - 25
[Ag Caoineadh Iarainn] 80+20-25-20:55 - 45
[Discharger APS] 100/80/60/40/20 - 19 35 14 2 45 93 19 36 28 18
[Discharger APS] 100/80/60/40 - 50 70 29 79
[Discharger APS] 100 - 61

Your Flamethrower douses them, heating their armour ready for your Dorn Lasair to slam into the first one doing some damage to its armour, but more importantly heating the lot of them up some more. Your Deora shells though face a gauntlet of three Dischargers, which proves too much for them and none of the shells hit your targets.
Grimacing at that failure you move forwards, positioning yourself in cover but still ready to move up if needed.


TheKebbit - Kettlehead

Tracking the Targets through the shared Feed as Thunder pulls ahead you zero in on the target he and STOP fired on and give it hell.
[70mm SABRE Chaingun] 80+50+10-20:100 - 66 90 38 65 25 88 28 18 51 77
[Backstop Missile Launcher] 80+50+10-20:100 - 15
Your shells tear through it, and as your Missile hits the entire Tank goes up in a fireball, nothing left but a trashed chassis. Switching focus to your Electrolaser array you fire on the Powersuits.
[Quintuple AP Electrolasers] 80+50+10-20:100 - 70 22 44 6 91 82 58 14 96 40 78 64 62 91 53 75 89 90 51 73 71 97 63 89 65 56 99 61 49 61 85 40 92 4 95 21 90 38 69 76 85 65 41 23 37 90 43 56 57 56
Your beams rip armour apart and vaporise the pilots inside, taking out two of the suits in one fell swoop.


CaveCricket48 - Baroque

Spinning around you have your Drones open up on the first Ramat just after Crispr blasts it with flames.
[8MW Particle Lance] 80+10-20:70 - 52
[30mm Rail Repeaters] 80+10-20:70 - 78 87 12 57 49 5
[40mm Railgun] 80+10-20:70 - 22 78 7 6 70

They tear into its armour, leaving it weakened perfect for when you turn back around and open up with your Autocannon.
[150mm Autocannon] 80+50-20:100 - 17 58 32 21
Carefullly staggering your shots you take it out with just three, and switch to the next Ramat which loses a decent amount of armour from the shell given the heat its suffering from, then covering Thunder you launch some smoke, which also gives you a safe corridor onto the Elevator.


DSMK2 - STOP

Rushing up to join with the front lines you charge up your plasgun and taking aim at the location of the Fiver, open fire.
[30MW Plasgun] 80+40+10+10-45-6:89 - 86
Splashing across the armour the bolt leaves a great glowing patch that Thunder and Kettlehead exploit ruthlessly, their rounds causing the Tank to detonate in a spectacular fireball.


Areku - Frog
-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]

Giving the target another look you live up and let loose your armature, it punches into the structure clearly perforating something by the liquid that starts leaking out around it, only for a spray of sparks to burst out of one of the joints as you draw it back out which ignites the liquid, before it rattles back into its stowed position, not wanting to waste any time next to this ticking bomb you start rushing away to have your smoke fade away and the pursuing enemies open up on you.
[30mm Chainguns] 80+20-25-5:70 - 75 52 25 37 23 22 92 70 15 31 54 88 73 64 53 4 90 19 88 73
[4MW Lasers] 80+30-25-5:75 - 46 52 78 6 97 67
[40mm Cannons] 80-25-10-5:40 - 21 2
[50mm Rockets] 80-25-10-5-5:35 - 95 85 47

Their fire tears through your armour sizable chunks of it falling away, but at least they fail to penetrate. You keep moving away from the orbital gun and getting close to a wall give it as hard a kick as you can manage, it buckles under the impact before collapsing into a pile of rubble. Dropping smoke and ignoring the huge detonation to your rear, you check the readout for your Armature, and it's not looking pretty, but it's still functioning more or less.

[Armature Base Penetration/Damage has been reduced to 120/90]
[Continued usage against high durability targets may result in further reductions in functionality]



---- Enemies ----

Nus #1
- Shield Down
- Armour Damaged

Nus #2
- Shield Down
- Armour Undamaged

Nus #3
- Shield Up
- Armour Undamaged

Nus #4
- Shield Up
- Armour Undamaged

Kriego #1
- Shield Up (Cracked)
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Ramat #2
- Shield Down
- Armour Damaged (Heat)

Ramat #3
- Shield Down
- Armour Undamaged (Heat)

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Slinger #1
- Shield Up
- Armour Undamaged

Slinger #2
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Undamaged

Prong #2
- Shield Up
- Armour Undamaged

Vinbero #1
- Shield Up
- Armour Undamaged

Vinbero #2
- Shield Up
- Armour Undamaged

Author:  CaveCricket48 [ Thu Jan 23, 2020 5:08 pm ]
Post subject:  Re: Fhealltoir Take:2

> Move 2 East, get on the elevator

Smoke 1 South 1 East of my location

Drones fire at Pony 1

Reaction fire any non-Nus enemies that appear (Spotter drone, smoke getting cleared)

Author:  CrazyMLC [ Fri Jan 24, 2020 10:36 pm ]
Post subject:  Re: Fhealltoir Take:2

>SS tE EE.

>Fire at the largest clump of vehicles I can with Flamers -> Lasair -> 10 FAE rockets -> low Deora.

Author:  DSMK2 [ Tue Jan 28, 2020 3:34 am ]
Post subject:  Re: Fhealltoir Take:2

> 2E Fire at Beetle with Plasgun, 1E positioning on elevator.

Author:  Areku [ Sat Feb 01, 2020 4:48 am ]
Post subject:  Re: Fhealltoir Take:2

> SHUFFLE ONCE FOR EXTRA DODGE
>2W, turn N, N
>Smoke 1N
>3N to end up on the objective!

Author:  TorrentHKU [ Sun Feb 02, 2020 2:09 am ]
Post subject:  Re: Fhealltoir Take:2

> 2E to give everyone vision, fire at Nus #2, 1W if there's room on the pad, Turn S 1S Turn E if not.

Author:  TheKebbit [ Sun Feb 02, 2020 8:08 am ]
Post subject:  Re: Fhealltoir Take:2

>Turn CW, moving E fire SABRE and Backstop at the Ponies to the SW, spreading my shots between the two. Moving behind Thunder, move EES onto the elevator pad after smoke is established on the elevator pad, get ready to drop my charges. Fire my electrolasers S on the PA units.

Author:  Amazigh [ Thu Feb 06, 2020 6:59 am ]
Post subject:  Re: Fhealltoir Take:2

As Frog dashes onto the Elevator the packages suddenly detach from your vehicles, crashing to the ground.
The dull grey boxes sit there for a moment before suddenly bursting open, and something black with far too many limbs skitters out of each before rushing over to one of the maintenance hatches on the elevator. There is a flash as one fires an energy weapon and then they all dissapear down the now open hatch... well, guess that's the "packages" delivered, time to get moving.


Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.

- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.

- Leave District through Northern Exit.


HKU - Thunder

Moving up to get better view with your drone you swing your aim around and fire on one of the Emplacements.
[180mm Railgun] 80+50-5-5-20:100 - 12
Your slugs slam into it tearing into armour, but fail to penetrate. Leaving that aside you reposition on the elevator, leaving room for the others just in time for your Package to deploy.


CrazyMLC - Crispr

Moving up to the elevator you track for targets ahead, and seeing the Kriegos you decide to fire on them rather than the Ramats, they're undamaged after all.
[Heavy Flamethrower] 80+20+10-20:90 - 55 43 64 84
[Dorn Lasair] 80+20+10-10:100 - 14
[Light Rocket Pod] 80+20+10-10:100 - 23 97 51 7 47 26 65 34 69 13
[Laser Turret APS] 60 - 19 77 23 98
[Ag Caoineadh Iarainn] 80+20+10-40:100 - 30

After all your fire slams into them, with their APS doing little to stop your rockets let alone the Deora canisters which detonate quite violently, all that is left afterwards is a pair of smoking wrecks. Eyes glued to the destruction you wrought you barely notice your Package activating.


TheKebbit - Kettlehead

Peeking out in the gap between smoke and the building you see the pair of Agravs and with a squeeze of the trigger fire on them.
[70mm SABRE Chaingun ] 80+50+10:100 - 45 12 71 88 10 99 34 92 17 63
["Backstop"] 80+50+10-25:100 - 72

Your shots bite into their shields but fail to bring them down, they seemed to be focused on if anyone would emerge from the smoke clouds, so you manage to zip out of their view before they can reorient and get a solid line on you. Assuming position behind Thunder you scan to the south and open up on the Powered Armours that are spinning around to engage Frog.
[Quintuple AP Electrolasers] 80+50-40:90 - 34 45 26 6 59 39 79
100 41 20 82 47 94 64 12 45 29 23 40 25 98 8 57 36 100 67 42 82 71 21 67 73 44 49 54 62 38 91 77 82 38 29 85 1 75 43 56 73 2 58

Your Electrolasers make short work of them, scything them to pieces before they even know what hit them, As Frog gets onto the elevator you hear a solid thunk as your Package is deployed, and from how your grav systems suddenly respond to the lightened load it seems you might be able to push a little more out of them without carrying that thing around, should be handy.


CaveCricket48 - Baroque

Driving forwards you have your Drones fire on one of the Ponies to the south.
[30mm Rail Repeaters] 80+10-25:65 - 70 54 39 12 18 11
Their Rail Repeaters score a good number of hits on its shield, but sadly fail to do any meaningful damage, Coming to a stop on the elevator you fire smoke to cover Frog and then look forwards and spotting the Ramats again decide to get to work on finishing them off.
[150mm Autocannon] 80+50+10-20-15:100 - 70 11 2 39
Once again carefully managing your fire you fire three rounds into one leaving it a smoking husk, before firing your last round into the other blowing away a significant chunk of armour. At this you notice your Package detach.


DSMK2 - STOP

Driving forwards you see the Beetle come back into view and open fire.
[30MW Plasgun] 80+40+10-30-15:85 - 63
Your shot slams into its shield which wavers slightly under the impact, but remains strong. Pulling up to a halt on the elevator you watch as your Package detaches and... oh god what the ♥♥♥♥ were you carrying.


Areku - Frog
- ! STUNNED ! - [-20% to hit this turn]

Changing your plans you turn and rush around the building to the west, and see a small group of powered armour who start spinning around to fire on you only to have a hail of Electrolaser fire come out of the smoke and obliterate them, ignoring their smoking corpses you fire smoke to cover your advance as you move up. Once you arrive on the elevator your Package detaches and activates.


---- Enemies ----

Nus #1
- Shield Down
- Armour Damaged

Nus #2
- Shield Down
- Armour Damaged

Nus #3
- Shield Up
- Armour Undamaged

Nus #4
- Shield Up
- Armour Undamaged

Ramat #3
- Shield Down
- Armour Damaged (Heat)

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Slinger #1
- Shield Up
- Armour Undamaged

Slinger #2
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Undamaged

Prong #2
- Shield Up
- Armour Undamaged

Vinbero #1
- Shield Up
- Armour Undamaged

Vinbero #2
- Shield Up
- Armour Undamaged

Author:  DSMK2 [ Sat Feb 15, 2020 7:58 pm ]
Post subject:  Re: Fhealltoir Take:2

> Fire at Ramat #3, compressing with 17 EN
"Wha... What did we just release?"
> 4E tN 1N tW 1E

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