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 Coding Problem - M-16 
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Joined: Tue Oct 02, 2007 7:01 pm
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Post Coding Problem - M-16
Problem Fix: New problem occurring

1:It seems the game crashes when the gun is selected in the Build section, how and why does this happen and what do i do to fix it?

2: Sketchy animation, i see like lines for the 3rd frame count even though there isnt one.

3: magazine isnt a magazine....lines again


Mon Oct 15, 2007 11:34 pm
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Joined: Sat Jun 30, 2007 4:39 am
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Post Re: Coding Problem - M-16
The Ultimate Modding Tutorial Sticky:

HALP! My sprite looks all weird ingame.. and when I select it, the game crashes! I checked the sprite in a graphics program and it looks fine! WTF?!


Like this?

Image

That is because your sprite is not 8-bit and doesn't match the CC palette. I won't tell you what 8-bit is. If you don't know, Wikipedia it.

Simply decreasing the color depth to 8-bit won't help, you'll only have the colors that the sprite uses. It won't match the CC palette. 1 of 2 requirements. Sure, the mod won't crash now; but your sprite will look like an acid trip.

To get it to match the CC palette, memorize the dimensions of the screwed up sprite. 34 by 12 pixels, for example.

Next, make a copy of palette.bmp (in Base.rte) and open it up in a graphics editing program. Resize the copy of palette to the exact dimensions of your sprite.

Next, copy the screwed up sprite into the palette copy, having it fit perfectly over all of the colors.

Save, and there! You now have a sprite that's 8-bit and has all the CC colors. You'll have to do this for every custom sprite that acts the same way.


Tue Oct 16, 2007 12:04 am
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Post Re: Coding Problem - M-16
Actually they can be seen in the build menu, i just cant use them in the build section (only in game) its when the gun is shooting it turns like that (i have 2 frames already, like the AK) and the Mag all under the correct bit levels.

As to why is still unasnwered


Tue Oct 16, 2007 2:55 am
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Post Re: Coding Problem - M-16
MechFox wrote:
Actually they can be seen in the build menu, i just cant use them in the build section (only in game) its when the gun is shooting it turns like that (i have 2 frames already, like the AK) and the Mag all under the correct bit levels.

As to why is still unasnwered


Tell me, did you even try Electroclan's advice before you made this post?


Tue Oct 16, 2007 2:59 am
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Post Re: Coding Problem - M-16
Yeah i did, i helped with some parts, but i got the rest finished. Much thanks for that and the Mod is up in the Mod section...though the new problem persists, how to make the mods smaller for the 1KB limit upload, oh well, theres always the MediaFire approach


Tue Oct 16, 2007 5:29 pm
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Joined: Tue Oct 16, 2007 3:49 am
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Post Re: Coding Problem - M-16
The 1KB limit is in effect until the server move is complete. Until then you will have to host your mod somewhere else.

See:
http://datarealms.com/forum/viewtopic.php?f=4&t=8162


Tue Oct 16, 2007 6:03 pm
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Post Re: Coding Problem - M-16
Cortex Command engine refuses to display your sprite because it is so mind-bogglingly bad.


Tue Oct 16, 2007 8:14 pm
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Post Re: Coding Problem - M-16
ProjektTHOR wrote:
Cortex Command engine refuses to display your sprite because it is so mind-bogglingly bad.

Why can`t you leave him alone?


Tue Oct 16, 2007 8:16 pm
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Post Re: Coding Problem - M-16
Maybe Build 19 will feature support for 256 colors (or perhaps more?!)


Tue Oct 16, 2007 8:53 pm
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Joined: Sun Jun 24, 2007 6:13 am
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Post Re: Coding Problem - M-16
Mushroom head wrote:
ProjektTHOR wrote:
Cortex Command engine refuses to display your sprite because it is so mind-bogglingly bad.

Why can`t you leave him alone?

Why can't you idiots learn to stfu and take things a bit less seriously? That was so obviously a joke it's not even funny.


Tue Oct 16, 2007 11:25 pm
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Post Re: Coding Problem - M-16
hey, Pyro. On topic plz kthx <3

Anyway seriously. Whatever is keeping Data from implementing a broader color palette better get fixed --- soon!


Tue Oct 16, 2007 11:26 pm
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Post Re: Coding Problem - M-16
This topic is not needed anymore and has long gone sour, for the sake of less flaming and derailing..

Locked.


Tue Oct 16, 2007 11:27 pm
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