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 Pirate Ind. Pack [UPDATE] 11/19/07 
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Joined: Fri Mar 02, 2007 4:42 am
Posts: 106
Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Pirate Ind. Pack [UPDATE] 11/19/07
UPDATED PART:
Alright so corps are back, and I'm seeing this as an opportunity to solve my problem of laziness. But before I get onto that here's some new stuff I posted below, just to prove I'm not doing nothing, it's just a snippet so far I have a few other things lying about.

Anyway, corporation... Pirate Ind. is in dire need of some help as I can't think of anything new and to be honest, my coding abilities are waning significantly. So I need some modders out there with the following skills who are interested in joining this firm:
Coding skills (particularly offsets) [x]
Experience in scene making [x]
Ingenuity [x]
I'm not looking for a lot of people, so I'm cutting of the draft at 3 people. If no one replies to this call to action it won't hurt my feelings, afterall I do intend to use you to my complete advantage. Of course you must understand that I do wish to remain as the main spriter for the corporation as it will help in keeping with the theme and my overall vision of what Pirate Ind. essentially is. Also I would assume position as president and therefore would have final say on any mods planned to be released. Any mods you wish to contribute as part of Pirate Ind. would have to have a few passes by me before you stamp the label on it, otherwise I would ask you to release your mod on your own apart from Pirate Ind.


The Pirate Ind. Pack is still in motion, although it may be taking longer than I thought.
STILL Planned for the pack are:

Updated Killbot AIU v.4 (yes again)
Updated MP Clone/Eggtrooper v.3
*New Actor (and not a resprite, I mean like 80-90% NEW)
Working Drop-Pod
Updated Killgun, Stilettos
New Weapons (probably only 2-3)

COMPLETION LIST:
Updated KG-MKII [x]
Updated Killbot AIU v.4 [x]


Attachments:
File comment: *THIS is the new actor I'm making (sorry I meant "actress")
help.bmp [58.84 KiB]
Downloaded 1072 times
File comment: new killgun, try it out, tell me what you think...
killgun.rte.rar [168.98 KiB]
Downloaded 373 times
File comment: new stuff
showcase.bmp [35.98 KiB]
Downloaded 353 times


Last edited by ropeface on Wed Dec 19, 2007 6:47 am, edited 3 times in total.

Sat Dec 01, 2007 7:42 am
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Post Re: Pirate Ind. Pack (?)
I think you should make whatever the ♥♥♥♥ you wanna make. every mod youve ever made is 100% win. You can do no wrong when it comes to mods. Lets face it. No matter what you make we will all like it.

I guess if I had to "tell" you what I wanted to see in the pack I would ask for a Pirate Ind. Rocket or Dropship. Not just resprites though. Make it like an epic gunship or a fighter jet of some kind.

EDIT: Is she a people or a cyborgy thing?


Sat Dec 01, 2007 7:48 am
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
The Mushroom Man wrote:
I think you should make whatever the fudge you wanna make. every mod youve ever made is 100% win. You can do no wrong when it comes to mods. Lets face it. No matter what you make we will all like it.

I guess if I had to "tell" you what I wanted to see in the pack I would ask for a Pirate Ind. Rocket or Dropship. Not just resprites though. Make it like an epic gunship or a fighter jet of some kind.


Thank you that's incredibly kind, but I find that sooner or later I'll run out of ideas, so I might as well feed off of the general public first. Also I've become pretty uncreative so I can't think of anything original, I was hoping someone out there will have an idea that will spark with me.


Sat Dec 01, 2007 7:52 am
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Post Re: Pirate Ind. Pack (?)
Thats the EXACT reason I haven't made a USC2 pack yet...


Sat Dec 01, 2007 7:53 am
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
The Mushroom Man wrote:
Thats the EXACT reason I haven't made a USC2 pack yet...


Sad isn't it? We're given all this glorious code by data to use as we please. But, we've seem to run out of ideas on how to use this resource.


Sat Dec 01, 2007 8:03 am
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Post Re: Pirate Ind. Pack (?)
We arn't given code. We're given variables to change. If we were given code, you'd see some really crazy stuff out there.


Sat Dec 01, 2007 8:11 am
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
Lord Tim wrote:
We arn't given code. We're given variables to change. If we were given code, you'd see some really crazy stuff out there.


True, I am corrected. Sorry, I've never been one to properly use terms.

Ugh why won't you people just tell me what you want?


Sat Dec 01, 2007 8:15 am
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Post Re: Pirate Ind. Pack (?)
I want you to wait till the next build is out and make some Kick ASS four legged actors. You could make a crabborg! Like a man with robotic crab legs!


Sat Dec 01, 2007 8:17 am
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
The Mushroom Man wrote:
I want you to wait till the next build is out and make some Kick ASS four legged actors. You could make a crabborg! Like a man with robotic crab legs!


Actually me and a friend have been trying to get a centaur-like guy to work for a while now. But motionpaths got screwy as the rear legs were reverse jointed, and the front legs were not. In the end it didn't do what we wanted it to.


Sat Dec 01, 2007 8:22 am
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Post Re: Pirate Ind. Pack (?)
Make lots of Killbots with different skills and weps (and colors too), like a fast one with a SMG, or a resistent one with a Lasergun and etc.


Sat Dec 01, 2007 11:25 am
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Post Re: Pirate Ind. Pack (?)
That regrenerating green headed guy with the dual scarabs was cool >_>

Make something like him.


Sat Dec 01, 2007 11:50 am
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Post Re: Pirate Ind. Pack (?)
Hurr :D

Pirates VS Tech, Steam VS Pirates anyone? :D


Sat Dec 01, 2007 12:49 pm
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Post Re: Pirate Ind. Pack (?)
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users

Lol, epic war


Sat Dec 01, 2007 1:15 pm
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Post Re: Pirate Ind. Pack (?)
Jox =3 wrote:
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users

Lol, epic war


SRC = ?


Sat Dec 01, 2007 1:57 pm
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Post Re: Pirate Ind. Pack (?)
war_man333 wrote:
Jox =3 wrote:
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users

Lol, epic war


SRC = ?


Super Robo Corp.
Anyway pirates would probably win because the killbots have excellent armour.
Although... The SRC HAAU can gib it in one shot...


Sat Dec 01, 2007 2:00 pm
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