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 Plasma Weaponry 
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Post Plasma Weaponry
I finished my mod, a collection of plasma based weapons, most of which are effective against weak spots of enemies where it is not armored (lower part of head of Coalition soldiers), but not so effective against armor (robots, dropships, rockets).

All the weapons are balanced cost and power wise.

---
Plasma Carbine (PC-02)

Simply fires medium damage, magnetically stabilized plasma at a moderate velocity, with a medium rate of fire.
Middle class weapon, balanced.

Good against:
Unarmored enemies like skeletons, and to an extent, dummies.

OK against:
Partly armored enemies like Coalition soldiers.
Robots to an extent.


Bad against:
Dropships, rockets etc.

Tips:
Aim for the head, unarmored part if possible, to get massive damage boosts. (Shooting of helmet off the Coalition troops can make life easy)

---
Plasma Pistol (PP-01)

Compact, light, packs a reasonable punch, has a low ROF. CAN BE DUAL WIELDED. (See OHPP-01 in shields)
Secondary weapon.

Good against:
Lightly armored enemies.

OK against:
Medium to heavily armored enemies.

Bad against:
Extremely heavy enemies and dropships or rockets.
Can be somewhat more effective if dual wielded.

---
Extended Range Plasma Rifle (ERPR-02)

Sniper rifle. Fires highly compressed plasma at high velocities, via rail gun technology.

Good against:
Most things, excluding Dummy Dropships and rockets.

OK against:
Robots. (Sometimes takes more than one hit to the head)

Bad against:
Dummy Dropships. (Depends on skill at aiming the thing, see below)
Rockets.

How to take down dropships:

Normal dropship:
1.Aim for either engine.
2.Fire.
3.Run, cartwheeling dropship on the loose!

Dummy dropship:
Since the dummy dropship's engines are less exposed, aim at this angle, shown in green on the diagram below:
Image

Tip:
Aim for heads, most of the time they explode, sometimes the Coalition's helmet saves his life. Fire twice to solve this problem.

---
Plasma Burst (PB-01)

Medium ranged, shoots much like a shotgun, extremely effective at close range (even against dropships).

Good against:
Almost everything you can get close enough to.

Tip:
Good in tunnels, or for tunnel sentries.

---
Plasma SMG (PSMG-03)

Medium power, for rate of fire.

Good against:
Coalition soldiers, skellies, dummies, robots etc.

OK against:
Dropships and rockets.

---
Laser Assisted Plasma Beam (LaPB-07)

Experimental weapon, uses a low powered laser to provide a passage for plasma to travel along.
Costs a bit more than most weapons, but can cut down lightly armored enemies very quickly in its short bursts of power.

Good against:
Any normal sized actor that you can keep your beam on.

OK against:
Dropships. Yes, it can take down dropships quite easily.

Bad against:
Huge actors (mechs and the like) (UPDATE, this can change, have taken down a mech before)

Tips:
For taking out heavy Darklones, aim for the chest, it will remove their arms eventually.
PWNS skeletons and Coalition clones.

This be fun, have fun.

EDIT: Tweaked weapons.

EDIT: New sprites, better shading, new offsets.
~mc


Attachments:
File comment: Even more beefed up with new sprites.
Plasma Weaponry.zip [103.81 KiB]
Downloaded 720 times


Last edited by MC123 on Sun Mar 02, 2008 3:15 pm, edited 2 times in total.

Sat Mar 01, 2008 3:22 pm
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Post Re: Plasma Weaponry
Yeah... I'm missing some pics, but look good, let me see...

Continue the forums ritual: OMGFIRSTPOSTZORD!


Sat Mar 01, 2008 3:29 pm
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Post Re: Plasma Weaponry
I'm getting them, don't worry. :grin:

Edit: Ok gif shrinked didn't work, just click on the gif to view it properly.


Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
[The extension gif has been deactivated and can no longer be displayed.]


Last edited by MC123 on Sun Mar 02, 2008 7:29 am, edited 1 time in total.

Sat Mar 01, 2008 3:51 pm
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Post Re: Plasma Weaponry
The srpites are OK, but you need 2 thing.First, Take off the wep type pistol, replace the shield type sprite from the wep type And will be ok. Secund, Power up some weps, please. The sniper is ok, but the rest need a beef up


Sat Mar 01, 2008 4:11 pm
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Data Realms Elite
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Post Re: Plasma Weaponry
To get an insta-gib, shoot the chassis ( the body ) , and for the dummy DS, shoot the engine armor.

Make the pistol shoot faster, semi automatic = not bolt release.-2/0
Make the SMG stronger, since it can only kill with 15 headshots.-1/0
The Laser Assisted Sniper, make it have less recoil, the bullet can push you 10 feet ( GAME TERMS ) back, and rip a dreadnought's turret clean off, and barely do the sniper trait of terrain blending.0/1
Sniper, more like over powered pistol, make it's power greater, and sharp farther.0/1
The shotgun, SHOT INCREASE RANGE, large spread? More like default shotgun spread! 0/1
The digger, meh, I'd rather use a pistol! 0/1


Sat Mar 01, 2008 5:58 pm
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Post Re: Plasma Weaponry
Ok, I made all the weapons stronger, and fixed the shotty. The sniper has next to no recoil now. The LaPB now has a much more powerful beam (does damage, not just charging up the enemy) plus costs a bit more to balance. Pistol is now automatic.
Absolutely have NO idea what you meant by the Laser Assisted Sniper, nor the digger.
SMG is now a lot more powerful.

Check original post for updated download. (Shouldn't be long, I'll edit some of the text too)

Done.

By the way, I was trying not to make any of the weapons dig through terrain a lot, but both the carbine and sniper can penetrate normal dirt, sand and to an extent, metal.


Sun Mar 02, 2008 7:23 am
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Data Realms Elite
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Post Re: Plasma Weaponry
MC123 wrote:
Ok, I made all the weapons stronger, and fixed the shotty. The sniper has next to no recoil now. The LaPB now has a much more powerful beam (does damage, not just charging up the enemy) plus costs a bit more to balance. Pistol is now automatic.
Absolutely have NO idea what you meant by the Laser Assisted Sniper, nor the digger.
SMG is now a lot more powerful.

Check original post for updated download. (Shouldn't be long, I'll edit some of the text too)

Done.

By the way, I was trying not to make any of the weapons dig through terrain a lot, but both the carbine and sniper can penetrate normal dirt, sand and to an extent, metal.
And if it's you need motivation, here is the Complaint Heavy ::
I meant, WHAT DIGGER??? YOU CALL THAT A DIGGER??? I CALL IT ENEMA FOR ASS RAPE CONSTIPATION MADE BY [/insert name of guy who want SHIT-WOL]'S MOST RETARD RELATIVE!!!
I meant, I'd rather use a spoon to dig!
Soooooooooo, power-up the digger!!!


Sun Mar 02, 2008 8:02 am
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Post Re: Plasma Weaponry
I see your still making mods. Gonna try this one out, then give some comments.


Sun Mar 02, 2008 8:19 am
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Post Re: Plasma Weaponry
Going to go make a longer gif now with the upgraded weapons.


Sun Mar 02, 2008 8:33 am
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Post Re: Plasma Weaponry
You are the master.
Guns that shoot blue high-mass low-sharpness particles with glows, awesome! [/sarcasm]

Pretty good sprites, but very generic weapons.

Try again.

USER WAS WARNED FOR THIS POST (Reason: Try to contribute)


Last edited by Winterous on Sun Mar 02, 2008 9:25 am, edited 1 time in total.



Sun Mar 02, 2008 8:34 am
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Post Re: Plasma Weaponry
Yeah, but was the point. There meant to be balanced weapons, which you can use for a fair fight with friends, or the AI.


Sun Mar 02, 2008 8:57 am
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Post Re: Plasma Weaponry
To be perfectly honest, they're too weak to be balanced.
And anyway, plasma would not be so tame, dangerous concepts such as these should be reserved for dangerous weapons.


Sun Mar 02, 2008 8:58 am
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Post Re: Plasma Weaponry
I am DLing. I can make some Gifs for you.


Sun Mar 02, 2008 9:24 am
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Post Re: Plasma Weaponry
Cool, just try not to burninate the villagers.

I can boost the power/effect of some weapons if you want, just give me some idea of what ones are weak, and in what way.


Sun Mar 02, 2008 9:27 am
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Post Re: Plasma Weaponry
Bumptate.

Changed sprites of a few, tweaked more with power.

Check main post for update.


Sun Mar 02, 2008 3:13 pm
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