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 -Data- ))AAL Product + Data's SMG 
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Joined: Sun Aug 05, 2007 7:31 pm
Posts: 81
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Post Re: -Data- ))AAL Product
Nice, numgum! (I commend your humble presentation of someone else's characters too!)

Hmm ... btw, when this 'brain' moves, does the AI update with its new position? I had trouble with the AI not following brains-with-legs before.


Sat Apr 12, 2008 1:04 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Data- ))AAL Product
eternjc wrote:
Nice, numgum! (I commend your humble presentation of someone else's characters too!)

Hmm ... btw, when this 'brain' moves, does the AI update with its new position? I had trouble with the AI not following brains-with-legs before.


If I only knew how Prom likes to look like...

As for the positions, the AI will home on to the area where you originally placed the brain. So no updating and that thing is hardcoded.


Sat Apr 12, 2008 1:14 am
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Joined: Fri Mar 21, 2008 4:09 am
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Post Re: -Data- ))AAL Product
Yay for God :D

Good mod, looks fun.


Sat Apr 12, 2008 1:16 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: -Data- ))AAL Product
Okay, so...
Fast uber blue clone, with base.rte provided sprites.

Let's dig a little deeper before judgment though...
- Bad looking breakwound damage.
- No crawling.
- No special SMG, but if there were one, it would probably be an uber bullet sprayer anyway.
- Doesn't make use of copyofs for redefining and slightly altering blue clones.


You're numgun, and this is Data.
But names of grandeur do not make a mod good.

YGMDeLete


Last edited by Azukki on Sun Mar 29, 2009 9:47 pm, edited 7 times in total.



Sat Apr 12, 2008 1:22 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: -Data- ))AAL Product
THAT'S AWESOME.
Numgun, you are awesome.


Sat Apr 12, 2008 1:23 am
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Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
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Post Re: -Data- ))AAL Product
ah, wtf! why have you made him as a normal sized clone, I was expecting the almost exact sprites as the actual picture... and for that reason it is a disappointment/generic actor. the sprites barely compare at all... I know you're just trying to fit him in with the other actors but even still I would have preferred it how it is.

I'm gonna do it myself. (but you wont get it, I don't really see singular actors worthy of being released). what you've done is decent, just not what I was expecting, nice to see you actually updated the OP to include an in-game SS.


Sat Apr 12, 2008 1:28 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: -Data- ))AAL Product
One thing you could do: As in the pic you posted (the first one with Data alone), you can see the smg he's holding. The mag is slightly curved, and this can be found in base.rte/devices/smgs/magsmg1.bmp. You could make a standard smg with this mag sprite, and possibly make it a little more powerful. :)


Sat Apr 12, 2008 1:32 am
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: -Data- ))AAL Product
actually to me it looks more like a silver ak47


Sat Apr 12, 2008 1:39 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: -Data- ))AAL Product
Azukki wrote:
Okay, so...
Fast uber blue clone, with base.rte provided sprites.

Let's dig a little deeper before judgment though...
Bad looking breakwound damage.
No crawling.
No special SMG, but if there were, it'd probably be an uber bullet sprayer anyway.
Doesn't make use of copyofs for redefining and slightly altering blue clones.


You're numgum, and this is Data.
But names of grandeur do not make a mod good.

YGMDeLete


QFT! You guys should stop praising this just because Numgun made it.


Sat Apr 12, 2008 2:41 am
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
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Post Re: -Data- ))AAL Product
Maximilian resprite. Enough said.


Sat Apr 12, 2008 2:44 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: -Data- ))AAL Product
Concurred with Azukki; and hasn't there been a data actor before?


Sat Apr 12, 2008 5:16 am
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Joined: Sat Aug 25, 2007 9:37 pm
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Post Re: -Data- ))AAL Product
Antiquity wrote:
Maximilian resprite. Enough said.


Sat Apr 12, 2008 6:24 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: -Data- ))AAL Product
Azukki wrote:
Okay, so...
Fast uber blue clone, with base.rte provided sprites.

Let's dig a little deeper before judgment though...
- Bad looking breakwound damage.
- No crawling.
- No special SMG, but if there were one, it would probably be an uber bullet sprayer anyway.
- Doesn't make use of copyofs for redefining and slightly altering blue clones.


You're numgum, and this is Data.
But names of grandeur do not make a mod good.

YGMDeLete


Azukki is always right, because I love him, and he made a cool guided missile launcher thing.


Sat Apr 12, 2008 8:29 am
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Post Re: -Data- ))AAL Product
I downloaded it yesterday and couldn't be assed to tell you what I think.

First of he isn't invincible, He can be killed with various weapons like instagib pr being crushed.
I blew his head off and then his health skyrocketed.
It seemed he keeps gaining health from then on every time he is damaged.
So in the end it's just a big meatball which spews blood which lags up.

Also, it's data, get over it.


Sat Apr 12, 2008 1:10 pm

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: -Data- ))AAL Product
Azukki wrote:
Okay, so...
Fast uber blue clone, with base.rte provided sprites.

Let's dig a little deeper before judgment though...
- Bad looking breakwound damage.
- No crawling.
- No special SMG, but if there were one, it would probably be an uber bullet sprayer anyway.
- Doesn't make use of copyofs for redefining and slightly altering blue clones.


-That breakwound was intentional, I made it for lulz so that players would go "wtf!?" when they blew of his head.
-He does crawl, he just aint so good at it. Look closely when youre trying to crawl with him.
-Yeah, I think i'll make him a good gun. With a numgun's special hacky twist.

This is no official AAL content as you can see, but I did it for the epic lulz and for the sake that I needed a mobile brain actor since there were not much others available. And also, he isn't supposed to be invincible for the sake of gameplay.
And this is also tribute to our king. :)


Sat Apr 12, 2008 1:15 pm
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