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 Modding Templates 
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Modding Templates
Modding templates are copies of base.rte content reorganized into an external .rte datamodule with new, easy to replace PresetNames. This takes out a repetitive and tedious task which modders would otherwise have to perform each time they were to create a smaller mod. They are by no means necessary for making a mod, and are simply a resource for the sake of convenience.

I try to be extensive in the creation of these templates to encourage modders to put a higher level of detail into their mods, and edit more of the properties of their mod, so the final results are more unique. Unfortunately, this alternatively could clutter CC with unnecessary duplicates of data it's already read, if the modder does not edit those extensive details. This is an issue that is up to the modder to fix, but I put effort into making it simpler and more convenient for them to do so.

For now, some of the templates come in two versions. SIM, simple versions, include the baseline stuff, but not the fine details. This is for a casual modder with intent to simply make something new. ADV, advanced versions, include basically all of the details of that object. This is for modders that like to flesh their creations out and make them entirely unique. To more casual modders, that detail can be a hassle, and it gets pointlessly redefined causing longer loading times when they don't make changes. Choose appropriately.

To all the new modders, if you download a template and make a SMG with bullets of 139728398 sharpness, a magazine roundcount of 823765, and a firing rate of 982369, that's great, you're learning what does what and getting familiar with the variable editing which is CC modding. But, if you release something that terrible, prepare for a heavy flaming.

Progress/Update Summaries:

-- Jobee88 contributed the sniper template. 9/6/2012

-- B24 was released, and the mission template is now outdated, and maybe also the scene template. I dunno. And I also don't know when/if I'll bother to fix it. 12/17/10, my goodness it's been a while.

-- Updated the Brain Template, making it B23 compatible, giving it defined wound emissions, removing clutter categories, and giving it the new standard conventions. 9/19/09 ninety nine nine nine

-- Updated the Soldier Template, it's been cleaned up [no more obsolete categories], brought up to date with most of B23's changes, and reorganized to a reasonable few .inis instead of one for everything. This can be considered my new standard form for templates, and I'll update some others soon, following suit. When finished with all the updates I plan to do for a while, I'll reupload the updated compilation. Until then it will be partially obsolete.

-- Added the Rocket Launcher Template. 8/18/09

-- Captain Kicktar contributed the robot template. 7/28/09

-- Effect templates back. I thought they were pointless, but someone disagreed, and there's no harm in having the generally unnecessary available. 4/15/09

-- All attachments lost, re-uploaded. 4/7/09

-- I added the Rocket templates, I had forgotten to update and upload them before. 2/16/09

-- I added the Dropship templates; I had just forgotten to upload them before. Rockets coming soon. 2/13/09

-- I updated these all from InstanceName to PresetName. 10/4/08

-- I updated them to have some of B22s features and changes and such. 11/17/08

Credits to me for use of these templates is not necessary, but appreciated.

PM me or post in this topic if you encounter a problem with a template itself, or a suggestion for a change in a template. However, don't post in this topic for general modding help.

All resources on this page mashed into one .rar, thanks to cernunnos for the upload. Not entirely up to date.

*PLEASE CHANGE THE PRESETNAMES BEFORE RELEASING MODS MADE FROM TEMPLATES*

DEVICE TEMPLATES:


Attachments:
Gun Template.rte.rar [335.59 KiB]
Downloaded 2038 times
Cannon Template.rte.rar [283.36 KiB]
Downloaded 1077 times
Digger Template.rte.rar [305.03 KiB]
Downloaded 989 times
Grenade Template.rte.rar [132.48 KiB]
Downloaded 1024 times
Shield Template.rte.rar [11.25 KiB]
Downloaded 900 times
Sprayer Template.rte.rar [283.94 KiB]
Downloaded 880 times
Rocket Launcher Template.rte.rar [179.84 KiB]
Downloaded 926 times
File comment: Courtesy of Jobee88
Sniper Template.rar [195.18 KiB]
Downloaded 586 times


Last edited by Azukki on Thu Sep 06, 2012 6:14 pm, edited 45 times in total.

Fri Feb 22, 2008 8:44 am
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Post Re: Modding Templates
ACTOR TEMPLATES:

For the door and brain templates, you'll need to replace
"BodyAnimMode" with "SpriteAnimMode"
and
"BodyAnimDuration" with "SpriteAnimDuration"
in the files that the error screen upon loading references.


Attachments:
Advanced Drop Ship Template.rte.rar [1.07 MiB]
Downloaded 924 times
Advanced Dummy Template.rte.rar [1012.9 KiB]
Downloaded 2437 times
Advanced Skeleton Template.rte.rar [719.49 KiB]
Downloaded 748 times
Clone Template.rte.rar [733.85 KiB]
Downloaded 1101 times
Simple Drop Ship Template.rte.rar [434.71 KiB]
Downloaded 915 times
Simple Dummy Template.rte.rar [54.12 KiB]
Downloaded 1737 times
Simple Skeleton Template.rte.rar [60.2 KiB]
Downloaded 768 times
CrabTurret Template.rte.rar [1.09 MiB]
Downloaded 955 times
Rocket Template.rte.rar [1.18 MiB]
Downloaded 854 times
File comment: Courtesy of Captain Kicktar
Robot Template.rte.rar [69.41 KiB]
Downloaded 863 times
Soldier Template.rte.rar [1.02 MiB]
Downloaded 1251 times
Brain Template.rte.rar [378.88 KiB]
Downloaded 738 times


Last edited by Azukki on Thu Sep 01, 2011 6:55 am, edited 17 times in total.

Fri Feb 22, 2008 8:45 am
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Post Re: Modding Templates
LUA MISSION TEMPLATE (outdated)
Attachment:
Mission Template.rte.rar [17.09 KiB]
Downloaded 760 times

By using my mission template, you are agreeing to change the LocationOnPlanet to a location you believe to be unused, when/if you ever release the mission mod. The template's current location is to be considered as 'in use'.


GLOW PACK
Attachment:
Glows.rar [2.61 MiB]
Downloaded 851 times

This pack includes many glows, all at 500x500. The reason for the large size is that with programs as simple as MSpaint, you can resize them down and they'll look fine. There are 35 hues of regular glows, as well as several other shapes, which have fewer hues.

If you have any requests for a specific size, shape, and color of glow, just ask, more can be made quite easily. You can also suggest additions for the pack.


Pixel glows are gone as of B22, so having the palette here would be silly.


SCENE/EFFECT TEMPLATES


Attachments:
Advanced Scene Template.rte.rar [410.07 KiB]
Downloaded 683 times
Bunker Module Template.rte.rar [12.81 KiB]
Downloaded 783 times
Door Template.rte.rar [63.77 KiB]
Downloaded 668 times
Simple Scene Template.rte.rar [16.64 KiB]
Downloaded 655 times
MOPixel Template.rte.rar [369 Bytes]
Downloaded 629 times
MOSParticle Template.rte.rar [16.91 KiB]
Downloaded 670 times
MOSRotating Template.rte.rar [1.86 KiB]
Downloaded 662 times
AEmitter Template.rte.rar [12.47 KiB]
Downloaded 704 times


Last edited by Azukki on Tue Dec 21, 2010 7:34 am, edited 17 times in total.

Fri Feb 22, 2008 8:52 am
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Post Re: Modding Templates (B22 Update)
Can we not have a Rocket or Dropship Template, other than that, thank you very much


Mon Feb 09, 2009 6:37 pm
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Post Re: Modding Templates (B22 Update)
Razura wrote:
Can we not have a Rocket or Dropship Template, other than that, thank you very much

Ditto, I'm itching to make a dropship mod.


Tue Feb 10, 2009 7:32 am
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Post Re: Modding Templates (B22 Update)
Oh, whoops, forgot to upload those.
Will do.

Alright, DS templates added.
Apparently I forgot to do, or lost the rocket templates. But that's a job for another night, and earlier in it. PM me if I forget and it's been a week or something since this post.

Edit: rocket's up


Last edited by Azukki on Tue Dec 21, 2010 7:35 am, edited 2 times in total.



Fri Feb 13, 2009 10:34 am
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Post Re: Modding Templates (B22 Update)
Thanks Azukki


Fri Feb 13, 2009 12:27 pm
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Post Re: Modding Templates (B22 Update)
I HATE when mods are released with a read only folder or file in them.

Your dummy template is read only for me...why?! I can't get rid of it.


Sun Mar 08, 2009 1:38 am
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Post Re: Modding Templates (B22 Update)
if you are the administrator, you can right click the file/folder and go properties, then at the bottom it should say 'Read Only', untick that and you should be fine


Sun Mar 08, 2009 12:06 pm
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Post Re: Modding Templates (B22 Update)
I was trying to change a folder inside that, didn't work :roll:.

It was the Dummy Template folder itself that was read only.


Sun Mar 08, 2009 8:30 pm
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Post Re: Modding Templates (B22 Update)
you should have a brain robot template, that would stir up intresting creations


Fri Mar 27, 2009 9:39 pm
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Post Re: Modding Templates (B22 Update)
Sorry, I hadn't considered the read only state.
Because basically everyone uses an admin user for general use.
Which isn't a good security practice I hear, but it's sure convenient.
Note how I didn't say I'd get to work on it though. I'm afraid I'm terribly lazy about minor alterations dealing in all of the templates.


A brain bot template would just be a head and a line away from a robot template. No.
It's common knowledge that all you need to change to make something a brain unit is putting it in the brains category.

However that does bring up the point that a robot template might be good. I may or may not make that.

Ronin template, nah, that's just simpler coalition.
Drop Crate, that's just a simplified rocket.
Easier to delete from a template than add to it.

A rocket launcher template would be good though...


Last edited by Azukki on Sat Apr 04, 2009 5:01 am, edited 1 time in total.



Sat Mar 28, 2009 12:44 am
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Post Re: Modding Templates (B22 Update)
[quote="Azukki"]
Its common knowledge that all you need to change to make something a brain unit is putting it in the brains category.
quote]
now all you could have told me was that and there, problem solved!


Sat Mar 28, 2009 7:13 am
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Post Re: Modding Templates (B22 Update)
just saying the links should probably be reposted.


Tue Apr 07, 2009 1:30 am
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Post Re: Modding Templates (B22 Update)
Drop Crate Template. Please. If not, at least tell me what to remove (which variable, etc.) so that i can make my own. Thanks for the other templates, though, very useful. BTW, please repost the actor templates, it says they don't exist, for me atleast...

edit: Actually, none of the templates exist........ :(


Tue Apr 07, 2009 2:39 am
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