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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Organic Bunkers 20 May 2009 update, CnC still needed
Here's something different from the other mods. An organic bunker! Comes with a nerve nodule, a huge set of teeth and a defensive electric node. Comments and Critique, maybe requests and/or contributions (well, community thing. LIVE FOR THE SWAAARRRRMMM) ![Image](http://img34.imageshack.us/img34/1289/fleshmodules.th.png) EDIT: Fixed stuff up. 20 May 2009: NOW THEY BLEED. THEY BLEEEEEEEDDDDDDD
Attachments:
File comment: THE WALLS ARE BLEEDING! THE FLOORS ARE DAMP WITH BLOOD! THE CEILING DRIPS TEARS OF BLOOD!
OrganicBunker.rte.rar [1.54 MiB]
Downloaded 2320 times
Last edited by carriontrooper on Thu Jun 04, 2009 2:12 pm, edited 5 times in total.
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Sun Apr 19, 2009 1:06 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Please prepare pictures and proper presentation for you mods. It really doesnt look good when you release a mod like this with half arsed presentation.
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Sun Apr 19, 2009 1:30 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Nice stuff! Gross, but nice. The door teeth are a bit weak though. I got an actor walking over them and the teeth all broke. ![Smile :)](./images/smilies/anj_smiley.gif)
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Sun Apr 19, 2009 1:38 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Tell you what, I like it.
Teeth needs to be stronger yes, hmmm, what else.... Ah yes! The sprite of the nerve node can be better. And....Well, not much. No wait, make the bunker modules animate a bit, like the nerve node itself, that'd be awesome.
It's really creative, to use organs as bunker modules, making your base a living organism basically. But you'll need even more organs and body parts to do that. Let's put it as WIP shall we?
We can have acid sprayer nodes, digestive channels, etc. If more people help, maybe we can make actors. Walking organs, or, defensive white blood cells as units. Then this will turn into an organic faction.
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Sun Apr 19, 2009 1:49 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
The Stomach should have something so you could drop in enemy weapons and tools that they dropped and get gold in return. Or your own weapons. ![Smile :)](./images/smilies/anj_smiley.gif)
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Sun Apr 19, 2009 1:58 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
My first idea after the stomach would have been a giant anal cannon.. i dont know why.. i think i should go get some help.
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Sun Apr 19, 2009 2:18 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
NOW all we need is particle/actor compatibility so we can make it gib and bleed when we shoot it!
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Sun Apr 19, 2009 2:20 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
When you shoot the nerve node it make glass wounds and sprays out blood and water.
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Sun Apr 19, 2009 2:40 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
...
I mean the bunker modules, so they wont just be terrain, they could gib.
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Sun Apr 19, 2009 2:42 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Shard wrote: When you shoot the nerve node it make glass wounds and sprays out blood and water. And I think you refer to that as a bad thing. I agree.
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Sun Apr 19, 2009 2:46 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
whoops... I thought that was directed at me.
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Sun Apr 19, 2009 2:53 pm |
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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
and how about that picture? 10 ppl posted and none with a picture.
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Sun Apr 19, 2009 2:59 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
![Image](http://img10.imageshack.us/img10/1289/fleshmodules.png) Kinda reminds me Quake 4 or Prey if they were actually animated.
Last edited by deathbringer on Fri May 15, 2009 2:03 am, edited 1 time in total.
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Sun Apr 19, 2009 3:39 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Needs more sphincter doors.
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Sun Apr 19, 2009 4:06 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Organic Bunkers (Need some c&c and whatnot)
Needs organic aliens.
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Sun Apr 19, 2009 10:37 pm |
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