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 Mutagen Makers Federation VERSION 3! With added lua-ness! 
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Joined: Wed Apr 08, 2009 5:56 pm
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Post Re: Mutagen Makers Federation VERSION 2
411570N3 wrote:
Not really. It's more a lazyish solution to a hard problem.


No see it's genius To me!


Wed May 06, 2009 9:26 am
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Post Re: Mutagen Makers Federation VERSION 2
Ah, fair enough.
I have another idea - the mitosis serum.
When you use this you become two skeletons or some other really weak unit. They each have a weapon of some sort and a mitosis serum. See where I'm heading here?


Wed May 06, 2009 10:32 am
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Post Re: Mutagen Makers Federation VERSION 2
IDEA!

Is it possible to make a serum that "disguises" you to "be an enemy" so they don't "kill you" and you can "sneak into there base", to "destroy there brain"

see what I mean
It probably isn't possible but if it is....*Thinking of possibility's.*


Wed May 06, 2009 1:37 pm
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Post Re: Mutagen Makers Federation VERSION 2
I seriously think this mod needs better sprites. It has a lot of cool ideas, lots of fun toys to play with, lots of new weapons. All we need is a better touch on the sprites and there goes another awesome mod.

Uncharismatic spriting with innovative ideas is already trademarked by Zalo (I guess) so sorry about that.


Wed May 06, 2009 3:26 pm
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Post Re: Mutagen Makers Federation VERSION 2
The blood serum needs to time out. I had an entire game with blood rain. deadly blood rain.


Wed May 06, 2009 4:06 pm
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Post Re: Mutagen Makers Federation VERSION 2
@3POK_PHALE: The blood serum already has a time out, it's the user's HP. Every second you are using it, your actor loses about 20 hp. And when the actor dies and becomes terrain, the emitter stops working, stopping further bloodrain. Of course, if you are using an actor with a enormously high HP, the effect will last longer, what might create a lot of lag. And also, if the actor has a high (or was it a low? can't remember now...) RestTreshold, it might not become terrain when killed, creating that infinite blood shower effect. The easier way to solve it is to shoot the body until it gibs, destroying the emitter.

@The Decaying Soldat: Worry not, I've found a very good spriter (NaXx) to collaborate with me in some more recent units for the next release. Mind you, it'll look much better.

@benjabby: That is not possible as of now. Maybe in build 23 we will be able to change the enemy AI, but that's not too likely to happen. Invisibility serums are possible, though. They would be useless, since the AI would notice them instantly and any human player could see the big health count floating in the air, but it would at least look cool.

@411570N3: Do you ever stop having good ideas? Will implement now.
By the way, yes, I am kinda lazy. :P


Wed May 06, 2009 5:53 pm
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Post Re: Mutagen Makers Federation VERSION 2
Actually, the problem was that the unit fell halfway into the ground, stopped by rocks, and kept on bleeding.


Wed May 06, 2009 10:01 pm
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Post Re: Mutagen Makers Federation VERSION 2
[quote="Areku
@benjabby: That is not possible as of now. Maybe in build 23 we will be able to change the enemy AI, but that's not too likely to happen. Invisibility serums are possible, though. They would be useless, since the AI would notice them instantly and any human player could see the big health count floating in the air, but it would at least look cool.
[/quote]
try making distraction particles, so they notice them, not you.
theil see you, but theil shoot into thin air around you, which would be cool enough


Wed May 06, 2009 10:12 pm
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Post Re: Mutagen Makers Federation VERSION 2
Pretty curious, did you do the voices for your units?

Anyways:
I strangely love the way every time it loads, I hear something about codfish and something spreading.


Last edited by DSMK2 on Fri May 08, 2009 1:26 am, edited 1 time in total.



Thu May 07, 2009 7:31 am
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Post Re: Mutagen Makers Federation VERSION 2
Off topic:

DSMK2, your avatar looks familiar. Is this a DS Tech robot drawing that you're working on?


Thu May 07, 2009 7:55 am
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Post Re: Mutagen Makers Federation VERSION 2
Areku wrote:
@3POK_PHALE: The blood serum already has a time out, it's the user's HP. Every second you are using it, your actor loses about 20 hp. And when the actor dies and becomes terrain, the emitter stops working, stopping further bloodrain. Of course, if you are using an actor with a enormously high HP, the effect will last longer, what might create a lot of lag. And also, if the actor has a high (or was it a low? can't remember now...) RestTreshold, it might not become terrain when killed, creating that infinite blood shower effect. The easier way to solve it is to shoot the body until it gibs, destroying the emitter.
I think he meant that the blood particles didn't have lifetimes...
Areku wrote:
@411570N3: Do you ever stop having good ideas? Will implement now.
By the way, yes, I am kinda lazy. :P
No. I don't.
-Thing that adds a powerful emitter onto the arm and severs it. ROCKET PUNCH!


Thu May 07, 2009 8:36 am
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Post Re: Mutagen Makers Federation VERSION 2
DSMK2 wrote:
Pretty curious, did you do the voices for your units?

Anyways:
I strangely love the way every time it loads, I hear something about codfish and something spreading



Yeah, I did all the voices in the mod. Not only that, but also some of the sound effects: the crabman's weird gurgles and the anitinaru laser's blast are also my edited voice.
... It's impressive what a free audio editing program can do nowadays! :P

And here's the complete voice acting, in case you wish to know what the heck they are talking about a codfish:

Geneticist:
-"I am a man of science!"
-"That's the most logical conclusion."
-"Don't call me an egghead!"
-"The numbers don't lie."
-"My logic is undeniable."

AFS:
-"You will be terminated!"
-"Put down your weapons and surrender!"
-"Threat detected!"
-"The infection is spreading fast."
-"Primary sub-systems check."
-"Hull integrity compromised."
-"Battery casing damaged."
-"Primary sub-systems damaged."
-"Warning: system failure imminent."
-"Hasta la vista, baby!"

-Ninja Gnome:
-"You have messed with the wrong gnome, boy!"
-"It's the power of the codfish!"
-"Ouch. That hurts!"
-"Yawp!"
-"I'm flying! Yay!


And that's it.

And also,
411570N3 wrote:
Thing that adds a powerful emitter onto the arm and severs it. ROCKET PUNCH!


That would be kinda difficult to do, because the breakwounds are generated in a pretty randomic direction, what would probably make the arm fly harmlessly into the ground or up to the sky.


Thu May 07, 2009 10:35 pm
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Post Re: Mutagen Makers Federation VERSION 2
Areku wrote:
DSMK2 wrote:
Pretty curious, did you do the voices for your units?

Anyways:
I strangely love the way every time it loads, I hear something about codfish and something spreading



Yeah, I did all the voices in the mod. Not only that, but also some of the sound effects: the crabman's weird gurgles and the anitinaru laser's blast are also my edited voice.
... It's impressive what a free audio editing program can do nowadays! :P

And here's the complete voice acting, in case you wish to know what the heck they are talking about a codfish:

Geneticist:
-"I am a man of science!"
-"That's the most logical conclusion."
-"Don't call me an egghead!"
-"The numbers don't lie."
-"My logic is undeniable."

AFS:
-"You will be terminated!"
-"Put down your weapons and surrender!"
-"Threat detected!"
-"The infection is spreading fast."
-"Primary sub-systems check."
-"Hull integrity compromised."
-"Battery casing damaged."
-"Primary sub-systems damaged."
-"Warning: system failure imminent."
-"Hasta la vista, baby!"

-Ninja Gnome:
-"You have messed with the wrong gnome, boy!"
-"It's the power of the codfish!"
-"Ouch. That hurts!"
-"Yawp!"
-"I'm flying! Yay!


lol :grin:


Fri May 08, 2009 12:54 am
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Post Re: Mutagen Makers Federation VERSION 2
amazing mod, so much fun shooting fish at people


Sun May 10, 2009 4:08 am
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Joined: Mon Feb 02, 2009 9:18 pm
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Post Re: Mutagen Makers Federation VERSION 2
The Decaying Soldat wrote:
I seriously think this mod needs better sprites. It has a lot of cool ideas, lots of fun toys to play with, lots of new weapons. All we need is a better touch on the sprites and there goes another awesome mod.

Uncharismatic spriting with innovative ideas is already trademarked by Zalo (I guess) so sorry about that.


I can guarantee you, that you gonna regret this comment Image


Sat May 30, 2009 4:18 pm
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