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 Dear Sister Pistol [UPDATE] 
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Joined: Wed May 13, 2009 8:09 pm
Posts: 4
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Post Re: Dear Sister pistol
Haha this gun is great


Sun May 17, 2009 6:50 pm
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: Dear Sister pistol
shoot your own brain with it, it doesn't play the sound, it goes into slow-mo, and "FAIL" spins around the map at lightning speed instead of the way it normally does. Win does the same thing.


Sun May 17, 2009 8:15 pm
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Joined: Fri Mar 13, 2009 6:14 am
Posts: 8
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Post Re: Dear Sister pistol
lol i love this pistol make more


Sun May 17, 2009 8:31 pm
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Dear Sister pistol
Image

Mmmwatchasaaay? Mmm that you only meant well? Well of course of you did. Mmmwatchasaaay?


Last edited by Hobbesy on Sun May 17, 2009 9:59 pm, edited 1 time in total.



Sun May 17, 2009 9:08 pm
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Joined: Tue Dec 30, 2008 4:31 am
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Post Re: Dear Sister pistol
I laughed, so hard. Now to put it into the enemy activities!


Sun May 17, 2009 9:10 pm
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
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Post Re: Dear Sister Pistol [UPDATE]
Im thinking the speed at game win/lose is an engine glitch.


Sun May 17, 2009 11:02 pm
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Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
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Post Re: Dear Sister Pistol [UPDATE]
Someone should make this so that after shooting someone, the gun drops and lands near them. (I know the current version does this, hang on a sec) Then, the person who was shot gets the gun and shoots the person who shot them. That would make this even more amazing.

Man, I need to learn Lua.


Mon May 18, 2009 4:27 am
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Dear Sister Pistol [UPDATE]
We arent trying to play out a whole scene here >.>


Mon May 18, 2009 4:56 am
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Dear Sister Pistol [UPDATE]
this is probably the only mod thats so great I downloaded it twice.


Mon May 18, 2009 5:08 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Dear Sister Pistol [UPDATE]
I made a spin-off, Sir Brother, and it insta kills people, no funny song, no sound block, no slo mo, no drop, 17 rounds.


Mon May 18, 2009 5:56 am
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Dear Sister Pistol [UPDATE]
Foa wrote:
I made a spin-off, Sir Brother, and it insta kills people, no funny song, no sound block, no slo mo, no drop, 17 rounds.

So it's just one of those lame one-hit-kills pistols?


Mon May 18, 2009 8:06 am
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Dear Sister Pistol [UPDATE]
Yea, that doesnt sound too exciting...


Mon May 18, 2009 3:39 pm
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Joined: Thu Jan 01, 2009 5:35 am
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Post Re: Dear Sister Pistol [UPDATE]
I wish now that I didn't test this out by firing it at a dummy dropship. That just didn't do it justice.


Mon May 18, 2009 7:29 pm
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Joined: Fri May 01, 2009 9:19 pm
Posts: 6
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Post Re: Dear Sister Pistol [UPDATE]
This is quite possibly the most hilarious mod I've ever seen. But I had a freak incident that made it all the more hilarious. :0

I dropped two actors with the gun and used it to shoot one of them. The gun didn't drop. After composing myself (couldn't help laughing) I moved the actor to the firing range (tested on tutorial). However, just as I fired at the dummy target (the music was about to end) my actor seemed to have shot himself. The music restarted, of course, and it made it so much more funny. It looked like the actor I shot first had exacted revenge.

However when I tried to reproduce the situation it didn't work. I thought that the script makes the game play the music after you shoot someone, wait for the music to end, then play the gunfire again, kill the wielder and replay the music. But when I restarted the scene and shot the dummy, my actor actually dropped the gun and after the music has played, nothing happened.

So which version is WAD? :grin:


Mon May 18, 2009 11:56 pm
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
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Post Re: Dear Sister Pistol [UPDATE]
Its just shoot and drop. You must have hit a glitch, because the timescale in CC is less than perfect.


Mon May 18, 2009 11:59 pm
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