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 WH40k Necrons!!! BETA TEST (UPDATE 15.06.09) 
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Joined: Mon May 12, 2008 11:54 am
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 WH40k Necrons!!! BETA TEST (UPDATE 15.06.09)
(NO FINAL THIS BETA) this Necrons, little mod but I hope you like this. Maybe in future I do Final version Necrons.Image
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CREDITS for Lua Scriptings:
VERY, VERY, VERY!!!!! thank - Noobos
VERY!!! thank - TheLastBanana
thank - Darlos9D (for Sketch fly and little script)Image
thank - Numgun (for little script)

History Warhammer 40k in Cortex Command:

http://www.datarealms.com/forum/viewtop ... 61&t=13509 - ORKZZZ(Balance) - Ork-GothicImage
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http://www.datarealms.com/forum/viewtop ... 61&t=13457 - Space Marine(Balance) - ivan21Image
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http://www.datarealms.com/forum/viewtop ... 61&t=14578 - Imperial Guard and more Space Marine(no Balance) - Wingwolf
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BALANCED ONLY UNDER MODS WH40K(ORKZ and SPACE MARINE)


Attachments:
Necrons.rte UPDATE (BALANCE).rar [1.51 MiB]
Downloaded 6532 times
Necrons MAC!!! UPDATE (BALANCE).rar [2.06 MiB]
Downloaded 2352 times


Last edited by Ork-Gothic on Wed Oct 26, 2011 6:35 pm, edited 7 times in total.

Thu Jun 11, 2009 2:57 pm
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Post Re: WH40k Necrons!!!
Excelsior. Will test soon!


Thu Jun 11, 2009 3:04 pm
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Post Re: WH40k Necrons!!!
Quite well done, if a bit powerful. Good job.


Thu Jun 11, 2009 3:48 pm
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Post Re: WH40k Necrons!!!
Tested!

Effects are great, the glow, the breaking gauss tubes, they're all great. Sprites are as good as they look. Very nice on that.

Only two things bother me:

They are harder than a DSTech robot and they hit even harder than a DSTech robot. Which means overpowered, very overpowered. In fact, they can take a direct hit from the orbital particle cannon, while their gauss cannons goes through literally everything, including covers.

And the monolith being small and stationary. Small doesn't matter too much but stationary?

Oh, one more thing, how do the gauss cannons fire when the tubes are broken?


Thu Jun 11, 2009 4:02 pm
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Post Re: WH40k Necrons!!!
Wooaah!

Gonna test and sprites looks like heaven!
I'll reply later.


Thu Jun 11, 2009 4:27 pm
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Post Re: WH40k Necrons!!!
The Decaying Soldat wrote:
They are harder than a DSTech robot and they hit even harder than a DSTech robot. Which means overpowered, very overpowered. In fact, they can take a direct hit from the orbital particle cannon, while their gauss cannons goes through literally everything, including covers.


this necrons and I do balance with Orkz and Marine

The Decaying Soldat wrote:
And the monolith being small and stationary. Small doesn't matter too much but stationary?


this baby monolith and monolith in WH40k very strong, he rock strength.

The Decaying Soldat wrote:
Oh, one more thing, how do the gauss cannons fire when the tubes are broken?


look in code .ini


Thu Jun 11, 2009 4:37 pm
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Post Re: WH40k Necrons!!!
Nicely done sprites and effects. I especially like the tank-like thing with the hoverdrive. The jetpack works like a charm.
However, I would say they're OP'd and nigh invincible. As DecayingSoldat said, much like DSTech. Very pretty, but not very playable.


Thu Jun 11, 2009 4:45 pm
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Post Re: WH40k Necrons!!!
Looks great. Sprites are well done, can't wait to get testing


Thu Jun 11, 2009 5:23 pm
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Post Re: WH40k Necrons!!!
they're heeere
i test later


Thu Jun 11, 2009 5:43 pm
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Post Re: WH40k Necrons!!!
At least you could kill DSTech.
I've had one receive multiple point-blank headshots from a dummy with a shotgun, and the pellets simply bounced off. Ivan's poor Marines don't stand a chance against these guys, seeing as how only the heavy bolter/melta might do any damage whatsoever.
The only thing that kills them so far, short of their own weapons and headshots with rockets is Ork-Gothic's own Bigga Cannon from his Ork pack. And by the time you use a rocket launcher on them, the actor with said rocket launcher will suffer a sudden case of headlessness.
So the army of invincible machines is on the march again!
Playing with them is actually fun (except for the fact that they suddenly charge the enemy as soon as they're dropped off from a dropship...), because moving slowly towards the enemy bunker while shrugging off dreadnought and dummy fire never gets old.


Thu Jun 11, 2009 5:44 pm
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Post Re: WH40k Necrons!!!
Duh102 wrote:
Nicely done sprites and effects. I especially like the tank-like thing with the hoverdrive. The jetpack works like a charm.
However, I would say they're OP'd and nigh invincible. As DecayingSoldat said, much like DSTech. Very pretty, but not very playable.


what is a OP'd???


Last edited by Ork-Gothic on Thu Jun 11, 2009 6:33 pm, edited 2 times in total.



Thu Jun 11, 2009 6:20 pm
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Post Re: WH40k Necrons!!!
OP = Over Powered


Thu Jun 11, 2009 6:29 pm
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Post Re: WH40k Necrons!!!
Ork-Gothic wrote:
what is a OP'd???

Sorry, stands for Over Powered. Their weapons are too strong for stock cortex armor, and their armor likewise for stock cortex weaponry. Good job keeping the terrain damage to a decent level though, I expected more.

EDIT: Ninja'd, partially


Thu Jun 11, 2009 6:31 pm
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Post Re: WH40k Necrons!!!
Image
and I did not balance under DStech, necrons armor and weapons balanced under Orkz and Marine. Ork and Marine can kill Necron, Ork and Marine have more choice weapons.

DStech and he weapons CHITERS!!!


Thu Jun 11, 2009 6:36 pm
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Post Re: WH40k Necrons!!!
The sprites are mediocre, yes, they are better than sprites in my other mods, but they still ain't great. They're flat and boring. Glows are waaay to over used, look strange and lag a lot. Weapons are all similar, and are "OP". Reload times and fire rates make the weapons boring to use and unsatisfying.
Its a nice mod to have for a few minutes of fun, but its not something that'll be in my CC folder for a long time.


Thu Jun 11, 2009 6:57 pm
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