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 [WIP] NovaMind [Updated to B27] 
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Post Re: [WIP] NovaMind
Raintail99 wrote:
When you order any NovaMind soldier in the Coming of God, it just falls out of the sky as soon as it arrives.


This is because of the way I spawn the actors.

Lizard wrote:
some bugs:
-rockets sometime just lies away without even trying to lock on
-the counter uses 1 for 0, 2 for 1 etc.


Counter should be fixed now. And the rocket flying away without locking on should also be fixed. Unfortunately it will have a tendency to lock on to the wrong teams crafts now if you're up against other NovaMind Mediums. This is because it uses a proximity check to determine the parent.

Roon3 wrote:
self:SetWhichMOToNotHit(self.Parent, -1); On the rockets, it pretty annoying to get killed by your own weapon.


This may have been fixed, I tried implementing your fix. And it looks like it works

Edit: Also, missiles aside. I'd like some feedback on the railgun


Sat Aug 29, 2009 6:01 pm
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Post Re: [WIP] NovaMind
The Railgun does not work.


Sun Aug 30, 2009 6:50 am
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Post Re: [WIP] NovaMind
Hold down the fire button.

congratulations you are now as intelligent as the CC AI


Sun Aug 30, 2009 7:15 am
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Post Re: [WIP] NovaMind
I found where I would need to edit to make the control different for the missile launcher, but what, exactly, would I type in the make it so that pressing the fourth button on my mouse fires it?
edit: or maybe make it double tap crouch, I just don't want it to be triple right click.

so, if fourth mouse isn't an option, double crouch.


Sun Aug 30, 2009 7:37 am
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Post Re: [WIP] NovaMind
Change if presses > 3 and then Controller.PIE_MENU_ACTIVE or somesuch to Controller.BODY_CROUCH.


Sun Aug 30, 2009 4:12 pm
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Post Re: [WIP] NovaMind
Cool, thanks.


Sun Aug 30, 2009 7:14 pm
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Post Re: [WIP] NovaMind
Grif wrote:
Hold down the fire button.

congratulations you are now as intelligent as the CC AI


Considering it makes no sound or animation while clicking, and traditional railguns (at least in CC) fire with a single click, I fail to see how I could've known this, as I hadn't looked through the other pages.


Mon Aug 31, 2009 1:14 am
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Post Re: [WIP] NovaMind
There was no need to explain yourself, you got the answer, no need to get defensive.


Mon Aug 31, 2009 1:46 am
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Post Re: [WIP] NovaMind
Well, he raises a valid point. Charge up sound anyone?


Tue Sep 01, 2009 8:09 am
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Post Re: [WIP] NovaMind
My CC crashes when a railgun gets destroyed.


Tue Sep 01, 2009 2:43 pm
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Post Re: [WIP] NovaMind
Flammablezombie wrote:
Well, he raises a valid point. Charge up sound anyone?

We'd been discussing this, a lot, a couple of pages back. Still looking for things I can rip from.


Tue Sep 01, 2009 6:06 pm
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Post Re: [WIP] NovaMind
I would reccomend the charge sound from the Half-life 1 laser gun, it had a great sound. I also loved the charged fire sound, but that's not as important as the charge for this.


Tue Sep 01, 2009 8:47 pm
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Post Re: [WIP] NovaMind
MkfShard wrote:
Grif wrote:
Hold down the fire button.

congratulations you are now as intelligent as the CC AI


Considering it makes no sound or animation while clicking, and traditional railguns (at least in CC) fire with a single click, I fail to see how I could've known this, as I hadn't looked through the other pages.


No animation? Really? Because I was POSITIVE I added it in

Image

Image

Oh, I did add it in? I guess you need glasses. There is no charge sound as I have found no fitting/not annoying charge sound yet


Wed Sep 02, 2009 9:13 pm
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Post Re: [WIP] NovaMind
I always use the free sound project, but I can't find anything on there that isn't too musical.


Wed Sep 02, 2009 9:55 pm
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Post Re: [WIP] NovaMind
to be honest, the railgun isnt Powerful enough for me, when i shoot their body with that gun i want their body bits to be everywhere, but all it does is hit their armor and make them loose 30 health, (and thats for vanilla troops!)


Last edited by adadadp on Fri Sep 04, 2009 4:30 am, edited 1 time in total.



Thu Sep 03, 2009 2:12 am
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