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 TA in CC 
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post TA in CC
i want total annihilation in cortex command, i would be willing to help.(with spriting mostly)

a few starting ideas
a builder which would fire a "unit start" at the ground and then fire lua particles at it, when enough particles hit it it would become the unit.

some different kbots
peewee, AK
some artillary bots
maybe missle bots

and of course

commanders, brain units
with d guns and a wonderful death explosion included


Mon Sep 21, 2009 6:56 am
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Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
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Post Re: TA in CC
One word... LAG

This stuff is easy but anything that displaces a lot of terrain will lag like hell... but a cool idea I kinda want some more big guns I might help but I've gotta ton of crap on my plate as of right now


Wed Sep 23, 2009 7:36 pm
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Joined: Sat Jun 13, 2009 2:22 am
Posts: 17
Location: OKC, OK, USA
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Post Re: TA in CC
Would it be any more laggy than a concrete sprayer? The particles wouldn't even have to be persistent.

I could see building metal extractors to generate gold. Laser and missile towers, of course. Dragon's teeth would be a snap. Can units spawn gold when they die (to represent metal salvage?)
--
TAZ


Thu Sep 24, 2009 2:12 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
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Post Re: TA in CC
zircher wrote:
Would it be any more laggy than a concrete sprayer? The particles wouldn't even have to be persistent.

Or existent. You could just make it an animation, one single MOSParticle.


Thu Sep 24, 2009 2:20 pm
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Joined: Fri May 29, 2009 10:53 am
Posts: 117
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Post Re: TA in CC
win mod is win.
I approve +1


Sat Sep 26, 2009 4:38 pm
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