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 District 9 
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Joined: Wed May 20, 2009 9:59 pm
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Location: Megastructure
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Post Re: District 9
"Many words - little done" :grin:

I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon

Image Image


Sun Oct 18, 2009 2:23 pm
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Location: In heaven, everything is fine.
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Post Re: District 9
Looks really, really promising.


Sun Oct 18, 2009 2:40 pm
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LOL, i think better then promising =)

Who have a nice lightning script? Or...


Sun Oct 18, 2009 3:00 pm
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Post Re: District 9
I'm currently working on sparkle magic for a lightning gun.


Sun Oct 18, 2009 4:07 pm
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Post Re: District 9
Mmmm! Exelent, wanna help? I can draw some textures if u looking for!


Sun Oct 18, 2009 11:31 pm
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Post Re: District 9
For the prawn, just copy past the vanilla CC crab around the sprites for any AHuman.


Mon Oct 19, 2009 12:01 am
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Post Re: District 9
Excellent work at sprites methelina!
Keep up the great work :wink:


Mon Oct 19, 2009 12:23 am
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Post Re: District 9
Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?
haha


Mon Oct 19, 2009 6:56 am
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Post Re: District 9
NaXx wrote:
Excellent work at sprites methelina!
Keep up the great work :wink:

Thx! Some good words makes me work better :grin:
Just start a prawn-guy and Cube-ass, for crushing down all human kind :evil: :grin:
Updog wrote:
Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?
haha

The control module ship piece? WTis that?=) The little command ship with Chris aboard?

P.S. Dr. Evil dont forget about lightning, my exo-suit mech waits u=)


Mon Oct 19, 2009 7:56 am
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A+ sprite, Methelina!

(Now can you make it catch and throw rockets? :P)


Mon Oct 19, 2009 8:29 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: District 9
Woah, excellent sprites, Methelina!
And also, long time no see!


Mon Oct 19, 2009 11:37 am
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Post Re: District 9
Thx a lot! im ending some exosuit arms now=)
I find an interesting way to make weapon more realistic and cooler=)

And, Yeah! Nice to see ya too Carrion, again!!! :grin:


Mon Oct 19, 2009 3:03 pm
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Methelina wrote:
I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon


:shock: *has heart attack from sheer awesome*

This rocks. Seriously. Hell, I feel upstaged now, as 've been pottering away at my own mod and forgot about this. Great work!

I must atone!


Mon Oct 19, 2009 6:55 pm
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Wooot!
Thx a lot =)))) Ookie, soon-soon prawn-hopper will born=)

And little movie how to use this exo-suit in battle against ugly hummies :D
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Mon Oct 19, 2009 11:48 pm
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And now, i think about what i need to do to complite this mod:

Guys:
Prawn drone
Prawn major
Exosuit
MNU enforcers

Weapons:
MNU:
Vektor CR-21
Denel PAW-20
Mechem NTW-20

Prawns:
Arc gun
Tesla assault rifle
Gas thrower
Microwave emitter
Grenadier
Tazer
Plasm Minigun
Beam Tractor
Wrap-wave gun
Hight-Freq Repulsor
Fuel canister explosives
Exosuit armory (Without Rocket launcher)


Prerelease v.07c
D9: Alien Weaponry v07c
Image


News:
Who wanna help me with correction of walk-path? PM me plz


Last edited by Methelina on Wed Nov 11, 2009 3:06 pm, edited 10 times in total.



Tue Oct 20, 2009 8:19 am
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