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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge
TECHNOGEEK Evolved into FOA!
Rolling results now.

CrazyMLC[5]: After seeing everyone else gain awesome super powers, you decide you want Pyrokinesis. So you get some. You get so much, that you also can control and absorb fire, as well as just create it. Now go burn something, you rascal.
Abilities:
-Pyrokinesis

wiffles[4-1=3]: After a bit of thought, you realize ammo is limited, while Eye-Beams aren't. So, you try to replace your eyes with a pair that you conveniently found lying around that can shoot Eye-Beams. You only manage to get one in because of your burned hands, so you know have one laser eye and an empty socket. I would get an eyepatch if I were you.
Injuries:
- Burnt Hands (-1 to anything requiring use of hands.)
- Missing left eye (Chance to not spot danger)
Abilities:
- Eye Beam

rjhw1 [4]: You bark out a command to the zombies to find the source of the noise, which they do. You then turn around and yell at Benpasko for sploding one of your zombie's heads, even though that particular zombie wasn't under your control at the moment. All of a sudden, you hear a splash from behind you, and when you turn around, the zombies seem to be freaking out at the edge of the ship. There also seems to be one missing...

Abilities:
- Greater Zombie Control
Inventory:
- Wimpy Facial Hair
- Ammoless, broken Spas 12

Tomaster [5+1=6]: Wow, this one has all sorts of good rolls. I'm starting to think this dice roller is a bit wonky. Anyway, Tomaster, after examining the doodads, creates a TF2 style Medigun out of various scrap parts. After finishing, he notices he has plenty left over, and still has a lot of medical supplies, so using the remaining doodads, and every syringe in the infirmiry, crafts a TF2 style syringe gun as well. To complete the look, he dons a white coat he found hung on a hook on the wall.

Inventory:
- Minigun
- Half a medkit
- TF2 Medigun
- TF2 Syringe Gun (80 syringes, filled with random drugs)

Benpasko [2]: Oh, I guess the roller isn't broken. Anyway, you set off to look for Tomaster, going in the complete opposite direction he is. You manage to stumble across Foa and wiffles however. Foa looks quite mystified, being covered in cake and wiffles is melting the floor. You have absolutely no idea what is going on here, so you just pick up a chair with telekinesis and hit a zombie with it.

Abilities
- Telekinesis

TechnoGeek Foa [-]: Foa pulls up in a dinghy, walks up to the top of the ship encountering no resistance from the strangely mollified zombies, and find wiffles. You wonder why throughout the whole time, you hadn't wiped off your Cakeface.

Inventory
- Cakeface

Game Event: There is a strange clawing sound on the side of the ship, particularly where the zombies are clustered. Another appears, and one more in the same spot. The zombies run away, and the electricity to the ship is suddenly cut. The Cher stops, and without its scarily soothing rythm, the zombies all go back to hunting for humans. This looks like trouble.


Last edited by TorrentHKU on Wed Nov 11, 2009 12:43 am, edited 2 times in total.



Tue Nov 10, 2009 10:19 pm
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Post Re: Roll To Dodge
Awesome.
Now, I dance to Cher while singing along. (Same effect as my sea shanty.)
As part of my performance I use my pyrokinesis as pyrotechnics. (Just because.)


Tue Nov 10, 2009 10:40 pm
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DRLGrump
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Post Re: Roll To Dodge
nevermind.


Last edited by Tomaster on Wed Nov 11, 2009 1:55 am, edited 2 times in total.



Tue Nov 10, 2009 10:51 pm
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Post Re: Roll To Dodge
I would like to try and heal my hands.

EDIT: scrap that, Ill try to find a gun


Last edited by wiffles on Tue Nov 10, 2009 10:59 pm, edited 1 time in total.



Tue Nov 10, 2009 10:52 pm
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Post Re: Roll To Dodge
CrazyMLC wrote:
Awesome.
Now, I dance to Cher while singing along. (Same effect as my sea shanty.)
As part of my performance I use my pyrokinesis as pyrotechnics. (Just because.)

The Cher was only playing off the radio before, and now all electricty across the ship has cut out. The Cher, incidentally the only thing keeping the large amounts of zombies docile, is now gone. The zombies will attack on sight now, by the way.


Tue Nov 10, 2009 10:53 pm
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DRLGrump
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Post Re: Roll To Dodge
wiffles wrote:
I would like to try and heal my hands.

Take it back! I've got a perfectly good medigun at our disposal!


Tue Nov 10, 2009 10:54 pm
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Post Re: Roll To Dodge
CrazyMLC wrote:
Awesome.
Now, I sing and dance a Cher song as loud and well as I can. (Same effect as my sea shanty.)
As part of my performance I use my pyrokinesis as pyrotechnics. (Just because.)


Tue Nov 10, 2009 10:55 pm
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge
^^^ Huh?
Nevermind.


Tue Nov 10, 2009 10:56 pm
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Post Re: Roll To Dodge
Learn to craft weapons out of dark matter.


Tue Nov 10, 2009 11:11 pm
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Post Re: Roll To Dodge
I want to look for any zombies in the same area as me (within a few rooms), and murderlize them with my powahs.


Tue Nov 10, 2009 11:18 pm
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Post Re: Roll To Dodge
Foooooooooowaaaaaaaaaaaaaaa


Tue Nov 10, 2009 11:31 pm
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Post Re: Roll To Dodge
What is with all the 6th members allways being washouts? I have something fun planned for the next update too... :x


Wed Nov 11, 2009 12:02 am
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Post Re: Roll To Dodge
Wait a second, changing eyes requires hands! :O


Wed Nov 11, 2009 12:14 am
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Post Re: Roll To Dodge
no it doesn't, I could gouge my eyes out with my feet, and then put the new ones in by doing an extreme awesome bicycle kick into my face.


Wed Nov 11, 2009 12:39 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
Wait a second, changing eyes requires hands! :O

Oooh, I forgot about that. Rectifying.


Wed Nov 11, 2009 12:41 am
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