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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge
Kultra, am I immune to my own fire?


Wed Nov 11, 2009 1:08 am
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Post Re: Roll To Dodge
well I can use my feet :/


Wed Nov 11, 2009 1:12 am
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Post Re: Roll To Dodge
wiffles wrote:
well I can use my feet :/

Well you forgot about your apparent omnidextrosity, and instead used your hands.

CrazyMLC wrote:
Kultra, am I immune to my own fire?

No, but with the level of control you have, you can usually keep the fire off of you, subconsciously or otherwise. Fire-wise, you'll be safe unless your using Pyrokinesis on a large scale, then you might be distracted enough to accidentally allow some fire to burn you.


Wed Nov 11, 2009 1:19 am
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Data Realms Elite
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Post Re: Roll To Dodge
> Heal wiffles , and name a Zombie 'Mr Bubbol'


Last edited by Foa on Wed Nov 11, 2009 2:08 am, edited 1 time in total.



Wed Nov 11, 2009 1:40 am
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Post Re: Roll To Dodge
Does no-one pay attention? I've got wiffles' healing covered. I have a medigun. Go find something else do to.


Wed Nov 11, 2009 1:49 am
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Post Re: Roll To Dodge
Poor Tomaster.


Wed Nov 11, 2009 1:50 am
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Post Re: Roll To Dodge
Indeed. I'm almost in tears. It really shouldn't be that hard to read what other people are doing as well.


Wed Nov 11, 2009 1:51 am
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Post Re: Roll To Dodge
Let Foa heal Frank, heal some zombies I guess.


Wed Nov 11, 2009 1:52 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
Let Foa heal Frank, heal some zombies I guess.

Whatever, I'm gunna work out so I wield that minigun, and think of some mods I could make for it. In preparation for next turn. Maybe it'll give me +1 to tinkering or something.


Wed Nov 11, 2009 1:54 am
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Post Re: Roll To Dodge
Tomaster wrote:
CrazyMLC wrote:
Let Foa heal Frank, heal some zombies I guess.

Whatever, I'm gunna work out so I wield that minigun, and think of some mods I could make for it. In preparation for next turn. Maybe it'll give me +1 to tinkering or something.

Blunderbuss Fondness- What ever you can fit into the casings is what you can shoot!
"I don't know how you did it, but you just killed a zombie with the remains of your dignity!"

Sounds like fun?
And I'm a lot closer, HE NEED HEAL NOAW!!!


Wed Nov 11, 2009 1:58 am
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Post Re: Roll To Dodge
Rolling, rolling, rolling...
EDIT: My normal die roller is down, so the results may be a bit wonky.

CrazyMLC[3]: You manage to get out a good song, not great, but not terrible. You aren't about to be chosen for karoake night though.
Abilities:
-Pyrokinesis

wiffles[2]: wiffles, headless of any and all danger, goes off to find a gun, completely forgetting he has a perfectly functional Beam Eye. After a quick juant to the cargo hold, he chooses a crate to open at random and finds... Twilight. An entire crate full of the most hated, despicable, infernal book known to man. The mere sight of such horrendous evil causes his Beam Eye to go off, igniting the crate of Twilight. The world is a better place.
Injuries:
- Missing left eye (Chance to not spot danger)
Abilities:
- Eye Beam

rjhw1 [3]: Concentrating on darkness of the darkest dark, matter of the densest...matter, and weapons of the- Yeah, I'm not even gonna finish that line. You have learned how to create weaponry from dark matter, although you forgot to learn how to create ammo at the same time, so they will not come loaded with any dark matter ammunition.

Abilities:
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
Inventory:
- Wimpy Facial Hair
- Ammoless, broken Spas 12

Tomaster [2]: You decide to use the minigun itself to work out with, and try to lift it. You fail, because you aren't strong enough to lift it in the first place. Instead, you just decide to play around the gargantuan thing, and start studying its inner workings.

Inventory:
- Minigun
- Half a medkit
- TF2 Medigun
- TF2 Syringe Gun (80 syringes, filled with random drugs)

Benpasko [6]: Excited and ready for battle, you nearly immediately find a few zombies, and easily kill them via exploding. In your zombie exploding ferver, you don't notice the the very large, precariously placed box you just hit with a flying forearm. Because you don't notice it, it falls and makes a tremendous crash, alerting every zombie in the vicinity, who all then start lurching towards the noise. You now have 23 zombies approaching.

Abilities
- Telekinesis

Foa [4]: After a quick examination of wiffle's hands, you determine that you can probably heal them, and get to it. After a few minutes, they have been salved, bandaged, and vicodined. wiffles regains full use of his hands.
Inventory
- Cakeface

Game Event: Three more of the zombies freaking out by the edge of the boat get pulled over in a grey flash. As the last zombie tries to run away from the edge, the source of the clawing noises becomes apparent. Three zombie sharks, with human arms and legs attached, jump over the edge of the ship, and pounce onto the last zombie, brutally ripping it apart. They don't seem affected by Frank's zombie control, but he does look rather tasty to them. They let off another symphony of bloodcurdling shrieks, then lunge at Frank. On an unrelated note, the Twilight fire starts to spread to a few other crates.


Last edited by TorrentHKU on Wed Nov 11, 2009 3:18 am, edited 2 times in total.



Wed Nov 11, 2009 2:45 am
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Post Re: Roll To Dodge
*twiddles his thumbs*


Wed Nov 11, 2009 3:07 am
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Post Re: Roll To Dodge
I he heals my zomies will we have a human again?


Wed Nov 11, 2009 3:13 am
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Post Re: Roll To Dodge
Depends on what magical elixirs the syringe gun has.



Aaand... time.
30 minutes have gone by since Kultra said he was rolling them.


Last edited by CrazyMLC on Wed Nov 11, 2009 3:15 am, edited 1 time in total.



Wed Nov 11, 2009 3:15 am
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Post Re: Roll To Dodge
rjhw1 wrote:
I he heals my zomies will we have a human again?

Nah, brain decay and whatnot wouldn't do for a very healthy human after resurrection.


Wed Nov 11, 2009 3:15 am
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