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 Phalanx Crab 
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Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
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Post Phalanx Crab
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First time I played "first signs" I've felt a bit dissapointed, no menace posible...
After see the original phalanx concept, and play some zalo crab...
(Perhaps a heavier version will be updated in future, nothing confirmed)
I've decided to make it playable!


Image

Improves :

- Jetpack -
- AntiTank turret -
- Revolutionary system of stability developed by areku using lua -
(Press Z or X for manual stability)

Disclamer:
The size of the cannon its fully justified, play it, and you'll be agreed.
If you have a cool device like "fireball-shooter" to add to this crab, feel free to suggest!


Wed Jan 27, 2010 8:07 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Phalanx Crab
Just one thing: It isn't to scale.


Wed Jan 27, 2010 8:42 pm
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Post Re: Phalanx Crab
Flammablezombie wrote:
Just one thing: It isn't to scale.

I knew that, If I make a tiny cannon you'll would tell "too small for his strengh"


Wed Jan 27, 2010 8:47 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Phalanx Crab
Yeah, but you could at least make it a bit bigger. Maybe about as tall as a dreadnought and proportionally wider?


Wed Jan 27, 2010 8:55 pm
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Post Re: Phalanx Crab
Flammablezombie wrote:
Yeah, but you could at least make it a bit bigger. Maybe about as tall as a dreadnought and proportionally wider?


I gonna do a bigger version, but this idea its pick up a mega-crab and make it look like robocop, rebuilded.


Wed Jan 27, 2010 9:03 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Phalanx Crab
Just how does this balancing work?

Anyways nice sprites, maybe add a bit more types of crabs.


Wed Jan 27, 2010 10:25 pm
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Joined: Wed Jan 25, 2006 8:15 pm
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Post Re: Phalanx Crab
I'm assuming this crab has a weakspot that we can attack for Massive Dam-

*is socked*

Nice spriting!


Wed Jan 27, 2010 10:41 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Phalanx Crab
Looks kinda cliche, crab with a gun, but I'll try it out.
At first glance: Too much black, and its too dark to look like its out in the sunlight.


Last edited by CrazyMLC on Thu Jan 28, 2010 12:49 am, edited 1 time in total.



Thu Jan 28, 2010 12:48 am
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Post Re: Phalanx Crab
ehh.. looks alright.
But maybe lighten the colour a bit.


Thu Jan 28, 2010 12:49 am
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Joined: Mon Jul 16, 2007 9:50 am
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Post Re: Phalanx Crab
The gun just needs some kind of counterbalance sticking out of the back of it. Right now it looks weird that its attached at the very back end.

And it could be smaller. Don't assume what our complaints will be.


Thu Jan 28, 2010 4:25 pm
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Post Re: Phalanx Crab
dragonxp@ : When you tab Z the crab rotate a bit to left and when you tab X the crab rotate a bit to right,
Its very useful and funny when you want to use it like a metal-fling-hammer, overpowered well used.
About making it more light, I disagree, many users hate shiny sprites until puke...

Fat Zombie@: jejeje... yeah keep dreaming, and thanks ^^

CrazyMLC@ : well, It is a cliché, but I like classical things, jeeps with guns, crab with guns, and butter on butts.

Darlos9D@ : I have to agree, I can sprite almost everything but I don't know what sprite for this one...
that's why the gun looks like a potato cannon...


Thu Jan 28, 2010 6:01 pm
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Post Re: Phalanx Crab
Shiny is usually better... as least in my opinion. Not like I can force you to do it, but I'd recommend giving it a try.


Fri Jan 29, 2010 8:31 am
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