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 Arousing game of chess. 
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Post Re: A rousing game of chess.
>capture flag


Tue Jun 15, 2010 10:43 pm
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Joined: Mon Oct 13, 2008 12:11 am
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Post Re: A rousing game of chess.
ROUND 2 TURN:

Image
Bashcar moves 2 squares right and Puts down the Extend-O-Axe, which then boxes itself. Kultra Begins capturing the Up Leftern flag. Ragdoll moves forward.

Brainchild and Devilstreet go capture flags. Plagorath gets a little confused since he tries to capture, but there is no vacant flag. He goes to Brainchild.

Group 1 Moves in towards Their enemies.

Normal Unit groups spawn next round!


--------------------------

Image
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn


--------------------------

Box:
Items:
Extend-o-axe
+ 10 attack
- 1 movement
- 9% defense
- 50 MP
Abilities: Can attack enemies two squares away.


--------------------------

White:

Bashcar:
HP: 50
MP: 80
Attack: 8
Defense: 10%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Abilities:
Frenzy MP: 30 -LVL 1-:
Can whip up into a murderous frenzy. 250% Attack while in frenzy, but must attack the nearest target (even allies). Character lacks even the simplest of complex thought while in this state, to the point at which even things such as speech are found incapable (Character is only able to utter grunts or let out screams of anger, etc.). Frenzy is only left when the lust for blood has been satiated (when an enemy is killed, a choice can be made to flip a coin. If a coin is flipped, heads means frenzy is over).

--------------------------

Berserker
HP: 50
MP: 80
Attack: 8
Defense: 10%
Move: 3 squares/turn
XP Bar: 0/30
Shards: 100

Abilities:
Rage -LVL 1- MP: 30:
Causes the Berserker to attack with reckless abandon; the downside to this is he also discards any survival instinct he may have had in the first place. (When activated, attack = 200% of normal value but defense = 50% of normal value) Lasts for 3 turns.

--------------------------

Sniper
HP: 50
MP:80
Attack: 8
Defense: 10%
Move: 3 Squares
XP bar: 0/30
Shards 100

Abilities:
Snipe -LVL 1- MP: 15:
Attacks an enemy at up to 10 squares away in a straight line. Must reload the next turn. 15% chance for a headshot, which does double damage.

--------------------------

Black:

Rook Captain
HP: 55 point
MP: 80
Attack:6 point
Defense: 13% point
Move: 3 square/turn
XP Bar: 0/30
Shards: 10

Abilities:
Mace Toss -LVL 1- MP: 20:
Throws an attack three spaces ahead.

--------------------------

Spiral Tower
HP: 50
MP: 80
Attack:5
Defense: 19%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Abilities
Stalemate - LVL1- MP: 30:
forms a shield , +30% defense while using Stalemate . forms shield on any 2 sides holds for 4 turns or until moved

--------------------------

Zanzibar
HP: 50
MP: 90
Attack: 6
Defense: 10%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Arcane Bullet -LVL 1- MP: 30:
Attacks an enemy which is on a radius of 8x8 Diamond around him.


Wed Jun 16, 2010 12:49 am
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Posts: 4772
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Post Re: A rousing game of chess.
I'll make anyone who takes my axe pay dearly.
Now,
>Capture that flag.


Wed Jun 16, 2010 12:56 am
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Posts: 1115
Location: Being The Great Juju
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Post Re: A rousing game of chess.
>3 spaces to the right

Bumrushing that Neutral Mine in the upper left corner. WE NEED US SOME MONEY, GENTLEMEN.

Oh, dexexe, when do I get my sword? Do I have to be by a factory to make/get items?


Wed Jun 16, 2010 1:51 am
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Post Re: A rousing game of chess.
Ragdollmaster wrote:
>3 spaces to the right

Bumrushing that Neutral Mine in the upper left corner. WE NEED US SOME MONEY, GENTLEMEN.

Oh, dexexe, when do I get my sword? Do I have to be by a factory to make/get items?


Yeah, i said before that you need to staqnd besides a Factory to buy.


Wed Jun 16, 2010 1:52 am
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Location: Being The Great Juju
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Post Re: A rousing game of chess.
Oh, I thought that was just for buying units like pawns :P


Wed Jun 16, 2010 1:54 am
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Joined: Sun May 23, 2010 7:11 pm
Posts: 193
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Post Re: A rousing game of chess.
Plagorath you should go and capture a mine I'll stay and capture the flag

this reminds me of a game of DemiGod :smile:


Wed Jun 16, 2010 9:47 am
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Post Re: A rousing game of chess.
To the mine!


Wed Jun 16, 2010 4:51 pm
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Post Re: A rousing game of chess.
White is destined to lose, but your mission is much more important than that, dear heroes of Light.


Wed Jun 16, 2010 5:21 pm
Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: A rousing game of chess.
grinningCat wrote:
White is destined to lose, but your mission is much more important than that, dear heroes of Light.

Ms. Lalonde would disagree.


Wed Jun 16, 2010 8:53 pm
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Post Re: A rousing game of chess.
> charge toward the mines


Wed Jun 16, 2010 11:16 pm
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Joined: Mon Oct 13, 2008 12:11 am
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Post Re: A rousing game of chess.
ROUND 3 TURN:

Image
Unit Groups have Spawned!

Upper Leftern Flag has been taken by white!

Upper and Lower Rightern Flag has been taken by Black!

Bashcar has started capturing the Flag! Berserker and Zanzibar moves in towards the mines!

The Groups Move!


--------------------------

Image
White Group 1
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Knight

White Group 2
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Knight

Black Group 1
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn

Black Group 2
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Knight

Black Group 3
Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Pawn - Knight


--------------------------

Box:
Items:
Extend-o-axe
+ 10 attack
- 1 movement
- 9% defense
- 50 MP
Abilities: Can attack enemies two squares away.


--------------------------

White:

Bashcar:
HP: 50
MP: 80
Attack: 8
Defense: 10%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Abilities:
Frenzy MP: 30 -LVL 1-:
Can whip up into a murderous frenzy. 250% Attack while in frenzy, but must attack the nearest target (even allies). Character lacks even the simplest of complex thought while in this state, to the point at which even things such as speech are found incapable (Character is only able to utter grunts or let out screams of anger, etc.). Frenzy is only left when the lust for blood has been satiated (when an enemy is killed, a choice can be made to flip a coin. If a coin is flipped, heads means frenzy is over).

--------------------------

Berserker
HP: 50
MP: 80
Attack: 8
Defense: 10%
Move: 3 squares/turn
XP Bar: 0/30
Shards: 100

Abilities:
Rage -LVL 1- MP: 30:
Causes the Berserker to attack with reckless abandon; the downside to this is he also discards any survival instinct he may have had in the first place. (When activated, attack = 200% of normal value but defense = 50% of normal value) Lasts for 3 turns.

--------------------------

Sniper
HP: 50
MP:80
Attack: 8
Defense: 10%
Move: 3 Squares
XP bar: 0/30
Shards 100

Abilities:
Snipe -LVL 1- MP: 15:
Attacks an enemy at up to 10 squares away in a straight line. Must reload the next turn. 15% chance for a headshot, which does double damage.

--------------------------

Black:

Rook Captain
HP: 55 point
MP: 80
Attack:6 point
Defense: 13% point
Move: 3 square/turn
XP Bar: 0/30
Shards: 10

Abilities:
Mace Toss -LVL 1- MP: 20:
Throws an attack three spaces ahead.

--------------------------

Spiral Tower
HP: 50
MP: 80
Attack:5
Defense: 19%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Abilities
Stalemate - LVL1- MP: 30:
forms a shield , +30% defense while using Stalemate . forms shield on any 2 sides holds for 4 turns or until moved

--------------------------

Zanzibar
HP: 50
MP: 90
Attack: 6
Defense: 10%
Move: 3 square/turn
XP Bar: 0/30
Shards: 100

Arcane Bullet -LVL 1- MP: 30:
Attacks an enemy which is on a radius of 8x8 Diamond around him.


Wed Jun 16, 2010 11:56 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: A rousing game of chess.
One Right, Two down. Snipe if possible.


Thu Jun 17, 2010 12:21 am
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: A rousing game of chess.
Finish capturing, run back to my Extend-o-axe and equip it.


Thu Jun 17, 2010 12:24 am
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Joined: Sun May 23, 2010 7:11 pm
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Post Re: A rousing game of chess.
3 down


Thu Jun 17, 2010 8:58 am
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