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 Modding Theme of the X Time Period *Blood/Gore! 
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Joined: Sun Mar 07, 2010 7:19 am
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Location: Places. And things.
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
411570N3 wrote:
Half the people here wouldn't know what a gyrojet was, Azukki.


You got that right :P .


Fri Nov 19, 2010 12:42 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
Everyone here knows what a search engine is, though.

Maybe I'll make the gyrojet mod.


Sat Nov 20, 2010 8:50 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
It sounds more awesome when you describe it as a tiny fully automatic rocket launcher.


Sun Nov 21, 2010 3:25 am
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But it's not.


Fri Nov 26, 2010 5:39 pm
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Well sorry, mister incredibly inane and misrepresentative oversimplification is bad. Oh wait.


Sat Nov 27, 2010 9:45 am
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Wait when did the Modding end time become dec 1?


Sat Nov 27, 2010 11:29 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
dragonxp wrote:
Wait when did the Modding end time become dec 1?

Same question, it was nov 27 before.


Sun Nov 28, 2010 12:19 am
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Oops, changed the wrong date.

Edit: Fixed.


Sun Nov 28, 2010 1:11 am
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And I think it is time to start voting.


Sun Nov 28, 2010 11:01 pm
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Okay, the polls are screwed up. It shows every option I've ever entered in the past, not matter what I do. I edit, put only 5 options, hit preview, and everything looks alright. But when I hit submit, 20 old and new options pop up.


Mon Nov 29, 2010 10:16 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
*cough*bringthejusdgesback*cough*


Mon Nov 29, 2010 10:46 pm
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
AND THERE SHALL BE JUDGES!

I'm now accepting judges right now, maximum of 6. For Graphics/Mod Mechanics judges, people with spriting/modding/Lua experience would be nice.

Quote:
Judge jobs:
Graphics judges - Focus on the mod's visual and audio effects. Take into account spriting, use of particle effects and glows, and sound effects.

Mod Mechanics judges - After playing with the mod in-game, check out the ini code and Lua and look for interesting or unique coding/scripting tricks or work-arounds.

Gameplay judges - You guys only have to play with the mod, and rate it for fun factor, balance, usefulness, and any other related things in-game.

To all judges - Type up a few sentences noting things related to your judging area, and why you gave the entry your specific rating. Your rating is a number between (and including) zero (0) to ten (10) that is based upon your judging catogory and the entry's components linking to that catogory.

Post here with what judging position you would like.


Mon Nov 29, 2010 11:09 pm
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DRL Developer
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Post Re: Modding Theme of the X Time Period *Emergency Judges Needed!
Graphics/Gameplay


Mon Nov 29, 2010 11:10 pm
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Post Re: Modding Theme of the X Time Period *Rocket-Powered!
CaveCricket48 wrote:
Okay, the polls are screwed up. It shows every option I've ever entered in the past, not matter what I do. I edit, put only 5 options, hit preview, and everything looks alright. But when I hit submit, 20 old and new options pop up.


Roast Veg wrote:
*cough*bringthejusdgesback*cough*

This would appear to be the only solution currently available.

Edit: The two last comments were posted while I was writing this one.


Mon Nov 29, 2010 11:11 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Emergency Judges Needed!
I'm in for gameplay... again.

I've applied for this, what, 3 times?


Mon Nov 29, 2010 11:13 pm
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