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 Cyborg Zombie Missions - Correct file uploaded. 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Mission: Cyborg Zombie Defense - B24 Compatible
Multiplayer does not work(others are in observer mode), and I'll have to change a shitton of code to fix it.
I'll have a mp fix later.


Sun Dec 19, 2010 6:52 am
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Post Re: Mission: Cyborg Zombie Defense - B24 Compatible
http://filesmelt.com/dl/CyborgZombiess.rte_.rar
This is a copy of the balloon crabs spawner but zombies so you can make Cyborg Zombies come from the sky and attack you when some other activities is running. You need the normal Cyborg Zombies file for this to work. ZOMBIES ARE ON TEAM -1. SO THEY FIGHT EACH OTHER.


Last edited by Cadw on Sun Dec 19, 2010 7:55 am, edited 2 times in total.



Sun Dec 19, 2010 7:41 am
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Post Re: Mission: Cyborg Zombie Defense - B24 Compatible
Put this stuff somewhere else, or at least just in one post.
EDIT:
Update:
More fluid difficulty, instead of static stepping.
No more icon issues with BW mercs.
Multiplayer(sort of).
Code rewrite(primarily endgame logic, and readability in general).


Sun Dec 19, 2010 7:43 am
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Post Re: Mission: Cyborg Zombie Defense[B24] - Rewrite, Multiplayer
Nice mission! The only problem is b24 itself... I got a good game then crash :sad:

That said I love it! the map pack 3 lockers add a lot to the gameplay value.
Keep up the good work!


Sun Dec 19, 2010 5:57 pm
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Post Re: Mission: Cyborg Zombie Defense[B24] - Rewrite, Multiplayer
Thanks. Anyway, if you can provide any info about the crash, I can try to see what I can do to work around it.

Anyway update:
Zombie AI is faster, and more aggressive. No more "stuck in a ditch" issues.
Also neat effects on win/lose.


Last edited by mail2345 on Mon Dec 20, 2010 9:13 pm, edited 1 time in total.



Mon Dec 20, 2010 5:20 am
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/loose effects
Mail you fiend. This is devilishly hard. The only way I can survive longer than a minute is with drop crates filled with incendiary grenades.
And Antigravity Chocolate. So much Antigravity Chocolate.


Mon Dec 20, 2010 5:29 pm
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/loose effects
In the first ten seconds trying the mission I saw a zombie with it's jetpack flew right into the first tower and explode infecting then kill my two guards turn into four zombies! I didn't even shoot yet and that was the first zombie I saw.

I converted my MONSTER MASH to build 24 think of it as a destroyable spawning point for zombies or mail you could use this as a boss in a later mission. It's blob of random zombie and robot parts with a hint of crab. Very hard to kill, with so many nanobots it causes nearby non-zombies to instantly turn in to zombies. NEEDS THE CYBORG ZOMBIES ALREADY IN YOUR CC FOLDER!!!


Attachments:
File comment: Sorry...
CyborgZombiesss.rte.zip [23.4 KiB]
Downloaded 425 times


Last edited by Cadw on Mon Dec 20, 2010 11:59 pm, edited 4 times in total.

Mon Dec 20, 2010 6:47 pm
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/loose effects
Assuming that you SOMEHOW have some living units left, they all turn into zombies when your brain dies.

Also I have yet to actually win this on max without cheating.


Mon Dec 20, 2010 7:32 pm
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/lose effects
:D

On a survival I just use a Coalition Punisher Brain(Edited version, the cheap one) and even though he show signs of infection(white tint) he is nearly INVULNERABLE to infection.

And that is the only thing I spent my money on.

Apparently they can bypass my anti-craft 'Triangles of Death'.


Tue Dec 21, 2010 12:11 am
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/lose effects
Anything with >100 HP cannot be infected. Once the zombie's bullets get you down to 100, you are toast though.


Tue Dec 21, 2010 12:28 am
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/lose effects
Are the medical stations supposed to stop the zombification process?


Sat Dec 25, 2010 1:04 am
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Post Re: Mission: Cyborg Zombie Defense[B24] - AI, win/lose effects
Yep, just as long as you get to them in time.
Any healing system can stop the process, as long as it restores your health to 100.
EDIT: UPDATE IN PROGRESS
I'm going to add a second mission. This mission will be much harder, as I get to have fun with fog of war, and a neat new maze map.


Sat Dec 25, 2010 2:58 am
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Post Re: Cyborg Zombie Missions - Escape! added.
Escape! added in.
Do note that there actually is no code to make zombies spawn near your brain, it's just that so many zombies are spawned that one inevitably ends up near it.

This mission is probably Nintendo Hard or worse.
I have yet to beat it without cheats, so I don't know the exact upper limit.

Also B24 only, uses FoW.


Fri Jan 14, 2011 4:30 am
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Post Re: Cyborg Zombie Missions - Escape! added.
About Escape!:
When I played the test version it wasn't nearly as hard.
(I still lost, but that's beside the point. At least I got somewhere.)
Of course, it's probably better in the finished version.
Oh, and don't use the GO TO AI because it crashes the game.
Cadw told me that only one zombie would spawn every minute or so?
He must have lied.


Last edited by Xenophon on Fri Jan 14, 2011 6:50 am, edited 5 times in total.



Fri Jan 14, 2011 5:57 am
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Post Re: Cyborg Zombie Missions - Escape! added.
I fixed the GOTO AI bug before anyone else downloaded.

And the spawn rate varies by difficulty(see the code, it's rather difficult to explain).


Fri Jan 14, 2011 6:24 am
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