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 Battlegrounds (Gamemode) V0.53 
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
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Post Re: Battlegrounds (Gamemode) V0.50
Had fun with a brother playing against an AI. We both took our share of dudes and went seperate ways, which was a terrible idea, because I capped everything easily, then he got stuck at the rist point, then I lost ground, then he gained ground, and it took us like twenty minutes just to win. Fantastic mod.


Mon Feb 07, 2011 10:58 pm
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Battlegrounds (Gamemode) V0.50
Would you mind making a harder version? :3
But yeah, nice mod, though couldn't hurt to have more guns, like sidearms for everyone and such.


Mon Feb 07, 2011 11:01 pm
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Data Realms Elite
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Post Re: Battlegrounds (Gamemode) V0.50
Yeah, difficulty levels would be quite neat.


Mon Feb 07, 2011 11:22 pm
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Joined: Tue Jan 18, 2011 7:50 am
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Location: 2 Miles underground on some planet in a vault.
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Post Re: Battlegrounds (Gamemode) V0.50
Natti wrote:
Yeah, difficulty levels would be quite neat.


That's a GREAT!!!!! idea.

Here let me throw up a basic thing.

cake
player: high spawn rate
cpu: low spawn rate

easy
player: high spawn rate
cpu: normal spawn rate

medium
player: normal spawn rate
cpu: normal spawn rate

hard
Player:normal spawn rate
cpu: high spawn rate

nuts!!!!!!!!
player: low spawn rate
cpu: high spawn rate


Tue Feb 08, 2011 12:39 am
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Data Realms Elite
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Post Re: Battlegrounds (Gamemode) V0.50
You missed Nuts.


Tue Feb 08, 2011 12:52 am
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Post Re: Battlegrounds (Gamemode) V0.50
Nah that'd be pretty boring.
Enemies with better guns would be more apropriate imo.


Tue Feb 08, 2011 1:11 am
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Location: Comox, BC, Canada
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Post Re: Battlegrounds (Gamemode) V0.50
Heavy snipers, regular assault rifles, mauler shotguns, napalm flamers, it's all there. Give them to allies/enemies depending on the difficulty. They're all just upgraded versions.


Tue Feb 08, 2011 3:17 am
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Post Re: Battlegrounds (Gamemode) V0.50
A very good mod, I commend you sir! :lol:

However, I find that the heavy actor is slightly on the weak side, and the absence of any form of grenade/artillery is a real sore point for me.
Also, wouldn't it be cool to have a Tartarus-style unit selection group?
Your ginship would also be a welcome sight too this mod :D

All in all, one of the most fun scenes/mods that I've ever played
9.5/10


Wed Feb 09, 2011 4:59 pm
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Joined: Wed May 20, 2009 3:10 pm
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Location: Århus, Denmark
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Post Re: Battlegrounds (Gamemode) V0.51
Update:
Added difficulties: higher diff means less units to you and more to the enemy and the enemy will also get better weapons.
Shotgun balance: Buffed power by 30%, but increased spread and airrisistance
Mauler shotgun added: something the enemy will get at higher diffs. Have changed mauler quite a bit. Should have longer range than the regular shotgun and increased power.
Napalm flamer added: same as above, without changes.

I haven't added heavy snipers because I know that they need a serious nerf before they can be in anyway fair. Tried it with a friend. If you headshot with that thing you usually kill three more, seriously. It became basically the sniper gods accompanied with small infantry ants as teammates :P


Wed Feb 09, 2011 8:54 pm
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Post Re: Battlegrounds (Gamemode) V0.51
Nice update, but i played it on nuts! With AI and still won, took longer though.


Wed Feb 09, 2011 10:26 pm
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Post Re: Battlegrounds (Gamemode) V0.51
Unwoundpath i am aware of it still being easy, but i dont think its a good idea just to spawn more enemies because of lag. I want to make the AI slightly less retarded by not stopping when being shot by someone out of range. Also making them stop when capping and kill cappers at higher priority.


Thu Feb 10, 2011 6:41 am
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Post Re: Battlegrounds (Gamemode) V0.51
During this game mode the AI shows its true potential. Its still beatable but its just a lot harder, its fun picking up the dropped heavy weapons and using them against the AI. Cant wait to select what unit gets cloned. I keep getting screwed over with heavy unites while the AI spawns snipers and shot gunners.


Thu Feb 10, 2011 6:47 am
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Post Re: Battlegrounds (Gamemode) V0.51
this is not working for me in multiplayer, im using a 360 controller, and with player 3 playing on team two....

hmm, maby set player 2 to use controller????
testing now


Thu Feb 10, 2011 6:27 pm
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Post Re: Battlegrounds (Gamemode) V0.51
Quote:
this is not working for me in multiplayer, im using a 360 controller, and with player 3 playing on team two....

hmm, maby set player 2 to use controller????
testing now


Thanks for the bug report.

Edit: Found out why. Finding a fix right now

Edit 2: fixed


Thu Feb 10, 2011 6:39 pm
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Post Re: Battlegrounds (Gamemode) V0.52
awesome, thanks for the quick fixes. Im personally fine with the map, i just recommend making a choice of maps, even if its just larger versions of this one. Also it would be cool to be able to chose what is being built by your items.

Trying to think of more stuff to recommend.
a artillery type unit, some sort of arty or machine gun attached to control points.
A uber cannon unit
maybe get AI to work like that one, automated bot
nuts! gives all people pistols, and all enemy revolver snipers!!!!
more fog of war than just inside command points
maybe put unit factories in a large type of command point
give your main base a aircraft pad?
turn money into a system to call in arty strikes

All of these are just a bunch of suggestions, im brainstorming, and have no idea weather they'll be good or not!

edit:HOLY CRAP I FORGOT TO SAY THIS IS A AWESOME MODE!!!


Thu Feb 10, 2011 8:25 pm
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