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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 10)
Try to get HEN's attention.
"Hey, Hornskold was it? Could I get 10 coins so I could enchant my knucle spikes?"


Fri Mar 11, 2011 2:18 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 10)
> Ask to the man about Kark and the girl, then go speak to the girl.
"Are you OK? You're from Hopluit, right?"


Fri Mar 11, 2011 6:04 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
Roll 11
____________________



Name : Ragnar Thorson (Tomaster)
[ 1 ] = 1
> "Hey!"

You leave the tavern and see the boy walking out of another building.

"I thought I remembered you from the town. Was it just your and your sister that got out?"

The boy eyes you suspiscously -

"Do I know you? I don't think so. And if you're so desperate about news, why don't you go get yourself a paper?"

He quicky walks away in the general direction of north, about to leave the town.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ 3 ] = 3
> You ask the man if he can enchant your Morning start with an Ice spell, but before you can describe it, he says

"I'm sorry, but those form of spells are forbidden."

Someone behind you asks

"Hey, Hornskold was it? Could I get 10 coins so I could enchant my knucle spikes?"

Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 23 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 1 ] = 1
> You ask the man about the boy and the girl.

"The boy's Kark, a mail runner, and the girl is his sister."

Deciding to talk to the girl, you walk over to her.

"Are you OK? You're from Hopluit, right?"
"Yes, I'm okay, and I'm from Hopluit. What are you doing around this area anyways? Don't your kind usually stay West of the Anri?"

There was a slight tone of annoyance when she said that she was 'okay.'

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker

Passive Abilities :

Conditions :



Name : Sin (Nonsequitorian)
[ 6 ] = 6
> You fly off in the dark in the direction of the other horse riders.

Catching up until you're a good 50 meters behind the horse riders, you see thet they slow down and stop, and start setting up camp for the night.

Race : Chirop
Inventory : (1/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 4 ] = 4
> You look for the plant with the strange speach, and locate it: It has a long stalk with short little leaves, and has a jug-shaped part at the top with a leave over the 'opening.'

Inside the 'jug' at the bottom is a small fly, wriggling around in a clear, sticky fluid.

Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 3 ] = 3
> "Hey, Hornskold was it? Could I get 10 coins so I could enchant my knucle spikes?"

... He seems occupied.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



World Events:
Time of day: Night
Weather: Clear

Map Updated!


Last edited by CaveCricket48 on Fri Mar 11, 2011 10:26 pm, edited 2 times in total.



Fri Mar 11, 2011 9:44 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
"What can I say? I'm a bit of a recluse. Would you mind telling me where your brother was headed?"
> Discover Kark's destination, then go to the tavern.


Fri Mar 11, 2011 9:47 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
*sigh* Some people just aren't friendly.
Shadow Kark and find out where he's going. Make sure he stays safe.


Fri Mar 11, 2011 9:52 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
Ask the Marsh Pitcher if it knows anything important or special.


Fri Mar 11, 2011 10:29 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
Nonseq, your X axis is the same as that lone mountain, and your Y is Hopluit's.


Fri Mar 11, 2011 10:42 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
>Give Gork 9 coins, than ask what spells aren't forbidden.


Sat Mar 12, 2011 12:11 am
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
>After getting the 9 coins, go to the enchanting guy.
"Hello! I'd like to enchant my knuckle spikes."


Sat Mar 12, 2011 8:40 am
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Post Re: Roll to Dodge - Equilibrium (Roll 12)
Roll 12
____________________



Name : Ragnar Thorson (Tomaster)
[ 1 ] = 1
> *sigh* "Some people just aren't friendly."

You chase after Kark, but he seems to be running pretty damn fast. And it's night, and you're losing sight of him.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ 2 ] = 2
> Giving Gorf 9 coins, you ask the shopkeeper what spells aren't forbidden.

"Spells that don't require the use of dark magic."

Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 5 ] = 5
> "What can I say? I'm a bit of a recluse. Would you mind telling me where your brother was headed?"

"He's off to Vranhal to make a delivery. That's his job, delivering mail and packages."

Leaving the medical clinic, you enter the bustling tavern. You attract quite a lot of stares, being a giant wolf and all.

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker

Passive Abilities :

Conditions :



Name : Sin (Nonsequitorian)
[ 2 + 1 ] = 3
> You land near the group of tribals quietly, keeping track of important information.

There are 15 of them, and they're all setting up animal-skin tents to sleep in. 1 person who looks like he's in charge is wearing a boar skull helmet, and 2 people who seem to be 'gatherers' often leave the group together to bring back wood and water.

Everyone else looks like fighters, all of them with either bows or spears.

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 1 ] = 1
> You ask if the plant knows anything important or special.

OM NOM NOM

Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> "Hello! I'd like to enchant my knuckle spikes."

"What kind of spell would you want enchanted?"

Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



World Events:
Time of day: Night
Weather: Clear


Sat Mar 12, 2011 8:21 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 11)
[u]Speed up!/u]


Sat Mar 12, 2011 9:04 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 12)
Ask the flowers to hide me while i sleep.


Sat Mar 12, 2011 9:38 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 12)
>Ask if I can enchant it with fire.


Sat Mar 12, 2011 9:55 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 12)
"Is it possible to make them burst into flames when a specific word is spoken?"


Sat Mar 12, 2011 10:46 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 12)
"Yes! I'm a big wolf? Problem?" > Sit at the bar and order the biggest strongest cheapest drink.


Sun Mar 13, 2011 3:23 pm
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