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 Roll to Dodge - Mecha ON HOLD 
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Wait impatiently for an engineer.


Sun Apr 03, 2011 7:00 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Thank the doctors and ask to be placed in my mech so i can contact the rest of the group.


Sun Apr 03, 2011 7:39 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
"Oh joy, targets in the danger zone." > Cover and pursue Amazigh.


Sun Apr 03, 2011 7:42 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Dee Ex Pee.


Mon Apr 04, 2011 9:58 pm
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Post Re: Roll to Dodge - Mecha Mission 1
In school :/
>Go for the closest non-danger zone X


Mon Apr 04, 2011 10:02 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Rolleeng.

Tomaster
Vladimír Shurla [10]: IMPATIENT WAITING.
You stick your head out the door of your cockpit just in time to see a lift rising up to almost decapitate you! You duck back in in time, and the mechanic who brought the lift up to save you opens the door to the lift. You climb off, onto the platform, and the mechanic climbs into your mecha.
"Hey, what are you doing?"
"Fixing it."

Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Goliath Mk.V
Class: Heavy (19M/112 Tons)
Weaponry:
- Two Heavy Cannons
-- Both Arms
- Hellfire FaF Missile Pod
-- Back
Inventory:
- 32 Depleted Uranium Heavy Cannon Shells
- 72 Hellfire Missiles
Abilities:
- Heavily Armored (+1 to defense rolls, -1 to dodging attacks)
- Depleted Uranium Slugs (+1 to attacks using the main guns)
- Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene)
- Ypsilon Strike [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: DANGER
-- Mecha Unable to Start - Cause Unkown


Roast Veg
Aark-han [2]: Amazigh near effortlessly pulls his mech's foot out of the hole, and begins heading south. You follow, and obliviously step in the same hole. The difference being that your leg is small enough to fit all the way in the hole. You try to free yourself, to no avail.
"I appear to be stuck."
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 8 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (In pain, -1 to rolls)

Mecha
Name: The Han Van
Class: Light (8M/24 Tons)
Weaponry:
- Innnardsplatter
-- Right Hand
- "Le Big Tweezers"
-- Left Arm
- Some Kinda Acid Sprayer [SW]
-- Torso
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
- Leg Stuck in Manhole (Cannot Move)
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Amazigh
"Amazigh" [9]: Wait, you're a huge-ass robot, roads are no threat to you. You easily pull out your mecha-foot, breaking chunks off the side of the hole. You then begin piloting your mecha southward, towards the first targets. Looking out towards the Danger Zone, you don't see anything that looks alive, even with your Advanced Optics. Either there's nothing there right now, or they're hiding pretty well. Let's hope it stays that way.
"Let's keep headed south for now, and tackle the two western targets first, then take a look at the closest eastern target and see how things go from there. If it's too hot for us we can easily move out. That sound Good to you guys?"
I appear to be stuck.

Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: HI 01-8 P Adalah "Barbaroi"
Class: Heavy (16M/100 Tons)
Weaponry:
- Plasma Caster
-- Left shoulder
- Twin MK24 40mm Autocannons
-- Right Shoulder
-- Fires in four round bursts
-- Alternates between FAPDS/HEI Ammunition
Inventory:
- 20 40mm FAPDS Rounds
- 20 40mm HEI Rounds
Abilities:
- Advanced Optics/FCS (Improved long range/precision targeting)
- Plasma Cascade [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


JJA79
James Argus [2]: "Alright, thanks for the help. Now can someone help me back up to my mech?"
"Um, how? You've got no lift."
"...Oh yeah."

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha
Name: Stinger
Class: Medium (13M/40 tons)
Weaponry:
- Machine Gun
-- Left Shoulder
- Light Rail Sniper
-- Back
Inventory:
- 8 LRS Slugs
- 550 .50 rounds
Abilities:
- Energy Blast [SW]
- Quadrupedal/Bipedal Transform
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Tokochiro
John Kosloswa [7]: You flip on the radio to GOLDENOLDIES. Seems to be some band from right before the Blue Storm wiped everything out. You'd probably classify it as light rock; not really your thing, but it's a good song so you put up with it.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha
Name: Chameleon MK IV
Class: Light (8M/30 tons)
Weaponry:
- Diamond Bladed Short Swords
-- Wrists
- Twin Rotary Grenade Launchers
-- Acid, L Shoulder | Thermite, R Shoulder
Inventory:
- 10 Thermite Grenades
- 10 Acid Grenades
Abilities:
- Electric Supercharge [SW]
- Chameleon (+1 to sneaking while active)
- Jump Packs
Conditions:
- Refueling (Finished in 1 turn)
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: DANGER
-- Reactor Offline - Emergency Reactor Dump Initiated


DragonXP
Kaime Freins [5]: You follow Amazigh, leaving Aark behind to deal with his predicament. God you really hope that your comm officer didn't see that, you'd get REAMED for just leaving a defenseless teammate behind. Well, he's in the safe zone, and it's probably not hard to get out, so yeah...
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Arcriumis
Class: Medium (13M/50 tons)
Weaponry:
- 2 Autocannons
-- Right Arm
- Missile Canisters
-- Both Shoulders
- 2 Spidery Limbs
-- Back
Inventory:
- 60 112mm Shells
- 30 Heat Seaking Missiles
Abilities:
- Headshot (3 round burst aimed at enemy's head)
- BugEyed (+1 to multitasking during combat)
- Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty)
- Hunter's Jump [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Game Events: Amazigh and Kaime walk about halfway down the coast, stopping near an abandoned building for a second to take a closer look at the city they're approaching. Amazigh scans it for any life, but thankfully finds nothing. Kaime looks around at the abandoned building. It's pretty big in human sizes, but your mecha could easily smash their way through it. Kaime then walks to the side of the building, and sees, tucked out of view, the broken base of a radio transmitter tower! And next to that, a decrepit sign reading "WI- Televi-ion" in faded letters. It seems the N and s have completely faded away.

AREA MAP UPLOADED.

Mission 1 has started. In 3 turns, the ship will be able to drop off players on the mainland again. Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over.


Mon Apr 04, 2011 10:34 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Ask someone in the radio what is the reactors fuel


Mon Apr 04, 2011 11:18 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Ah. In that case, thanks.
Watch the chaos in the hanger while my Mecha gets fixed.


Mon Apr 04, 2011 11:56 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Continue on my merry way.


Tue Apr 05, 2011 1:51 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Head south west, towards west most target.


Tue Apr 05, 2011 2:07 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Yell for a lift and complain that this was the cause of the problem to begin with.


Tue Apr 05, 2011 2:58 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
BTW, you guys can and will have to get out of your mechs to look around interesting buildings. And not all interesting buildings will be marked on the map. Also waiting on Veg.


Tue Apr 05, 2011 4:22 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
You guys could try and loot the electronic components from the TV studio. There might be some other loot inside too.


Tue Apr 05, 2011 4:45 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
"That's... that's just... perfect."
> Get out of the hole and sprint to the other two.


Tue Apr 05, 2011 11:29 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Roast is trying to keel meeee, he must not want me to rolllllll.

Tomaster
Vladimír Shurla [4]: "Ah. In that case, thanks."
You sit on the lift, watching the bay as things unfold below. It gets boring quickly though, so you turn your attention back to the man repairing your mech. He's mostly just looking at a PDA with a few wires plugged into various ports in your consoles. This is just as boring. Hmm? Someone's yelling down there, definitely a lady. Ok, this is interesting again.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Goliath Mk.V
Class: Heavy (19M/112 Tons)
Weaponry:
- Two Heavy Cannons
-- Both Arms
- Hellfire FaF Missile Pod
-- Back
Inventory:
- 32 Depleted Uranium Heavy Cannon Shells
- 72 Hellfire Missiles
Abilities:
- Heavily Armored (+1 to defense rolls, -1 to dodging attacks)
- Depleted Uranium Slugs (+1 to attacks using the main guns)
- Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene)
- Ypsilon Strike [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: DANGER
-- Mecha Unable to Start - Cause Unkown


Roast Veg
Aark-han [7-1=6]: "That's... that's just... perfect."
Ow. Your mouth hurts again. You give your controls a sharp yank, and your foot complies, ripping free of the asphalt hole in the ground. You look around for your teammates, but it seems they've abandoned you. Good for nothings...
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 8 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (In pain, -1 to rolls)

Mecha
Name: The Han Van
Class: Light (8M/24 Tons)
Weaponry:
- Innnardsplatter
-- Right Hand
- "Le Big Tweezers"
-- Left Arm
- Some Kinda Acid Sprayer [SW]
-- Torso
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
- Leg Stuck in Manhole (Cannot Move)
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Amazigh
"Amazigh" [3]: You begin to head south-west, away from the danger zone. You get about one street away from the TV station when suddenly, without warning, it collapses. No boom of explosives or anything that would give away the cause, it just... collapsed in. You look back and scan the ruins.
Nothing.
You chalk it up to a decrepit structure falling down from thumping mecha feet. Hey, where that other guy go?
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: HI 01-8 P Adalah "Barbaroi"
Class: Heavy (16M/100 Tons)
Weaponry:
- Plasma Caster
-- Left shoulder
- Twin MK24 40mm Autocannons
-- Right Shoulder
-- Fires in four round bursts
-- Alternates between FAPDS/HEI Ammunition
Inventory:
- 20 40mm FAPDS Rounds
- 20 40mm HEI Rounds
Abilities:
- Advanced Optics/FCS (Improved long range/precision targeting)
- Plasma Cascade [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


JJA79
James Argus [1]: "WELL THEN CAN SOMEONE GET ME A LIFT?!"
"Shaddap and hold your damn horses. Ungrateful douche..."
"This is exactly why this happened in the first place! No lift was here, so I tried to climb up, fell down, and broke my legs!"

Everyone goes silent, and stares at you. The guy who just got up to get a lift stops in his tracks and turns around, looking incredulous.
"What?"
Erroni decides to blow her stack.
"You must be shitting me. How the ♥♥♥♥ are you a mecha pilot?! Why the ♥♥♥♥ aren't you wearing a helmet or safety pads or something?! I mean, you're obviously dangerously retarded! You climbed up the side of your mecha to get in? Everyone here knows that A) that is stupid, needless, and dangerous, and B) that you need a key on the lift to open the cockpit anyway! I can overlook losses of temper that result in injuries, but abject pointless stupidity I cannot! I revoke what I said, you're off this mission! It's clear to me that you're unfit to pilot a goddamn tricycle, let alone a 40 ton giant robot!"
Holy ♥♥♥♥ she is pissed. Everyone watches in awed silence as Erroni reams your ass, and when she's done you just look down at the floor, feeling a heated mixture of anger and shame.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha
Name: Stinger
Class: Medium (13M/40 tons)
Weaponry:
- Machine Gun
-- Left Shoulder
- Light Rail Sniper
-- Back
Inventory:
- 8 LRS Slugs
- 550 .50 rounds
Abilities:
- Energy Blast [SW]
- Quadrupedal/Bipedal Transform
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Tokochiro
John Kosloswa [2]: You absentmindedly twiddle with the radio, and turn it off without realizing what you're doing. Meh, that song wasn't all that great anyway.
Oh, it looks like they're done refueling you!
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha
Name: Chameleon MK IV
Class: Light (8M/30 tons)
Weaponry:
- Diamond Bladed Short Swords
-- Wrists
- Twin Rotary Grenade Launchers
-- Acid, L Shoulder | Thermite, R Shoulder
Inventory:
- 10 Thermite Grenades
- 10 Acid Grenades
Abilities:
- Electric Supercharge [SW]
- Chameleon (+1 to sneaking while active)
- Jump Packs
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


DragonXP
Kaime Freins [8]: You continue south-west, towards the safest looking target on the map. Your mission here is recon, not supply gathering. You're to check to see if the marked targets have usable supplies, and if they do then confirm with the Exoneration so that a scavenger team can actually pick up the supplies. If this were a more civilized (or more dead) area of the world, then it'd be fine to send the scavenging team directly, but Aussie is right on the cusp; hit hard enough to destroy all traces of order and most traces of humans, but not hard enough to wipe every living creature off the map. You quickly find yourself within visual distance of the westernmost target! It looks like it's a bulk shopping center, the kind that sells a lot of stuff cheaply, but you need a membership. These are practically the best case scenario, since they have bulk canned goods along with regular, non-food supplies.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Arcriumis
Class: Medium (13M/50 tons)
Weaponry:
- 2 Autocannons
-- Right Arm
- Missile Canisters
-- Both Shoulders
- 2 Spidery Limbs
-- Back
Inventory:
- 60 112mm Shells
- 30 Heat Seaking Missiles
Abilities:
- Headshot (3 round burst aimed at enemy's head)
- BugEyed (+1 to multitasking during combat)
- Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty)
- Hunter's Jump [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Game Events:
AREA MAP UPLOADED.

Mission 1 has started. In 2 turns, the ship will be able to drop off players on the mainland again. Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over.


Thu Apr 07, 2011 12:19 am
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