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 Roll To Die - ENDED 
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [6] Try the strength of my left hand by pushing against my right forearm.
You test the strength of your arms and from what you can tell, your left arm is of around average strength for a fully grown human male, but your Right arm with the claws is a noticable amount stronger, the claws make it rather hard to tell exactly how much stronger, but it is definitely stronger.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Cover my ears and try again.
Your Frustration at all these distractions causes you to throw your hands over your ears. Before you can get any practising in it suddenly strikes you how close those Robots are getting.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [7] >Move forward to max TK range. Keep myself at max TK range by moving backwards. Throw them into each other.
You move forwards until you are roughly four meters away from the Robots and begin moving backwards at a steady pace. With some trouble you throw one into it's neighbour, due to lucky positioning the Robot you threw impales the other through its chest with it's bladed arm, it stumbles a bit trying to recover from the impact but is otherwise unharmed.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [6] > Fire Multiple bolts at robots while continuing to move backwards towards group.
While moving further backwards you manage to shoot two Bolts towards the Robots, the first Bolt strikes true with an effect much like before, but the second Bolt merely tears one arm off of one of the other Robots.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [6] >If there's some kind of a scanning system, start scanning the robots for internal component locations. Keep shooting them at waist height.
Your Targeting System seems to lack a scanning system, most likely due to it's Basic nature, but from this close a distance you can clearly see that the Robots are rather lacking in the Armour department, having numerous exposed wires and tubes visible over their bodies, There is however a relatively small plate covering their chests which would leave you to assume that something Vital is stored there. You fire off a couple of bursts into the group and manage to disable two more Robots through damage to their exposed components.
Abilities:
Inventory:
-Assault Rifle [20/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [2] Aim at the weapons that the robos are wielding. Then, shoot their hands with the weapons off.
You try to fire at the Robots arms to disable their weaponry but only manage to score glancing blows on their blades and fail to deal any serious damage.
Abilities:
Inventory:
-Rifle [4/8]
Conditions:


Game Events:
The Robots maintain their steady march towards the group seemingly ignorant of the losses they are facing.

Map:
Image
Players have been numbered according to the final digit in their numerical designation for ease of identification.

Just a note here, feel free to ask me questions about things in the game, I will most likely give you an answer if it doesn't reveal IMPORTANT PLOT INFO. >implying there is a plot.


Tue Apr 12, 2011 8:02 pm
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Post Re: Roll To Die
> Go up to the robots until I'm at max TK range, and trip the robots in a way that could get them to fall on each other, like a domino effect.


Tue Apr 12, 2011 8:40 pm
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Data Realms Elite
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Post Re: Roll To Die
>Shoot their heads and see what effect that has.


Tue Apr 12, 2011 8:46 pm
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Post Re: Roll To Die
Run up to a robot and stab my right forearm into the head, retreat quickly after.


Tue Apr 12, 2011 8:47 pm
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Post Re: Roll To Die
>TK trip robots. Try to clear open a gap on the North/Left side, and proceed through if sufficient space between robot and wall is there.
"Focus on the left side!"


Tue Apr 12, 2011 9:36 pm
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Post Re: Roll To Die
Okay, so the clawed arm thing cost 1 point, and it's a fair deal stronger than normal. So what about the 'slightly-stronger limbs' thing? How strong would that make someone?


Tue Apr 12, 2011 10:16 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
Ociamarru wrote:
Okay, so the clawed arm thing cost 1 point, and it's a fair deal stronger than normal. So what about the 'slightly-stronger limbs' thing? How strong would that make someone?

Slightly Stronger limbs provides a similar strength bonus to having a forearm Mutation but on Both Arms and Both Legs.


Wed Apr 13, 2011 1:52 am
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Post Re: Roll To Die
Ah - good deal.


Wed Apr 13, 2011 2:01 am
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Post Re: Roll To Die
>Continue firing Electrokinetic bolts (at the larger side of the mass of robots) and retreating.


Wed Apr 13, 2011 2:12 am
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Data Realms Elite
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Post Re: Roll To Die
How do the robot's move around and how many sensors do they appear to have?


Wed Apr 13, 2011 10:41 am
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Data Realms Elite
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Post Re: Roll To Die
They are Humanoid Robots, You can see they have a single Eye in their head, any other sensors are not visible.

ROLLAN

DragonXP
Clone #25941 [6] Run up to a robot and stab my right forearm into the head, retreat quickly after.
You run in and stab your Clawed Forearm into the nearest Robots head and it tears straight through, You pull your arm out with some difficulty and step backwards just managing to avoid a swing from another Robot.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [7]
> Go up to the robots until I'm at max TK range, and trip the robots in a way that could get them to fall on each other, like a domino effect.

You rush up and push one Robot into another managing to knock them over, one Robot falls awkwardly and it's torso twists into a rather painful looking shape from the weight on the second Robot on top of it. The top most Robot manages to stand up albeit slightly shakily.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [8] >TK trip robots. Try to clear open a gap on the North/Left side, and proceed through if sufficient space between robot and wall is there.
You throw one Robot back into the others and it knocks two more over, one of them fails to get up and the other two struggle to rise, almost as if they have been damaged somehow. All the while you rush to get around them and are now behind the Robots giving you plenty of space to work with.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [8] >Continue firing Electrokinetic bolts (at the larger side of the mass of robots) and retreating.
You fire off two Bolts at the approaching Robots and manage to strike two of them in the chest dealing severe damage, by now you have managed to retreat to roughly where you started off.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [4] >Shoot their heads and see what effect that has.
You fire a burst at the head of one Robot then another burst at a second, you score a few glancing blows but deal no real damage.
Abilities:
Inventory:
-Assault Rifle [14/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [2] Try to run and get to the opposite side of the room. Fire if necessary.
You attempt to rush past the advancing Robots while firing blindly towards them, Just as you think you have made it past them one swings it's arm out and it's blade rakes across your chest leaving a Deep Wound and almost knocking you over, things aren't looking so good for you.
Abilities:
Inventory:
-Rifle [2/8]
Conditions:
-Deep Chest Wound [-1 to some actions]
-Bleeding [-1 to some Actions]


Game Events:
The Robots split apart into several smaller groups and try to corner individuals based on proximity.

Map:
Image


Wed Apr 13, 2011 4:04 pm
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Post Re: Roll To Die
>Fire Bolts at the robots around Clone #25946. Try not to hit him.


Wed Apr 13, 2011 4:56 pm
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Post Re: Roll To Die
>Target the ones closest to the North on the map. Shotgun shells for everybody! (Keeping distance as always).


Wed Apr 13, 2011 4:57 pm
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Data Realms Elite
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Post Re: Roll To Die
>Try to disable the robots around Clone #25946 by shooting their arms off.


Wed Apr 13, 2011 5:02 pm
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Post Re: Roll To Die
Smash Robot arms off.


Wed Apr 13, 2011 5:11 pm
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