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 Transport Cannon [Modding contest winner:anything][Update 3] 
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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 Transport Cannon [Modding contest winner:anything][Update 3]
Hi,

So this is the first third working version, just in time for the contest, its still a bit buggy and some things aren't finished yet but it works.
This is a cooperative mod by Kettenkrad and myself.


This cannon is used to transport units directly to the enemy's base: here is how it works:
1: You buy the cannon, either from the building phase or the combat phase.
2: Once the cannon is in place, select it, and use the pie menu option called "designate landing coordinates", you will automatically switch to a target designator actor
3: Move it where you want the cannon to shoot
4: Order some units, use the craft called "Cannon delivery"
5: Enjoy

Image

The cannon is protected by laser turrets that will automatically shoot any hostile within range. These turrets can be ordered too.
The cannon shoots a pod that protects your units, when it lands the doors open, a light laser turret is activated and your units can get out. The pods can be used as regular drop pods by using the craft called "Cannon pod" or using "Cannon delivery" when no cannon is available.


Here is a demonstration video:



Download:
Attachment:
File comment: __
_The pod can be destroyed
_The pod's turret now has a limited charge, after it's depleted it cannot do anything until it recharged.
_Added a self destruct mecanism(s key)

CrateCannon7.rar [520.77 KiB]
Downloaded 2053 times


This is an entry to the modding contest, if you'd like to vote and/or see the list of all entries here it is:
viewtopic.php?f=4&t=25947

Old:


Last edited by Mehman on Sun Nov 06, 2011 6:42 pm, edited 11 times in total.



Sat Oct 22, 2011 12:13 am
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Transport Cannon [Modding contest entry: anything]
HOLY CRAP
This is awesome, and reminds me of this hold on
[youtube]http://www.youtube.com/watch?v=DtBwgwZ1TbM[/youtube]

InstaDL
Id add some sort of disadvantage to not having a cannon. Maybe make the cannon cheaper than the pod or something.


Sat Oct 22, 2011 12:34 am
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Joined: Mon Jan 31, 2011 10:51 pm
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Post Re: Transport Cannon [Modding contest entry: anything]
Whenever I ask for a cannon delivery with the cannon present on the field, it shoots into the air and then... the pods seem to explode off screen. Otherwise, the pods are indestructible. :???:

Edit: Maybe they just stay in the sky. Some enemy actors walked towards my brain and got destroyed from surprised sky lasers.

Also, the laser designator stays on the field even if the cannon is destroyed.


Last edited by KravenDanger on Sat Oct 22, 2011 1:04 am, edited 1 time in total.



Sat Oct 22, 2011 12:52 am
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Re: Transport Cannon [Modding contest entry: anything]
Teehee.


And yeah, the pods enter orbit and are sold. It's best to use it on scenes with lots of sky. Otherwise, great job.


Last edited by Kettenkrad on Sat Oct 22, 2011 1:08 am, edited 2 times in total.



Sat Oct 22, 2011 12:56 am
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Joined: Sat Jun 04, 2011 3:12 am
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Post Re: Transport Cannon [Modding contest entry: anything]
...COOL :grin:


Sat Oct 22, 2011 12:57 am
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Post Re: Transport Cannon [Modding contest entry: anything]
friggen sweet. The end.


Sat Oct 22, 2011 1:02 am
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Joined: Wed May 26, 2010 9:58 pm
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Post Re: Transport Cannon [Modding contest entry: anything]
Ladies and gentlemen, we have a winner.


Sat Oct 22, 2011 1:06 am
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Joined: Thu May 19, 2011 2:40 am
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Post Re: Transport Cannon [Modding contest entry: anything]
I had to resort to a zero division rifle at point blank to kill one of the drop pods. anything less than that and they will not die. I managed to get one to -10,000 and almost completely covered in marks and all it did was lag my game. Other than that great mod i just wish the arc was lower.


Sat Oct 22, 2011 2:52 am
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Transport Cannon [Modding contest entry: anything]
Goddammit, something that finally beats my entry.


Sat Oct 22, 2011 3:53 am
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Joined: Wed Dec 15, 2010 9:03 pm
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Post Re: Transport Cannon [Modding contest entry: anything]
Very very awesome mod
I have a hard choice between this and glider now


Sat Oct 22, 2011 4:34 am
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Transport Cannon [Modding contest entry: anything]
Steampunk For The Win!


Sat Oct 22, 2011 5:15 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: Transport Cannon [Modding contest entry: anything]
I don't see how this is steampunk. At all.


Sat Oct 22, 2011 5:17 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Transport Cannon [Modding contest entry: anything]
And reasons like this again show that it's a good thing I don't participate in these contests with my amateur stuff. xD
Nice, nice work. :wink:


Sat Oct 22, 2011 11:56 am
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Joined: Mon Oct 10, 2011 8:06 am
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Post Re: Transport Cannon [Modding contest entry: anything]
Another Mehman Crazy mod,Download it
Nice mod


Sat Oct 22, 2011 1:15 pm
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Joined: Thu May 05, 2011 1:30 am
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Post Re: Transport Cannon [Modding contest entry: anything]
You need to make the pods not be sold when thrown into the air.

Second, pods need a complete respriting. I think it needs to look shorter, giving it that cannon feel, making it look fatter.

Also the drop pods need to be destructible/scuttable.

The lasers on the drop pod were cool and all, but I don't think it needs to be THAT overpowered. We can just aim and crush the enemy with the pod.

I also experienced a weird lag whenever I spawned the cannon. It's like everything you make makes me buzz out in some way, Lol. Maybe you should get rid of the arc beam?


Sat Oct 22, 2011 4:21 pm
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