View unanswered posts | View active topics It is currently Thu Mar 28, 2024 11:13 am



Reply to topic  [ 655 posts ]  Go to page Previous  1 ... 40, 41, 42, 43, 44  Next
 Zombies '09 
Author Message
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Zombies '09
Ladies and gentlemen, thanks to the lovely CaveCricket48, we have a replacement for the nonfunctioning Infect.lua script that may or may not have been making this mod occasionally unplayable in B27. Just place the new one in Zombies.rte/Scripts/Devices.

And hey, if you haven't been bothered by the now-defunct script, it's because you haven't been playing the mod (or just didn't share your own working script, at which point shut up) and I highly recommend it.

If there are any other problems besides the script, let me know; I have a working version, with three different Loadouts.ini files, no less, and I'm willing to share.


Attachments:
Infect.lua [2.15 KiB]
Downloaded 558 times
Thu Jun 28, 2012 5:09 am
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Zombies '09
My game crash when loading the Zombie Cave scene in Zombies.rte... Any suggestion?

EDIT:I deleted the line IncludeFile...Scenes.rte from Index.ini, now it is working, but there is a little thing... My fps drops from a mountain every time I shoot with a weapon from the mod. The zombies work fine... I thought they infect our units or something... do they?


Thu Jun 28, 2012 3:22 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Zombies '09
Ah, yeah, I missed the fact that the weapon scripts do the CastMORay or whatever. ♥♥♥♥. Well, if someone wants to fix those up, I'm sure we'd all be appreciative. And yeah, with the script that CaveCricket patched up, the zombies will infect AHumans. Try launching a Green Gas Grenade at someone.


Thu Jun 28, 2012 4:17 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Zombies '09
Yeah, infection works, but zombies clawing other people don't make them zombies. And sometimes, when I infect someone, they become zombies, but from their own team, not from my team.


Thu Jun 28, 2012 4:37 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Zombies '09
Because sometimes people retain their individual will when their flesh rots. It's not perfect, dude, just enjoy it for the high quality mod it is. The flaws are really pretty minor.


Thu Jun 28, 2012 4:40 pm
Profile
User avatar

Joined: Fri Dec 30, 2011 2:03 am
Posts: 295
Reply with quote
Post Re: Zombies '09
Nocifer wrote:
Because sometimes people retain their individual will when their flesh rots. It's not perfect, dude, just enjoy it for the high quality mod it is. The flaws are really pretty minor.

I understand, i just hate clawing someone after a long gun fight and losing because he turned into another zombie. It would be better off without them turning into zombies instead of killing them twice.


Sat Jun 30, 2012 6:41 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Zombies '09
Well, if it bothers you, you can replace Infect.lua with a blank document. (The alternative being that you find every reference to Infect.lua within the mod and delete it, which I'd rather not do myself.)

Frankly, it bothers me much more that the airburst scripts don't work anymore, but even then, it's easy enough to edit out the script and just have normal guns.


Sat Jun 30, 2012 7:09 pm
Profile
User avatar

Joined: Wed Dec 15, 2010 9:03 pm
Posts: 45
Reply with quote
 Re: Zombies '09
Image
Getting this error in 1.0
Can someone please fix it? I love this mod


Sat Oct 06, 2012 2:06 am
Profile
User avatar

Joined: Wed Aug 04, 2010 2:31 pm
Posts: 216
Reply with quote
Post Re: Zombies '09
We all know this is the best mod on this forum. I miss crobotech....


That bug is easily fixed go to that location the error talks about open the ini file and find the zombie thin "paragraph", delete it and Vwoala it works,easiest bug I've ever fixed.


Wed Oct 10, 2012 8:55 pm
Profile
User avatar

Joined: Wed Dec 15, 2010 9:03 pm
Posts: 45
Reply with quote
Post Re: Zombies '09
Cybernetic wrote:
We all know this is the best mod on this forum. I miss crobotech....


That bug is easily fixed go to that location the error talks about open the ini file and find the zombie thin "paragraph", delete it and Vwoala it works,easiest bug I've ever fixed.

Thanks a lot


Thu Oct 11, 2012 1:24 am
Profile

Joined: Mon Oct 01, 2012 7:14 am
Posts: 95
Reply with quote
Post Re: Zombies '09
Cybernetic wrote:
We all know this is the best mod on this forum. I miss crobotech....



Crobotech has been updated to be functional in 1.0, check the "unofficial mod updates" thread. Sallen and Painbringer have been working their way through older mods.


Sun Oct 14, 2012 2:35 am
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Zombies '09
When I play this in 1.0, every gun except the carbine and the deagle lags the game like hell. Same thing happens when any of the zombies spawn. Is there any way to fix this? I've never had any experience with modding or lua or whatever so I haven't got a clue what the problem is, or how to fix it.


Fri Nov 02, 2012 7:01 am
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Zombies '09
It was made a very long time ago and lots of its Lua is not compatible with V1.0.
So unless someone wants to re-write the code, it's kinda broken.
As far as I know Geti gave up modding CC, but I suppose you could still ask him.


Fri Nov 02, 2012 7:43 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Zombies '09
The changes that had to be done were really simple, because the functions that cast rays have an extra variable now.

I fixed it for personal use back on the second release of B27 and haven't tested it on 1.0, though I can't see why it wouldn't work.

EDIT:

The ♥♥♥♥?

Code:
The attachment’s file size is too large, the maximum upload size is 2 MB.
Please note this is set in php.ini and cannot be overridden.


Wasn't the limit 10MB or something?

I'll upload on dropbox, hold on a sec.

POST EDIT:

http://dl.dropbox.com/u/22211735/LOL/Zombies.rte.rar

If it doesn't work or spams errors, let me know.


Fri Nov 02, 2012 8:02 am
Profile
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: Zombies '09
Thanks, it stopped lagging when I used those 3 rifle things, but using the shotgun and the gas grenade launcher still lags quite a bit. Same for when the zombies appear. It appears to lag more depending on how many zombies there are on the screen at once.


Sat Nov 03, 2012 10:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 655 posts ]  Go to page Previous  1 ... 40, 41, 42, 43, 44  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.910s | 17 Queries | GZIP : Off ]