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 The Wehrmacht - an Axis mod - WWII 
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: The Wehrmacht - an Axis mod - WWII
eboshmosh wrote:
I cant find these things in a buy menu
//IncludeFile = Wehrmacht.rte/Actors/ACrabs/Turrets/FlaKlarge.ini
//IncludeFile = Wehrmacht.rte/Actors/ACrabs/Turrets/Nebelwerfer.ini
//IncludeFile = Wehrmacht.rte/Actors/ACrabs/Turrets/ArtilleryMobile.ini
IncludeFile = Wehrmacht.rte/Actors/ACrabs/Turrets/Flak88/Flak88.ini

//TANKS
//IncludeFile = Wehrmacht.rte/Actors/ACrabs/Tanks/TankLight.ini
//IncludeFile = Wehrmacht.rte/Actors/ACrabs/Tanks/MediumTank.ini

//A, UH.. TRAIN, TOO
IncludeFile = Wehrmacht.rte/Actors/Trains/Objects.ini
where are they?in research?


You must be new here.
If // stands before a IncludeFile then it means its excluded. But tbh, you dont need these Things mostly.


Sun Feb 24, 2013 8:11 pm
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Joined: Fri Feb 22, 2013 5:49 pm
Posts: 3
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Post Re: The Wehrmacht - an Axis mod - WWII
thanks,so do you know some mods with tanks?(loyalists to example)


Sun Feb 24, 2013 8:19 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: The Wehrmacht - an Axis mod - WWII
Theatre of Dead has a Tank for the Russians, UniTec's S.H.I.E.L.D has a Chimera Tank, Empire of the Rising Sun has 2 tank-like Actors. Cant remember more.


Sun Feb 24, 2013 8:26 pm
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Joined: Fri Feb 22, 2013 5:49 pm
Posts: 3
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Post Re: The Wehrmacht - an Axis mod - WWII
thanks a lot


Sun Feb 24, 2013 8:27 pm
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Joined: Mon Mar 18, 2013 2:09 am
Posts: 7
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Post Re: The Wehrmacht - an Axis mod - WWII
All:

Getting multiple errors after launch including .ini and .wav files. I am running CC as a Steam app in MAC. I tried removing them but still get errors right after BOOT screen

"RTE ABORTED! (X-X) Failed to load datafile object with the following pathname: Wermacht.rte/Sounds/Rocketlaunch.....last frame dumped to 'abortscreen.bmp'"
and other similar ones.

If there is a workaround or an earlier stable version please let me know. TY.


Wed Mar 27, 2013 4:49 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: The Wehrmacht - an Axis mod - WWII
Im sorry, but most Mods of ours arent really made for Macs...


Wed Mar 27, 2013 5:05 pm
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Joined: Mon Mar 18, 2013 2:09 am
Posts: 7
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Post Re: The Wehrmacht - an Axis mod - WWII
Not true. I have installed and played IMWD, WH40K and they work fine.

You mentioned "Mods of ours" are you the developer of Wermacht?


Wed Mar 27, 2013 5:20 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: The Wehrmacht - an Axis mod - WWII
No, with "Ours" ive ment us Windows Users.


Wed Mar 27, 2013 5:40 pm
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Joined: Sat Mar 23, 2013 7:59 am
Posts: 99
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Post Re: The Wehrmacht - an Axis mod - WWII
grofaz wrote:
Not true. I have installed and played IMWD, WH40K and they work fine.

You mentioned "Mods of ours" are you the developer of Wermacht?


sound errors are tricky, just try replacing the sound file with a completely different that works. Its mostly the encoding used I believe.


Thu Mar 28, 2013 3:54 am
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Joined: Mon Mar 18, 2013 2:09 am
Posts: 7
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Post Re: The Wehrmacht - an Axis mod - WWII
Thanks, I am also getting other errors besides the .wav one. Kettergard was kind enough to write and also told me that there were some other MAC specific issues with the / and \ . Didn't promise but as soon as he is done with some RL issues he might take a look at it and see if he can fix it.


Thu Mar 28, 2013 3:32 pm
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Joined: Tue May 06, 2014 9:11 pm
Posts: 16
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Post Re: The Wehrmacht - an Axis mod - WWII
Hello Kettenkrad!

I spent all last weekend as well as today taking a dive into your work to make some fixes and improvements. Having never previously modded CC myself, it was pretty fun!

The update and all changes have been pushed to the Steam Workshop, a fuller list of changes is found there.

http://steamcommunity.com/sharedfiles/f ... =256673016

The largest improvement was messing around with the weapons so that the modern AI can use them.

Thank you, Kettenkrad, for your amazing content!


Mon Oct 06, 2014 5:24 am
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Joined: Tue Apr 26, 2016 9:52 pm
Posts: 16
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Post Re: The Wehrmacht - an Axis mod - WWII
a few pictures would be nice to see this mod i don't like installing mods without pictures
[Not saying your mod is horrible just saying adds pictures to see this mod]


Sat Jul 09, 2016 5:01 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: The Wehrmacht - an Axis mod - WWII
It's generally frowned upon to post in threads that have been buried for years, bumping them back onto the front page.
Kettenkrad last visited the forums in October last year, so I doubt he's going to add images to the OP.


Mon Jul 11, 2016 6:51 pm
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Re: The Wehrmacht - an Axis mod - WWII
Seems like all the images expired. Don't think I can be bothered to update them. What a nostalgia trip tho.

(extra late) EDIT: Might as well make this a quasi-official goodbye for the Wehrmacht mod. Thanks to all who enjoyed my mod, and thanks to all whose work I took influence from. The original files have long since been wiped and the game's no longer installed on any of my machines, so I'll say goodnight for good for the mod. If you have the steam version it seems that PolarTechie's done a great job of maintaining compatibility, with the help of the wonderful Major. Go give them some love. Goodnight sweet prince.


Mon Aug 29, 2016 5:58 pm
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