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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B124 )
Updated.
- Changed spawn points in Lynx. - Changed mining mission a bit. You'll need less miners and script will spawn less allies. - Fixed reavers and increased their assault rate. - Slightly increased assault and random encounters rates. - The most annoyed factions will attack you more often. - Added variable music (also supports music from S.H.I.E.L.D. missions if you have it installed). - UI will switch to gamepad mode automatically if you're using gamepad. - Probably fixed or broken other things, so you're welcome to report any bugs
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Thu Jan 23, 2014 7:52 pm |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B124 )
Any chance you can add the ability to delete save files in game instead of having to go into the mod's files every time I misclick while saving?
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Fri Jan 24, 2014 5:35 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - B124 )
I got utterly destroyed by reavers when trying to lay low like the first 4 flights or so. Console claimed to play intense music, but it stayed as the ship music.
Also, would you mind not changing the music to menu music when saving? I think it would fit a lot better if the ship music kept playing there.
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Sat Jan 25, 2014 9:52 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Void Wanderers ( Updated - B124 )
I've not run into the reavers at all, and I'm no longer getting boarded. How much difference does engine speed make?
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Tue Jan 28, 2014 2:54 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B124 )
caleb1984, no, look like you can't delete files in this Lua runtime.
4zK, yeah music transitions are buggy sometimes, I'll fix that some day.
Morbo!!!, reavers were broken until B124, you should get plenty of them in B124 though, you just need to fly more. Engine speeds directly affects the probability to get assaulted by some faction. The faster you are, the lower the probability to trigger assault and some random encounter (i.e. reavers assault). When dealing with reavers faster ship have better chances to run away from reaver's ship when they chase you.
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Tue Jan 28, 2014 7:34 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - B124 )
How do I add container/hologram-only items?
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Tue Feb 11, 2014 9:17 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B124 )
Take a look here
VoidWanderers.rte\Extensions\Artifact_Novamind.lua
You'll need to check if CF_ArtItmPresets is present and then add you items if you're going to add them via faction file to keep it compatible with UL2.
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Wed Feb 12, 2014 2:44 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - B124 )
Bug: moving into the blank section in the black market weapon menu (one step left from "all items") causes the displayed item to drop.
I suppose the blank section serves no purpose and shouldn't be there?
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Wed Feb 12, 2014 9:54 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B125 )
The blank section was Bombs Fixed, thanks for the report.
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Fri Feb 14, 2014 6:39 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - B125 )
Also, the trade star shotgun and the coalition shotgun are suffering from the same problem as the pistol.
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Sat Feb 15, 2014 9:40 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B125 )
We'll get rid of name conflicts in B30 of Cortex Command, no more dirty patches for every item
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Sun Feb 16, 2014 9:30 am |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B125 )
weegee wrote: We'll get rid of name conflicts in B30 of Cortex Command, no more dirty patches for every item You mean Cortex Command is still being updated?
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Sun Feb 16, 2014 11:46 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Void Wanderers ( Updated - B125 )
CC will still be updated for quite some time. http://twitter.com/DataRealms
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Mon Feb 17, 2014 9:53 am |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - B125 )
I'm not sure if this has been talked about already or not, but, I can't seem to get General Industries to work with Void Wanderers. It works perfectly fine when I tried it on Firing Range but no luck with VW. Sorry if I'm being an idiot and thanks!
-Rainbow
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Fri Feb 21, 2014 2:30 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Void Wanderers ( Updated - B126 )
I can't believe I missed this mod. It's amazing!
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Wed Mar 12, 2014 1:03 am |
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