View unanswered posts | View active topics It is currently Tue Mar 19, 2024 8:06 am



Reply to topic  [ 733 posts ]  Go to page Previous  1 ... 45, 46, 47, 48, 49  Next
 Sprite Help Thread 
Author Message
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Sprite Help Thread
I gave an attempt asklar:

Image

I was having a difficult time finding colours to use from CC's limited palette so it's a little rough (not to mention im not a stellar spriter) but I think the shape is right.

Edit: It's a little longer than the image though :<


Attachments:
Attempt.bmp [3.3 KiB]
Not downloaded yet
Sun May 04, 2014 7:33 am
Profile

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Re: Sprite Help Thread
Image

Just exaggerate the pieces of it that you like. You also kind of have to make sacrifices for amount of space, like that gap in between the picatinny and the barrels is nice, but instead of that I'd rather show off the fact that it has a picatinny altogether (also because it's horizontal, it gives a better feel when you're aiming it in CC - it makes your eyes automatically fill in that it's being pointed in a certain direction).

Also I personally try to make my sprites have a uniform lighting source (from near-left to far-right, with high diffuse). CC uses some epic cartoony stylization for their sprites though, that can be achieved with a darker border on all the key pieces of an object. This would be hard to achieve on this particular source image because of how flat the object is and how that effects the way it should appear 'lit', but for an example, I could border the picatinny and front of the gun with a darker shade.

For rifles and pistols though I find that these things are so subtle, you can really just do whatever you want... as long as a line of aim is established with your eyes. Like, in this image it's VERY clear which way the object is 'pointing', everything else is just whether or not you like the shades of color between the lines or not. Also, experiment with 5 ideas and try not to spend too much invested time into each of them. For example, I stuck a red-dot sight and a short-range sight on this before I decided that I like the picatinny more than both, so I exaggerated it even more.

The last thing I can suggest is for lighting - find a program where you can make a selection-based layer that you can change opacity with - you can fake light a lot faster by filling a bordered selection on a new layer with white/black and then turn the opacity down to highlight or shadow while keeping the Hue you like. Also, with the same selection you can select the pixels of your main object and increase saturation. Although this is more complex, it gives more control over the range of indexed colour you can get once you decide to switch to CC palette - which is important when deciding whether or not the palette version of your object is going to be put into the game.

With all that said I don't exactly aim to have my mods fit with CC's stylization. I kind of do, but the vanilla mods use thicker borders which I have a hard time bringing myself to accepting (into palette) after I put so much detail into the lighter borders. :)

Attachment:
2ndCustomRifle1.bmp [1.43 KiB]
Not downloaded yet


Sun May 04, 2014 8:10 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Sprite Help Thread
Thanks!

That's actually quite a helpful wall of text, and I'll try to make it work!

If I fail, I'll just copy your sprite <.<

EDIT:

Okay, for the record, I could only manage to make the sprite look worse. I guess I won't be wanting to sprite for a long while Q.Q

So thanks corpsey for the sprite.


Sun May 04, 2014 8:44 am
Profile

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Re: Sprite Help Thread
Image

Just so you see how little effort was actually put into this though...



Sun May 04, 2014 11:46 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Sprite Help Thread
Hey, now that's an interesting method.

I'll reinstall gimp and play around with that to see if I get less frustrated now :P

Thanks for the explanation!


Sun May 04, 2014 11:54 pm
Profile
User avatar

Joined: Mon Jun 24, 2013 5:08 am
Posts: 430
Location: Reconstructing W.A.S Forces,
Reply with quote
Post Re: Sprite Help Thread
Asklar somebody can be stealing your idea right now


Mon May 05, 2014 4:44 am
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Sprite Help Thread
And if anyone did it would blatantly obvious and everybody would hate them for it, so it would be pointless.


Mon May 05, 2014 4:48 am
Profile
User avatar

Joined: Mon Jun 24, 2013 5:08 am
Posts: 430
Location: Reconstructing W.A.S Forces,
Reply with quote
Post Re: Sprite Help Thread
Yea major is right


Mon May 05, 2014 4:51 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Sprite Help Thread
I've started to refine it but still looks a little to large but that might be a good thing, at this point some criticism would be nice before i begin to detail it.

Image


Tue May 13, 2014 10:49 pm
Profile
User avatar

Joined: Sun May 16, 2010 3:04 am
Posts: 52
Reply with quote
Post Re: Sprite Help Thread
My only concern is that the gun will take up almost the whole screen from the ground to the top limits of the sky. Not sure what kind of functionality you're going for with these (dropship killer? Artillery? Shoot Something in Orbit?) but MOST of the maps don't have very tall "skies". Just want you to keep that in mind.

I'm pretty sure that if it's too large you can always shrink it down though with the right program. (looks better than blowing something up [inflating size])


Thu May 15, 2014 5:29 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Sprite Help Thread
Apollon wrote:
My only concern is that the gun will take up almost the whole screen from the ground to the top limits of the sky. Not sure what kind of functionality you're going for with these (dropship killer? Artillery? Shoot Something in Orbit?) but MOST of the maps don't have very tall "skies". Just want you to keep that in mind.

I'm pretty sure that if it's too large you can always shrink it down though with the right program. (looks better than blowing something up [inflating size])


its suppose to be a dropship killer and i was kinda hoping to use a map with a large sky or even find that huge sky map that is hanging around the forums i remember seeing pictures that went from ground to space.


Thu May 15, 2014 5:37 am
Profile
User avatar

Joined: Sun May 16, 2010 3:04 am
Posts: 52
Reply with quote
Post Re: Sprite Help Thread
If you find a map like that (or maps) let me know. I've been looking for big-sky maps too.


Thu May 15, 2014 5:58 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Sprite Help Thread
Apollon wrote:
If you find a map like that (or maps) let me know. I've been looking for big-sky maps too.


I'll ask for the moderator that posted it, i'm fairly sure he's still active.


Thu May 15, 2014 6:06 am
Profile
User avatar

Joined: Thu Jul 17, 2014 5:44 am
Posts: 15
Reply with quote
Post Re: Sprite Help Thread
I felt like trying to make an actor based on the "Mushroom" creature that appears in some of the concept art. I made some slight adjustments to the design because it looked weirdly phallic. This is a pretty sloppy first attempt. I feel like the leotard thing could use some shading, and I don't know what to do about the feet. I think the legs may be too big, but it's hard to really make them smaller without deforming them.

Image
Obviously, the pose will need some adjustment so it doesn't look like it's facing the screen.


Thu Dec 18, 2014 1:57 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Sprite Help Thread
It's been a long, long time since I've done this but here's my go.

What gives this little guy character is his disproportionately large head. Really push yourself to make it cartoonishly large and as long as you do that I think the essence of the alien will come through.

Some other things I'd focus on are the roundness of his body/hips, the wideness of the eyes, and the low placement of the arms. There's probably not enough room to represent them like in the picture, so maybe just have them splayed outwards?

Edit: On second thought, the highlights on the head are probably unnecessary.


Attachments:
tongueshroom.PNG [1.2 KiB]
Not downloaded yet
Fri Dec 19, 2014 2:27 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 733 posts ]  Go to page Previous  1 ... 45, 46, 47, 48, 49  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.535s | 17 Queries | GZIP : Off ]