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 YARR! PIRATES! 
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
Update for the non-Steam users.

SPF:

Dropship fixed and playable.
Slight graphical tweaks.
Campaign Loadouts updated.
Random heads and hats.
Removed preset actors.

RCM:

First version of the dropship added.
Slight graphical tweaks.
Campaign Loadouts updated.
Random heads and hats.
Removed preset actors.


Sun Nov 09, 2014 11:37 am
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Joined: Sat Nov 15, 2014 6:16 am
Posts: 12
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Post Re: YARR! PIRATES!
The UI bombs are AMAZING. I would go crazy if you added more variety of bombs to that pack. Really professional mod me want more! :shock:


Thu Nov 27, 2014 4:26 pm
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Joined: Sat Nov 15, 2014 6:16 am
Posts: 12
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Post Re: YARR! PIRATES!
PLEASE MORE TYPES OF BOMBS, I CANT GET ENOUGH OF THEM


Sun Jan 25, 2015 4:21 am
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Joined: Sat Mar 29, 2014 11:29 am
Posts: 5
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 Re: YARR! PIRATES!
Im remove the double forward
slash from the last line of the .ini file "Index" in the folder
"Actors". Pls, can you help? Im get this error every time.

"RTE Aborted! (x_x)

Reading of a preset instance "UA-021 Skirmisher L1A2198" of class AHuman failed in file RCM.rte/Scenes/Activities.ini, shortly before line #22

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C"


Mon Mar 02, 2015 12:18 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
Sorry, I made a bit of a dumb mistake in the file. Just open up RCM.rte/Actors/InfantryVariants.rte and move the line "IncludeFile = RCM.rte/Scenes/Activities.ini" to the bottom of the document and then save it. That should fix the problem.


Mon Mar 02, 2015 9:48 pm
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Joined: Sat Mar 29, 2014 11:29 am
Posts: 5
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 Re: YARR! PIRATES!
Now other error D:

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "UA Systems Eagle Mk-4" of class ACRocket failed in file RCM.rte/Scenes/Activities.ini, shortly before line #25

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C


Wed Mar 04, 2015 1:22 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
Damn I really didn't think this through... In the Index.ini file move "IcludeFile = RCM.rte/Craft/Index.ini" to just above "IncludeFile = RCM.rte/Actors/Index.ini".


Wed Mar 04, 2015 4:07 pm
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Joined: Sat Mar 29, 2014 11:29 am
Posts: 5
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Post Re: YARR! PIRATES!
Yay! :D This is finally help! Thank you c:


Wed Mar 04, 2015 4:33 pm
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Joined: Sat Mar 29, 2014 11:29 am
Posts: 5
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 Re: YARR! PIRATES!
Wait this dosnt help. I dont have your mod in buy menu now :c


Fri Mar 06, 2015 6:15 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
SPF:

Dropship AI improved thanks to Abdul.
Complete sprite overhaul.
Campaign Loadouts updated, no more campaign CTD.
Added the MD M27A2 plasma burstrifle.


Sun Jan 31, 2016 7:32 am
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Joined: Wed Dec 24, 2014 11:01 am
Posts: 4
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Post Damn...
*reads update*

._.

Plasma eh?

*Opens In-Game*

HAHAHAHA! I AM GOD! DIE DIE DIE DIE oh it exploded...

10/10 would plasma again.


Mon Feb 08, 2016 10:34 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
SPF:

A couple of small fixes.
Updated the INCIN-2 Popcorn.
Changed the HolsterOffset so that shield equipped actors will keep their shield up during reload.


Thu Sep 01, 2016 9:11 am
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Joined: Sun May 30, 2010 5:30 am
Posts: 852
Location: Auckland, NZ
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Post Re: YARR! PIRATES!
RCM:

Updated all actor and weapon sprites.
Slight rebalancing of some weapons, Vickers in particular is much more powerful.


Thu Sep 15, 2016 7:02 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: YARR! PIRATES!
RCM:

Dropship sprites updated and gibs added.

NRG:

Added AN LAR semiautomatic rifle.
Updated all sprites.


Fri May 12, 2017 12:18 pm
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