Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Awaken from my torpor. >What could possibly be so suspicious about a simple geothermal energy company? See if there's anything odd about intragalactic reporting on them.
Fri Jul 28, 2017 1:25 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith, Arica: The two of you head downstairs after getting dressed and ready. Arica sees that the boy isn't here, so she puts the map on the counter. You see Kyr having a chat with a stranger, and you see your target, sitting in the corner, eating a BELT sandwich, with a large revolver on the table.
Jakob: You search up the company on your browser, and after a couple minutes, you find that their home base is currently under bombardment by Galactic forces as a new pirate base, and that they were involved in a controversy a couple weeks ago over the explosion of a small artificially atmoregulated asteroid after negligence for rock wear ended with around three quarters of the staff dead.
Kyr: Kyr: "What am I supposed to be piloting? And what is this crew for, am I just going to a slug to the back of the head when I pass that blockade?" Man: "You'll be piloting your own ship, of course. I have forged papers ready to go, and the crew will land, do what they need to, and leave on your ship. Details will be provided if I think it's necessary. Hopefully, if everything goes to plan, it'll be a clean job. Of course, nothing's ever that simple. And be assured I won't just zarch you as soon as I'm done. If I did, I'd be out of luck. News spreads fast around here, after all. Thieves' honour, after all. The pay is 20000GC. Of course, you can walk away right now, and I won't think any less of you, but of course, news spreads quickly."
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma.
Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram (Connected to Eriborth Network)
Inventory: 9840 GalCreds Room Key (Capital Suite) Major Devlin's Recommendation
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Inventory: 7430 GalCreds 96 Rounds 00 Buckshot 3 12 Round 10.5mm Magazines (12/12) (0/12) 120 Rounds 10.5mm Standard Green Sedan Keys 22 Painkillers (One a Day) Bullet Bag
6/8 P, 6/6 S -14% Effectiveness
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9855 GalCreds Room Key (Double Bed) 2 Cans of Beans 3 Cans of Generic Fruit 2 Packs of Beef Jerky Notepad w/ Pen Canteen Task Note
Fox's Legacy
Cargo: 2 ATVs Green Sedan
Fri Jul 28, 2017 8:56 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Holy ♥♥♥♥. Geothermal corporate raiders with a reputation for habitat massacre. Great. >How do they bomb planets these days anyway? Are nuclear or pure kinetic means favored?
Sat Jul 29, 2017 5:38 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Order two drinks (whiskey or someshit), sit across from the target, slide one of the drinks his way.
"Come here often?"
Sat Jul 29, 2017 8:29 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
Agree with the offer and go find the other 3 shipwreckees.
Sat Jul 29, 2017 9:37 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Follow, stand behind her while she talks. Scan the room for anything interesting.
Thu Aug 03, 2017 2:26 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith, Arica: Judith orders two whiskeys, and the barkeeper gives it to you on the house, as you're renting a room. Arica follows behind as Judith slides into the seat opposite him, slides a glass over. He puts a hand on the revolver, but otherwise doesn't look up from his sandwich. Judith: "Come here often?" Man: "Riley sent you? Tell'im I'll have his money back in a week or so."
Jakob: You search up the types of ordinance used in this region. According to leaked military docs, it's usually a concentrated form of nitroglycerin, that leaves behind heat waste, but since it shatters the atmosphere, it dissipates.
Kyr: You accept. The man says: Man: "Alright then, meet here tomorrow morning, you'll meet the crew." With a smirk. You look for your pod mates. You immediately see two of them at a table with a man, and the other male is not in the tavern.
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma.
Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram (Connected to Eriborth Network)
Inventory: 9840 GalCreds Room Key (Capital Suite) Major Devlin's Recommendation
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Inventory: 7430 GalCreds 96 Rounds 00 Buckshot 3 12 Round 10.5mm Magazines (12/12) (0/12) 120 Rounds 10.5mm Standard Green Sedan Keys 22 Painkillers (One a Day) Bullet Bag
6/8 P, 6/6 S -14% Effectiveness
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9855 GalCreds Room Key (Double Bed) 2 Cans of Beans 3 Cans of Generic Fruit 2 Packs of Beef Jerky Notepad w/ Pen Canteen Task Note
Fox's Legacy
Cargo: 2 ATVs Green Sedan
Thu Aug 03, 2017 6:08 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Take a sip of my whiskey.
"How much do you even owe him."
Fri Aug 04, 2017 12:24 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Wander downstairs - see if I can get a glass of red wine.
Fri Aug 04, 2017 12:28 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
Walk up to the table with the podmates. "Sup ladies, can you wrap this up? I've got a far better business proposal for you."
Fri Aug 04, 2017 2:15 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith, Arica, Kyr: Judith: "How much do you even owe him?" Man: "Look, if air were you, I'd-" Kyr: "Sup ladies, can you wrap this up? I've got a far better business proposal for you."
Jakob: You wander downstairs. As you get to the main floor, you see you fellow pod mates chatting with an odd man, and 2 men in suits walking towards them. Do you wish to do anything about it?
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma.
Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram (Connected to Eriborth Network)
Inventory: 9840 GalCreds Room Key (Capital Suite) Major Devlin's Recommendation
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Inventory: 7430 GalCreds 96 Rounds 00 Buckshot 3 12 Round 10.5mm Magazines (12/12) (0/12) 120 Rounds 10.5mm Standard Green Sedan Keys 22 Painkillers (One a Day) Bullet Bag
6/8 P, 6/6 S -14% Effectiveness
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9855 GalCreds Room Key (Double Bed) 2 Cans of Beans 3 Cans of Generic Fruit 2 Packs of Beef Jerky Notepad w/ Pen Canteen Task Note
Fox's Legacy
Cargo: 2 ATVs Green Sedan
Mon Aug 07, 2017 11:08 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Look at the guy sitting in front of me.
"Look, ya want money or not?"
If not, stand up and face Kyr -
"Alright. What's the job?"
Tue Aug 08, 2017 4:15 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Take one second to see if I can identify the two men approaching.
Wed Aug 09, 2017 3:25 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
Sorry I've been gone, on vacation and I got ill. Anyways, just bumping this since it's gone dark.
Sat Aug 19, 2017 1:39 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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