"Feeling better? Now let's go find my mask." Set off with my new friend to finally find my own mask.
Sun Sep 03, 2017 1:26 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: BIONICLE: Iron and Masks
Approach. "Do any of you know...what happened?"
Sun Sep 03, 2017 2:04 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: BIONICLE: Iron and Masks
>Put on the mask. Help the dark Toa with their mask however possible.
Sun Sep 03, 2017 3:29 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
ROLL 4
Torra [19]
"A moment."
The white Toa excuses himself and reenters his canister. For a second alone? You have no idea.
>I was missing equipment when I woke up, others may be as well. Search the area for dropped or lost equipment.
A pragmatic attitude. You redouble the search for valuables - it seems obvious that your best bet is to band together, so you'd rather salvage what is left from everyone's scattered gear than make your own exit.
What? There, being picked at slowly by a jewel-encrusted crab. The outline of a mask, a hump half-buried in the sand. You rush toward it and excavate it before it can be carried away by another rogue wave. Apart from the crash-landing, it seems today is your lucky day. The mask is a deep black, appearing almost to drink in the limited firelight - you recognize its ritual form, something for binding Rahi beasts.
You get the impression that it belongs to the dark-armored figure from near the canister you extinguished, so you double back. Catching the group of Toa that have congregated there - red, black, tan - off-guard, you thrust the object into his hands.
"Missing something?"
He nods gratefully and lifts it to the blurring mechanical flux of his empty face, where it clicks into place.
TOA
GEAR ARMS - Fisher's Long Blade A sharp, utilitarian sword for the mercy-killing of freshly caught Rahi. An expert handler can strike with great precision, working the edge between scales and metal armor to behead, to separate machine from meat. Familiar to Matoran crews as a massive butcher's tool carried by the strong - in the hands of a Toa, a capable one-handed weapon. This one bears a minor elemental charge, its surface continuously cleaned with a thin sheet of liquid. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, somewhat shorter than the norm, blue armor plating curved with razor edges. Behind your mask are the swirling liquid eyes of a Toa of Water. - Green Water Buckler A circular frame supporting a thick layer of gelatinous protodermis supported on iron mesh, watery matter which contact-hardens into an unyielding shell that catches blows and grips like a vice. The deceptive "water" replenishes itself from nozzles buried at the edges of the shield and supports a strange community of algae, phosphorescent slime that pulses rhythmically in darkness. In a pinch, they are probably edible, although you do not want to test your luck. KANOHI - Kiril, Great Mask of Regeneration For restructuring protodermis and closing wounds in matter. It will not touch the organic parts of your body - this is the mask of an artisan or a mechanist. An ideal choice for one who expects to absorb tremendous damage and continue to press onward. -- Meld At its lowest level of control, the mask's power will deprogram armor, weapon material and protodermic bone into reactive slop that can be readily shaped for a few seconds to bring about rapid repair. Lost material, however, is not so easily conjured from nothing. -- Push Growth With sustained focus, minor fractures, punctures and cuts can be totally repaired with fresh mass by triggering regrowth at the edges of nearby matter. Protodermis remembers what it should be, and it will vacuum material from hidden reserves within the Kiril to make itself whole. These reserves swell with consumption of inorganics and intake of appropriate energy sources. ELEMENTAL - Water Manipulation The sea predated the world. In a sense, then, your power is truly primal – you are sensitive to flows and currents in blood, in oil, in salt seas, in baths of liquid protodermis. Water curls around your body and can be suspended in unstable forms, or turned into blinding jets. With a finger, you can carve symbols in the surface that persist for hours. It’s incredibly difficult for you to drown – that would take fifty tons on your chest, crushing your lungs out completely. Even in the desert, you are an attractor: the morning dew will find its way to pool on your armor. In shore combat, water flexes and ripples around you almost with zero drag. It’s an environment you are blissfully comfortable in. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Celus [-]
"A moment." You put the words out through a mouth that feels gummed with poison.
> Head in and retrieve my mask and sword.
You politely turn your back on the blue Toa and walk back into the twisted confines of the wrecked canister, sweeping a hand to pull back the mass of dangling umbilicals and frost-coated hoses. Your prized artifacts, mask and sword, are found exactly where they should be, protected in their special cases.
The mask you cradle in your hands for a moment - ugly, angular, a warrior's face. Then you click it on and feel, for one moment, unnatural weight bearing down in the center of your form. You bend for a moment, touching the ground. Absolute groundedness... pure gravity. A point singularity flickers in and out of existence twice, a few inches in front of your forehead, hovering invisibly but with detectable force.
The sword is long, intended for two-handed use by a giant. It is weighted at the base with a skull-crushing pommel, the width of its gleaming blade almost seeming to amorphously droop down toward the core of its handle in a glassy flow - a thin metallic spike surrounded by ice stabilized in a razor-sharp matrix of almost-invisible fibers. It is the deep blue of an ancient glacier, and the air currents around it are a blustery, freezing cold. You find it comforting to be re-armed.
Sliding the blade into its case, which you clip to a socket on your frame, you re-emerge from the canister only to find that the blue interloper has already made her way further down the beach. Forms gather in the firelight there.
TOA
GEAR ARMS - Glacial Greatsword A titanic blade of dynamically-growing sharp ice adhered to a protodermitic core, charged with permanent cold that freezer-burns flesh on contact by vacuuming heat into an invisible energy sinkhole. Heavy, grossly unwieldy, nearly impossible to defend with - but ruinous on contact, the stressed ice body of the weapon practically blasting out gouts of liquid hypothermia as ringing blows rain down upon the Toa's enemies. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is even taller and broader than the norm, with slabs of armor so white that it could give an observer snow blindness. KANOHI - Garai, Great Mask of Gravity For enhancing one's movements and immobilizing one's enemies, leaping unbounded by the pull of the world to pin them with tremendous force. A balanced mask with offensive, defensive and utilitarian applications accessible to the clever. -- Point Mass An invisible presence that mimics a large but highly compressed weight, placed in an arbitrary location in space within your line of sight. As its distance from your body and your Kanohi increases, the strength of its local gravitational disturbance weakens and you have to exert incredible effort to accelerate it mentally. Up close, however, it can already exert pulls large enough to disorient smaller foes in hand to hand combat, weaving in and out in an erratic orbit as you exercise your weapons. ELEMENTAL - Ice Manipulation Users of ice are thermodynamic oddities, never in balance with their surroundings. You exhale crystals of snow with every breath. Strange elemental processes in your body keep your core temperatures well below the level that your organs should be able to handle. A hand dipped into a pool of water can flash-freeze it with a moment’s thought. You can sink and reradiate substantial quantities of heat from your armor. The hardness of pack ice turns to putty at your touch as its structure rearranges – you can shape it into the crudest of tools and weapons. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Hyrri [15]
>Find some higher ground, see if I can get the lay of the land, maybe figure out what to do next.
Your bow and mask secure, you begin to start crossing the dune break to a higher outcrop from which you can survey the rest of the shore, from the black sands to the sharper stones that are their progenitors. In the blackness, it's difficult to make out much. There are the occasional phosphorescent flashes at the edge where the jagged stones re-break into marsh. It's nothing you wouldn't expect on a wild island - the typical communication and visual chirps of nocturnal Rahi.
Attaining your bearings better, with the aid of your mask's target-plotting software you highlight landmarks with curves of imprint light and build a crude map. To the east along the shore - you know it's the east since you are also tracking the angular movement of the blue moon which goes along that trajectory - is an increasingly thick, dark tide of wastes and smoldering material from the carrier wreck. Clearly the waters have become a no-go zone without some kind of armor. The land there is barren, but begins a sharp transition uphill, over heavy and disordered fallen stones to the first glimpses of some kind of mouth in the earth. A deep void opens there.
Inward along the shore, the jagged volcanic rock begins to break under grasses that get thicker and thicker and taller and taller, until you realize that each stalk must be three times your height. Swarms of insects flicker between them. You conjecture that it is extremely damp when your probe light glints on an exposed pool of water. Visiblility is terminated by the flora.
To the west, the shore bends around and not much is distinguishable except another small bay. Except for one thing out of place. Is that a lamp?
Yes, a lamp, the severed head of a Rahi photovore. Trapped behind a lens, flickering its beam across the dark waters from the bow of a double-hulled canoe. The glow of the light obscures the pilot. If there is a pilot. It drifts to and fro within the small, enclosed body of water, occasional splashes coming up from nearby.
You note a major slick of fire erupting on the beach behind you. Four bodies are now gathered by it.
TOA
GEAR ARMS - Cloud-Parting Bow A long recurve bow, unnaturally responsive to your handling, with a kinetically overactive string whose unusual vibrations permit bizarre trick shots by a skilled user. Well-balanced and capable of delivering surprising power on even gentle draws. Its accuracy will tolerate a fairly wide range of arrow materials and geometries, although ammunition of a truly horrible grade will probably break up if the bow is pushed to its full potential. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, shielded by iridescent green plating with aerodynamic contours. One arm is rigged with substantially more motors than the other – perfect for drawing bows of terrible power. KANOHI - Sanok, Great Mask of Accuracy For ensuring that all your blows, all your shots, can land where they will harm the most. Along with granting the supernatural sight of an apex predator, it interfaces with your muscles and bones to provide corrective perturbations. -- Trajectory Strands of light bend from a bow, a sling or a spear to its final destination. The more advanced corrections - for the movement of the wind, the curve and spin of the world, the deformation of an arrow - are not yet involved, so your estimation is imperfect. But it makes for a good first approximation. -- Black Box Predictor Independently of your mind, the mask scrutinizes prey and builds its own impression of their movement patterns. You can designate a target. As combat develops and spirals out of control, repeated strikes against them become more strongly guided, improving with every missed opportunity in a way you can't consciously control. ELEMENTAL - Air Manipulation It’s not known how high the vapor of the world actually extends from its surface, but as a user of Air you could think of it as commanding everything below the level of the stars. Inside your head is a spherical 3D mapping of pressure waves, pulses and flows in the ambient environment depicted in warping colors. You can manifest destructive kinetic shocks, sharp gusts from your palms and feet. A compressed layer of air slides past your skin as though overcranked in time, making you light and giving your movements unusual lift. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Oumu [19]
>Put on the mask. Help the dark Toa with their mask however possible.
You take a deep breath and affix the Calix to your nerve net. Instantly you are struck by a spine-chilling sense, of infinite enemies around you, awareness of the forking roads of existence and their tragically sub-optimal ends. Destiny's weight on your shoulders. Be careful - megalomania is the curse of Calix wielders, as rare as they are. It's... not clear how this mask is consciously activated, or even if it can be. Does it have power of its own? Anecdotally, yes. You had heard once that it makes you a heavy force in the spirit world, gives you ten times the gravity of soul.
"Feeling better? Now let's go find my mask."
Visibility is key under the circumstances, particularly in identifying lost equipment. Twisting your hand to conjure flame from within, you fling a clinging, burning film onto the sand, where it first highlights metallic trash but nothing else of major value. However, it does clearly mark your position now to the same blue Toa that took care of your canister fire earlier. She strides back from the darkness, thrusting a shining mask into the hands of the black-armored Toa.
But what's that? The flames are pointing subtly toward a mound of scrap in the sand, like their tips are bending. You approach and thrust your hand into the rubble, convinced by this display of elemental affinity.
Withdrawing your trusty forge hammer from the mess, you are gratified by your instincts and good fortune. It's as good as you remember it. Well-balanced, perpetually red-hot at its massive flat head, perfect for dealing resounding impacts that shock the entire body. A fierce tool, now repurposed to a fighting implement - you're actually not even sure which purpose you would be better at using it for, even considering the Toa programming, your latent warrior instincts. The smithy taught you many material lessons.
TOA
GEAR ARMS - Smoldering Hammer A substantial weapon derived from your old foundry tool - glowing orange on its broad, flat face with latent heat, it sears on contact as it pulverizes foes with every strike. For a Matoran, it would have been a great sledge driven over the head in giant swings to pound metal or crack thin protodermis. For you, it is a one-handed battle instrument, surprisingly quick to hand. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Your armor plate glows a dull red, with patterns developing like slow magma in the phosphor coat. KANOHI - Calix, Great Mask of Fate For those who choose to live in the hands of Mata Nui alone. A deeply subtle mask that bends the inner workings of chance to permit strange sleights and outstanding physical maneuvers. -- Lifeline Once, just once, you know everything will be alright. With certainty - it's your strongest point of faith. If you burn this mask for good, blowing out all its hidden power, a miracle bubbles up from the impossible and changes everything. (Glory to the Great Spirit.) -- Guided Step A freakish reflexive dodge informed by supernatural acuity, not directly informed by the senses but something about threatening ripples in the currents of probability sensed by the Calix. Roughly once every major confrontation, it can activate to redirect the outcome of an assault that was originally planned to connect with your body, or move you out of harm's way entirely. ELEMENTAL - Fire Manipulation In the first days, all life was driven by an inner furnace, but the spark is more subtle now. Spheres of unearthly fire manifest at your fingertips at your will and can be projected short distances to ignite choice targets. White-hot metal can be held and shaped briefly; something about the heat conduction is interrupted, it doesn’t thermalize into your tissues like it should. You can step across lava flows, fiery protodermis, fresh industrial slag - and when you contact your foes, even your unarmed strikes could leave behind burning bodies. ADVANCED SKILLS - Forgeworker Dim memories from before your transformation, years of hammering, days without end spent tending great furnaces in pits miles below the sun. You were extensively trained in shaping both metal and, to a limited extent, the ur-substance called protodermis. Though still a whelp by the standards of an elder Turaga-forgemaster, you can stamp out all manner of metallic weapons and tools, train Matoran in the lesser techniques, build and fuel small forges, and repair cracks and minor defects in equipment derived from protodermis (metallic or otherwise). You do not yet have the level of mastery required to tamper with Kanohi masks. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Koa'a [-]
"Feeling better? Now let's go find my mask."
>Set off with my new friend to finally find my own mask.
You are about to do just that, when a blue figure presents herself and makes all that unnecessary. She gifts you with your own mask - a little stunned, all you can do is accept the offering. You quench the open wound of your face with the Ekat's protection, and a minor cacophony of Rahi languages (chirps, groans and high-frequency pulses) break out in your head before calming down. Further, you feel an upwelling in psychic power that rapidly establishes a comfortable equilibrium together with the rest of your mind. Yes, with this Kanohi in hand, you can exercise mastery over many.
TOA
GEAR ARMS - Ruthless Flint Spear A massive weapon fit for a Earth-warrior giant, nearly your height. The fragment of old black flint bound into the tip with cords loves to bite. In your experience, it will glance and skid off heavy armor unless driven with extreme force - but when it sinks into organic material or manages to crack the surface of an enemy's defenses, the spearhead rapidly fans out like a fractal and deals horrific damage. A perverse sort of shapeshifting stone, not fully protodermis, you can observe it slowly crack back into form when withdrawn from the wound. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. You cut an unnaturally grand figure, twice the height of a Matoran, broad-shouldered with thick plates of jet black armor. A large body-plan and a large target. KANOHI - Ekat, Great Mask of Rahi Control For the wrangling of Rahi, the biomechanical beasts which are the only wildlife of this world. A favored mask of hunters who seek to turn nature against nature, as well as Toa who operate in feral lands dominated by monsters. -- Pacification By projecting waves of mind-blanking psychic stimuli akin to a gentle wash of white noise, the mask can soothe the mindless anger of many species of predatory Rahi, calm pack animals and even put weaker creatures with less processing power into a light sleep. A complementary technique to more conventional means of Rahi training, it simply ensures that they are docile enough to be manipulated and fed without activating any of their vicious natural weapons, poisons or elemental powers. ELEMENTAL - Earth Manipulation You belong in the claustrophobic belly of the world. Where you contact the ground, you can sense the seismic vibrations of hidden movers – tunnel walkers and enemies nearby on the surface. In the right terrain you can part earth like water and dive for short distances, or simply lie in wait for your enemies under tons of sand, gravel and soil, breathing sediment. With extreme exertions, your mighty blows will violently reshape terrain, allowing you to whip barricades into form, crush structures or drive stalagmitic growths through flesh. ADVANCED SKILLS - N/A RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Avvlaa [14]
>Approach.
"Do any of you know... what happened?"
They are apparently too busy re-activating themselves and donning their masks to respond... one of them flings down a glob of shapeshifting fire for illumination, now that the canister conflagration has been put down. You close to within an arm's length of the black-armored one.
Something unspools in your head like a film reel, a sequence you can't put into context, almost like you were watching through a camera while half asleep...
Quote:
The carrier vaults end over end in the sky, burning and screaming, a vast wounded animal with control surfaces and wings hammered down into its bones. There were two sets of canisters of the appropriate size to hold a Toa. One section - five of the six massacred on contact. The vessels are perforated along their lengths by a storm of crawling buzzers, glowing, monstrous beetles that continue to bite and rip at the exposed machinery of the carrier.
The other set disengages before it's too late, falling down, down towards the sea... A hail of smaller, Matoran-sized spheres begin to spill from the carrier belly as if to follow, but half of them are burning or already fractured and leaking. Limp arms and legs hang out of the defects and whip lifelessly in the air as they tumble.
By the time you snap out of your reverie, a blue Toa has made herself present at the scene and both the red and black warriors are now masked.
TOA
GEAR ARMS - Slate Tomahawks Two well-balanced axes of flaking stone. As you strike repeatedly, the dull, thick axeheads which had previously served as brutal clubs fracture along the plane, progressively sharpening them with every attack. A pair of elemental weapons suitable for sustained warfare, their true nature reveals itself with time as the ruinous blades of hardened rock split open armor. ARMOR - Toa Frame The typical Toa – if there is such a thing – is a towering form one and a half times the height of a Matoran. Biological muscles as tough as whipcords, augmented by hydraulics, remnant organs secreted in fluid-filled pockets throughout a beautiful shell of inordinate complexity. A statuesque body built to wage elemental war. Yours is superficially female, slender, covered with tan armor plating that is abrasive to the touch. KANOHI - Matatu, Great Mask of Telekinesis For giving your mind power over matter. A mask appropriate for both direct action and subtle approaches - equally suited to delivering ruthless kinetic strikes or laying clever traps from impossible angles. -- Teleoperator Arm A semi-autonomous projection of your mind that can move objects on its own, exerting pushes and pulls at a significant fraction of your full strength when operating in its typical fine motor control mode. Completely noiseless, but limited by your line of sight - it receives the spatial information it needs to function from your own vision. --- Mind Crusher By focusing on the mask and manifesting your full power, you can briefly apply up to near-lethal pressures with your telekinetic hand. This lends itself naturally to restricting the movements of an opponent, tripping up foes engaged by your friends, and snapping or even severing fragile joints and necks with repeated wrenching. ELEMENTAL - Stone Manipulation At home in the vast deserts and barren wastes of the universe, among the silent rock. You know the fracture planes of common stone and weak strains of protodermis, how to tap correctly and shatter them. You know to weld that matter together without concrete; in short, how to break and how to build. With concentration, you can spawn streams of fine dust from your palms that accrete like mortar, glueing together defenses, constructs or tools. Sharp spines and vicious edges of stone manifest themselves on your person as you deal unarmed blows. ADVANCED SKILLS - Cunning An atypical skillset for a heroic Toa, but useful in a pinch. Whatever you did during your previous life was clandestine – if not criminal, it was something which demanded conditions of absolute stealth, like hunting psychic or intelligent Rahi. You learned in those distant days to minimize the noise of your footfalls, craft several varieties of simple man-trap, and thoroughly abuse locks with the right kind of protodermis tools. RESOURCES - N/A BODY - CONDITION [NORMAL] WOUNDS None yet. PSYCHE - CONDITION [STABLE] WOUNDS None yet.
Last edited by TheKebbit on Sat Sep 23, 2017 4:12 am, edited 3 times in total.
Sat Sep 23, 2017 12:49 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: BIONICLE: Iron and Masks
Howl to the nearest celestial body.
Sat Sep 23, 2017 12:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
> Approach the group. "We're all alive."
Sat Sep 23, 2017 1:21 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
> Look at everyone, note that they all have their masks and weapons.
"Looks like everyone has their gear. What now?"
Sat Sep 23, 2017 1:27 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: BIONICLE: Iron and Masks
>Head over to the group of four, Other Toa?
"Hey." >Point West "Just had a look around, think there's someone in a canoe off west."
Sat Sep 23, 2017 2:15 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
μDialogue
Mutual acknowledgements of one another's existences are exchanged. You make the not unreasonable assumption that everyone present is a Toa - fine, you are all heavily armed with hyper-powered Kanohi. But what are you doing here?
And where will you go?
Hyrri notices that the canoe is drifting closer, its light starting to flick dangerously near. Koa'a calls out, unleashing a biomechanical howl ( [7] ) to the moon that causes the tall grasses near the shore to shake and start throwing up clouds of rotor-driven hovering birds. With that, the lamp beam falls squarely on the party. You now can make out a figure standing on its deck, which waves in the night.
Sat Sep 23, 2017 4:14 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
> Hm. Wave... back?
Sat Sep 23, 2017 4:36 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
μDialogue
The figure acknowledges your signal and, as if to respond, intensifies their pace! A long oar flips into their hands and they start to cut through the waves, around into the bay. They steadily approach you, curving until they are bobbing offshore within recognition distance.
You see now that she's small and very obviously female, light blue with stripes of violet paint on her weaker, rounded mask. A water Matoran... as long as one of these spirit-blessed villagers is around, nothing can be so bad, right? They are innocent, made to work and play in harmony.
She has a wicked, serrated spear in one hand and a machete in the other. The spear she spins and cocks in your general direction, glowing eyes wide with fear when she realizes that you're all carrying enough weaponry to level one of their little towns.
"I-I don't know who you are, but it's not safe to be here! The fires, from the monster that died at sea, they crawl along the water, they're upsetting the Rahi! What are you doing here, drawing attention to yourselves? You'll be attacked!"
Sat Sep 23, 2017 4:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: BIONICLE: Iron and Masks
"Toa. We came from the ship. The one you called a monster."
Sat Sep 23, 2017 4:58 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
> Point at the wreckage we emerged from -
"Our transport was travelling the waters and was severely damaged before we made it ashore. We just finished collecting our equipment"
Sat Sep 23, 2017 4:59 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: BIONICLE: Iron and Masks
μDialogue
"Transport? You mean to tell me that the burst dragon-body that's been coming up in pieces to the village was your ship?
That's insane. No one has seen or heard from a Toa warrior in...
In generations. Not in this country, not in Ga-wahi, not on the whole continent. Our last set were executed."
Something red blinks once in the deep waters beside her canoe. She stabilizes her position with one hand on the rudder, eyeing you warily.
Sat Sep 23, 2017 5:05 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: BIONICLE: Iron and Masks
"There's a red thing in the water near your canoe."
> Be prepared to move and rescue her if it's a rahi that attacks.
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