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 Fhealltoir 
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Post Re: Fhealltoir
>WWS, reaction fire with all weapons systems W.


Mon Aug 12, 2019 6:18 am
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Data Realms Elite
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Post Re: Fhealltoir
Rumble calls out "Volatile buildings to the north. I do not like being so close to them, let us move fast." Clearly the gun going up being fresh in his mind, and then HALT makes a suggestion "We could start with the objective on the south west part of this district, there's a straight shot down from the north"


Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

Seeing that the Troopers are down you decide to ignore them and focus on the Juggler instead and Fire a cannon shell into it.
[100mm Cannon] 80-20+50:100 - 24
Your shell punches straight through its armour, and detonates inside, a chunk of something smoking being blown out the hole, it staggers on the spot, armour literally melting off of its frame. Leaving the Juggler alone, you move up and follow Swiss, it's no real threat now.


TorrentHKU - Rumble

Pulling forwards you and Swiss open up on the Troopers.
[30mm Canister Shot] 80-20:60 - 88 54 29 59 77 62 15 40 45 35
Your combined fire reduces them to a mass of unidentifiable body parts, doubt they'll even be able to identify them with dog tags. Carrying on ahead you pull up near the building that Swiss is pulverizing, turn to face north and dash back and forth to get something of a view of the area to the west, you do't see anything there, but you do spot a group of Troopers way out to the north and a group of Powered Armour to the south east. But then as the building collapses you spot a Trooper and a Sumat in the Southern Garrison.


TheKebbit - Gazer

You move up, tracking your frontal arc with all your weapons, but nothing pokes its head out so your guns stay silent.


maart3n - Scipio

As you start walking up, you fire a shot into the Juggler.
[Particle Lance] 80 - 36
It flies true, slamming into its shield with a crack and its shield goes down, you then turn to fire on the Troopers, to find them scattered across the concrete in a lot more pieces than is healthy, so decide not to fire, and instead turn back and continue ahead with the others.


DSMK2 - HALT

Waiting for your allies to clear out of the way you take aim at the Juggler and fire.
[Laser] 80-20+50:100 - 96
[Particle Lance] 80-20+50:100 - 79

Your Laser strikes and softens its armour up, before your Particle Lance punches into it and tears into the internals, but you don't seem to deal any critical damage. You move past it and turn get a look to the north and thankfully there's nothing there waiting in ambush.


CrazyMLC - Swiss

Driving ahead, you and Rumble let loose on the Troopers.
[8mm Machinegun] 80+20-20:80 - 16 41 22 80 23 65 86 88 33 98
Together you take them down rather brutally. Switching targets you train your Chaingun on the Structure ahead.
[Linked 90mm Chaingun] 80+20-20:80 55 98/62 8 11 18 81/8 25 95/66 28 55 64 78 19 55 91/16 52 66 21 61 28
You stitch a string of impacts across it, punching through walls and pillars, it shudders for a moment before collapsing just as you pull near it, leaving a clearer view of the district ahead, but revealing nothing.


---- Enemies ----

Juggler #1
- Shield Down
- Armour Extremely Damaged
- Heavy Internal Damage

Sumat #1
- Armour Undamaged


Tue Aug 13, 2019 6:45 am
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Post Re: Fhealltoir
Dump some nice radiation into the Juggler to finish it off, then move 4W, if possible hit the sumat with the lance.


Tue Aug 13, 2019 9:23 am
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Post Re: Fhealltoir
> 8mm on the power armors to the south. WWW. Slam the Sumat with chaingun fire.


Tue Aug 13, 2019 6:15 pm
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Post Re: Fhealltoir
> tS Shoot Power Armor squad with Particle Lance tE 1W Shoot power armor with laser 1S 4W


Wed Aug 14, 2019 1:53 am
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Post Re: Fhealltoir
>Turn CW, W5, reaction fire with all weapons N, then pop back behind the low building by moving W if hostiles are spotted.


Thu Aug 15, 2019 12:43 am
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Post Re: Fhealltoir
> Turn shield back on.
1S, Turn W, 2W, RAM through those barricades and trucks. Deora 9? tiles W, to whatever tile that Sumat is on.
Turn S, 2N.


Thu Aug 15, 2019 1:01 am
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Post Re: Fhealltoir
> WWW, smoke resting position


Thu Aug 15, 2019 2:16 am
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Post Re: Fhealltoir
Trucks and other Civilian vehicles [same color as barricades, but without the yellow] do not obstruct line of sight.
For movement they stop Tanks/Walkers, but not Agravs. Tanks/Walkers can plow through them at a cost of 1 Mobility per vehicle moved through.

----

New Enemy units encountered:

Pony
"A pretty typical lightweight Agrav, albeit with high end sensor equipment, making it very effective as a spotter as well as as harasser."
Agrav
Chassis
Internals: 332/332
Mobility: 8
Sensors: 5
Armour
- 72(F) 57.6(S) (48) Thickness
- 840 Durability
Hardshield
- 84 Thickness
- 336/336 Durability
Systems
12MW Generator
Weapons
Scatter Laser (Hull Mounted)
4MW laser (Stabilised) [32pen, 24damage, 16thermal]
4MW laser (Stabilised) [32pen, 24damage, 16thermal]
4MW laser (Stabilised) [32pen, 24damage, 16thermal]

Bramble
"How something with no smartplate protection made it past ANS acquisitions is a mystery, but despite that the Bramble is quite the nasty ambush predator."
Agrav
Chassis
Internals: 372/372
Mobility: 10
Sensors: 5
Hardshield
- 120 Thickness
- 480/480 Durability
Systems
8MW Generator
Capacitor: [24/24]
Weapons
Scatter Laser (Hull Mounted)
12MW Particle Lance (Stabilised) [144pen, 48damage, 24thermal]
Rocket Pod
- [50mm HEAT] Ammo [100] [60/20]


Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

You walk forwards sticking with Swiss, and drop some smoke to cover you from any possible inbound fire.


TorrentHKU - Rumble

You hit the reboot button, and your shield pops back to life with a crack, shield back on you power through the Barricade and a truck before slinging a burst of Deora towards the Garrison before turning off and taking cover behind a building


TheKebbit - Gazer

Setting your AI to fire eveything automatically, you turn and fly out to get a view of the area ahead, you spot a massive group of foot mobiles just in front of the next compound, and some Agravs in the distance, at which point your AI starts opening up.
[Blood Burner] 80+50-45-15:70 - 62 36 55 38 61 99 17 10 15 24
[Quad AP Plasgun Array] 80+50-45-15:70 - 23 14 31 78 24 74 32 3 21 71 94 42 79 80 11 52 69 71 19 16 75 31 11 50 98 3 37 45 78 70 95 98 93 83 22 10 35 59 86 61

You watch as your Blood burner and Plasgun array go to town on the foot mobiles and... oh god, the two who are left definitely look like civilians to you, guess the Trust were pretty indiscriminate with their AI programming.
[XFEL] 80+50-45-15:70 - 68
Your XFEL instead punches into one of the Ponies, sapping its shield to augment your own. All weapons cycling you move back behind the building to avoid any return fire. Just as you get safe from the Agravs your system blares a warning about hostiles to the west, but there's just a building there? Before you can think further on it suddenly a barrage of Grenades come arcing down.
[50mm Grenades] 80-30-40:10 - 77 1 50 52 28 93 32 27 97 94 26 26
[Laser APS] 60 - 7

A dozen grenades shriek in, but only one is on target and your APS makes short work of it, there must be some jugglers hiding around here. only after the smoke from the grenades clears do you notice that something in the compound has launched a Missile, that's gotta be coming for you as well.


maart3n - Scipio
-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]

You turn and fire your Scian Taibhse into the Juggler.
[Scian Taibhse] 80+8:88 - 78
It staggers and collapses, sparks and melting armour coming off it in equal measure. Turning away you move forwards and take aim at the Sumat, only to see it being destroyed by Swiss. No need to waste capacitor on a dead tank. This is the point where its buddy rolls out of Rumbles gas cloud and fires a shell at you.
[100mm Cannon] 80+20:100 - 31
It slams into your Armour, alarms blare to warn that it was barely stopped from penetrating through to your internals, you wonder for a moment if its the time to bring your shield back up. before suddenly taking a barrage of fire from the Group of Agravs out to the north.
[4Mw Laser] 80+50:100 - 76 64 21 28 86 91
[12MW Particle Lance] 80+50:100 - 61
[50mm Rockets] 80+50-20-19:91 - 50 50 12 93 50 99 83 86 72 36 49 97 26 81 20 64 65 50 99 67
[Discharger APS] 80/60/40/20 - 67 71 26 70 21 21 55 66 71 69 84 87 10 17 2 91

[Crit!] 14 - Mobility [usable mobility is cut in half]
[Crit!] 29 - Scian Tabhise [final to hit chance is cut in half]
[Crit!] 53 - Empty Space

You don't get as lucky this time, Laser beams bringing your armours heat back up to unhealthy levels, a particle Lance gouging into your Armour and then despite your dischargers best efforts most of a salvo of rockets slams into you, through the shaking you see two big warnings pop up on your main console, damage to both actuators and the housing for your Gamma emitter, not what you wanted to hear but at least nothing else got busted up. After firing on you the agravs simply zip behind the factory complex.


DSMK2 - HALT

Peeking around the corner of the building you fire on them with your Particle Lance.
[Particle Lance] 80+50:100 - 66
It cores one of them, you keep moving and fire your AP Laser on another Suit.
[AP Laser] 80+50-25:100 - 33 69 2 30 25 55 45 84 83 44
The concentrated beam cuts the man clean in half, at which you make some distance from the survivor. At which point he opens fire on you.
[10mm Autocannon] 80-15-20:45 - 79 21 52 94
[50mm Rockets] 80-30-15-20:15 - 56 33 68 60

Just a single autocannon shell impacts your shield, the damage barely worth considering.


CrazyMLC - Swiss

You swing your machinegun around and open up on the hostiles.
[8mm Machinegun] 80+8+20:100 - 39 49 33 64 25 65 49 93 38 25
You drop one of them, now riddled with bullets. Turning your attention frontwards you drive over the rubble of the building you levelled and bringing the Sumat into view you open up with your Chaingun.
[Linked 90mm Chaingun] 80+8+20-35:73 - 11 15 80 92 17 67 96 29 72 16 84 61 23 8 43 60 51 94 9 66
Your rounds tear into it sweeping across its hull, blowing a track clean off before boring deep inside and reducing it to a smoking heap.


---- Enemies ----

Sumat #2
- Minor Armour Corrosion

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Bramble #1
- Shield Up
- Armour Undamaged


Thu Aug 15, 2019 5:47 am
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Post Re: Fhealltoir
>W tN S. Fire on any hostiles I can see.


Last edited by CrazyMLC on Fri Aug 16, 2019 1:31 am, edited 1 time in total.



Thu Aug 15, 2019 4:40 pm
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Post Re: Fhealltoir
Stay still, put particles into the sumat, reignite shields, overthink life choices.

"Guys I think I may have suffered some minor damage."


Thu Aug 15, 2019 7:41 pm
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Post Re: Fhealltoir
> Smoke Scipoi, 1W, tN, smoke 2N


Fri Aug 16, 2019 12:59 am
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Post Re: Fhealltoir
> Turn E, 2 E, Turn N, 2 N, Turn W, 4 W ramming any jugglers or other degenerate robots I see. Canister shot at whatever's there, prioritize infantry. Turn N, 1 S.


Fri Aug 16, 2019 1:18 am
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Post Re: Fhealltoir
"Weren't youse listenin' when I told you bout my battle on that oil rig? Stick to cover or you're gonna get shredded like little Timmy."

> W. Fire 4 shots at the barricade to my W, another 6 into the next barricade 4W 1S from me (and whatever civilian vehicles are in the way), and the other 10 at the new tank that rolled out of the gas cloud. Start reloading and activate my casing reuse furnace.


Fri Aug 16, 2019 1:36 am
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Post Re: Fhealltoir
> Shoot the last power armor with AP Laser tE 1S 2W 2N Reaction Fire Particle Lance for anything that'll pop in from the north.


Fri Aug 16, 2019 3:18 am
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