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piezo
Joined: Mon Dec 25, 2006 5:11 am Posts: 103 Location: CA
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 ugh instance names
I'm glad you guys are finding iwillcontrolyou's template's useful, but please for the love of god change ALL appropriate instance names in your mod if you are going to release it to the general public. This ranges from clone limb paths, gibs, ammo, effects, actor parts, etc, etc. I mean, it's not like there isn't a notice on the first page indicating you to change instance names!
Change your instance names so that they are unique to your mod, and your mod will have wider acceptance. If 10 people use the templates to make a mod, I want to be able to try out the 10 mods rather than just getting to use one due to all the conflicts.
Instance names. Change them. Please.
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Thu Feb 15, 2007 10:06 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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... Ooops I never knew that I only thought it matter if we changed that part but I guess you should change all instance names thx for the heads up ill do that in the future. (Also for that giant I never changed instance names because he failed.
I must request a template, a dual grasslands template -See the general thread about the mining thing- I will give you cred for it.
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Thu Feb 15, 2007 10:36 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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yeah the builder would be some kinda concrete sprayer with a definable material used for spraying
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Thu Feb 15, 2007 3:45 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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@Master Pimp - be a bit more specific, i feel too lazy to go look for a thread
@p3lb0x - can do
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Fri Feb 16, 2007 12:43 am |
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piezo
Joined: Mon Dec 25, 2006 5:11 am Posts: 103 Location: CA
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Can you change your template's "Clone Limb Path" instance names to something even more generic. Right now it matches base.rte clones.ini definitions exactly, so people might not see any changes if they make a change in their mod.
I know you said it was going to be a pain, but I think you need make an annotation at each instance name that needs to be changed. People just aren't reading the forum note, nor the notes within your template.
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Fri Feb 16, 2007 1:20 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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iwillcontrolyou wrote: @Master Pimp - be a bit more specific, i feel too lazy to go look for a thread
All I want is a blank map Template that works with the new build.
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Fri Feb 16, 2007 6:37 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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human temp updated
others in progress (though progress is being hindered by homework  )
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Sat Feb 17, 2007 12:41 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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iwillcontrolyou, you should add a Materials.ini with the blank actor template.
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Sat Feb 17, 2007 12:47 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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you know, i keep thinking of doing that, but i dont want it to become too complicated, maybe
EDIT: screw complicated, the more options the better, done now
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Sat Feb 17, 2007 12:53 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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With the human template when I change all the instance names you told me to, it says error on whatever line "instance name not defined" or something like that.
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Wed Feb 21, 2007 10:10 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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what was the error?
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Wed Feb 21, 2007 11:25 pm |
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ChazFox
Joined: Thu Feb 22, 2007 1:51 pm Posts: 26
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Arrgh, I should've looked here first before attempting to code the black knight. I just copied Blue Clone's parts (and edited it to look like chainmail and black clothing along with the helmet) and code, and fixed up a little something :3 I'll use this from now on when I make an actor.
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Fri Feb 23, 2007 5:57 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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 I cant get the damn gun template to work I wish you would just make the templates so that they already do load into CC but the name of the gun is just template that way I would only have to worry about changing the instance names and tweaking the gun. because I am trying to make a certain gun and the damn thing keeps coming up with the error
"Referring to an instance ("Round") to copy from that hasn't been defined! in ** ******.rte/Ammo.ini Line 53. All I am trying to do is get the damn template to work Please make it so that your templates appear in game that way I don't get pissed and beat the sh*t out of my computer angry German kid style.
Sorry but I refuse to post the gun here because I don't think it has been done before and someone will steal it.
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Wed Feb 28, 2007 6:36 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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hes called "the real gangster"
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Wed Feb 28, 2007 3:44 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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@Master Pimp: you know, that's actually a good idea, i may do that
edit: scratch that, if you delete all the "change instance name" things and enter in a name it should do that already
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Wed Feb 28, 2007 8:12 pm |
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