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 Transformers [impossible REQ] 

Would you want a Transformer actor
yes 80%  80%  [ 12 ]
no 20%  20%  [ 3 ]
Total votes : 15

 Transformers [impossible REQ] 
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Joined: Fri Jul 06, 2007 3:08 am
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Post Transformers [impossible REQ]
After just seeing the transformers movie i got all these ideas
A dropship turning into a huge robot? and its rocket boosters become the robots jetpacks
The small robot what never dies and hacks into machines could be a actor in the game
create a Otobot or Decepticon (i dont know how to spell thier names)
the transformer weapons loke the plazma gun and flame ball launcher
i know it is almost impossible to create the transforming drop ship but all the other stuff is possible right?
:-P
AND THE CUBE! :o


Fri Jul 13, 2007 9:14 am
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Post Re: Transformers [impossible REQ]
The best you could do would be having an actor gib into another actor...so you could have like....yeah...now all we have to do is make a vehicle actor that, when ____ button is pressed, it activates the jet pack which destroys the actor and gibs it into a bigger actor. Another problem is there's no control over gibbed actors right now...


Fri Jul 13, 2007 11:00 am
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Post Re: Transformers [impossible REQ]
Maybe not possible. But a giant robot made out of pieces of the dropship (the transformed robot) by itself would be very cool. This will be my biggest project ever but I feel up to it. Who is in.


Fri Jul 13, 2007 11:24 am
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Post Re: Transformers [impossible REQ]
If this is possible, it'd ROX TEH SOX, although I doubt it is possible.. Although.. Sometimes actors defect from the enemy. If we made an actor gib into another actor couldn't we force it to defect to our side straight away so we get control?


Fri Jul 13, 2007 5:42 pm
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Post Re: Transformers [impossible REQ]
I thought that actors that aren't dropshipped the proper way are just zombies, like, they don't do anything bt sit there.


Fri Jul 13, 2007 6:21 pm
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Post Re: Transformers [impossible REQ]
Still...you could make a custom dropship for it with a huge opening thing..but yeah...seriously just listen to my strategy, we just need control of gibbed actors first...


Fri Jul 13, 2007 7:33 pm
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Post Re: Transformers [impossible REQ]
What? Like an animation for opening the hatch would change it into a fighting robot? It could be possible IF we had a script system. But we don't, so no. Although you could make it so that when it opens it's hatch it destroys itself and spawns a different actor although with no gibs flying around so it looks like it transformed. And then using a certain device to destroy it and change it back to it's parent object. Might...


Fri Jul 13, 2007 7:46 pm
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Post Re: Transformers [impossible REQ]
On a similar tangent: Actors that are gibbed are not controllable, correct?


Fri Jul 13, 2007 7:46 pm
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Post Re: Transformers [impossible REQ]
the drop ship trasrormed like this
the front rocket moves over to the back like a zip so the 2 join together
then the 2 halves split up andthe bottom half grows legs and the top half grows arms and a head

whats a GIB


Fri Jul 13, 2007 10:05 pm
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Post Re: Transformers [impossible REQ]
<3 people who know nothing about CC modding trying to say how something like this will work.


Fri Jul 13, 2007 10:07 pm
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Post Re: Transformers [impossible REQ]
im not saying that will work
hell that will never work in the complere game but
IF IT COULD
i think it should transforn like that


Fri Jul 13, 2007 10:57 pm
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Post Re: Transformers [impossible REQ]
Meh, I think it's the "What's a GIB" part he was loling at. A gib is the peices a thing breaks into when it dies. Like a dropship's engines flying off.


Sat Jul 14, 2007 6:25 am
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Post Re: Transformers [impossible REQ]
ProjektTHOR wrote:
On a similar tangent: Actors that are gibbed are not controllable, correct?

Which is what I said, twice.


Sat Jul 14, 2007 6:27 am
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Post Re: Transformers [impossible REQ]
Could use the method employed by the clone factory, although it only works for team 0.

Data should fix the team interface.


Sat Jul 14, 2007 6:34 am
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Post Re: Transformers [impossible REQ]
CLONE OF WAR wrote:
whats a GIB



lol... do you mind if I put that in my sig?


Sun Jul 15, 2007 12:59 am
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