Joined: Sun Dec 03, 2006 9:08 pm Posts: 7 Location: CF
Industructabl actor code.
This is part of a project. Huzzah. AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Armoured Flesh Resolution = 4 Depth = 0 StructuralIntegrity = 9999999 Bounce = 1
This is from my "actors.ini" in my mod folder, alenth.
Thu Dec 20, 2007 3:36 am
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
Re: Industructabl actor code.
I meant with tabbing marked in some way...
Also; atomgroup is for when the actor dies. At least it was last time I checked.
Thu Dec 20, 2007 3:37 am
Zghost
Joined: Sun Dec 03, 2006 9:08 pm Posts: 7 Location: CF
Re: Industructabl actor code.
that would explain a lot.
Thu Dec 20, 2007 3:39 am
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
Re: Industructabl actor code.
Atom group is also for when it is active, but you only notice it on higher settings.
Thu Dec 20, 2007 3:41 am
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
Re: Industructabl actor code.
Actually, I must be drunk.
AtomGroup is correct.
DeepGroup is probably also useful.
Thu Dec 20, 2007 3:46 am
Zghost
Joined: Sun Dec 03, 2006 9:08 pm Posts: 7 Location: CF
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum