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 Rests of Civilisation 
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Joined: Fri Dec 05, 2008 10:32 pm
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Location: hell
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Post Rests of Civilisation
There are abandoned hand-made caves left by some unknown civilization. They probably were religious and peaceful. No one knows what happened to them but now it's another bloody battlefield.
I think it'll be fun for 2 or 3 players.
UPDATED AGAIN. More terrain added so that NPCs don't fall down


Last edited by Gotterlash on Sun Dec 07, 2008 3:52 pm, edited 3 times in total.



Sun Dec 07, 2008 9:51 am
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Rests of Civilisation
I like the design, but only 1 texture?
Add more textures and I'll dl.


Sun Dec 07, 2008 10:25 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Rests of Civilisation
he has a point. decent gameplay, but the aestetics could be better. try making some holes through them and some proper contours and this'll be better fun.


Sun Dec 07, 2008 10:28 am
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Post Re: Rests of Civilisation
ok, I'll remake it soon


Sun Dec 07, 2008 11:39 am
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Post Re: Rests of Civilisation
A little more terrain would be awesome too, just so the AI doesn't fall off other drop.


Sun Dec 07, 2008 1:32 pm
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Post Re: Rests of Civilisation
ok i'll fix it soon


Sun Dec 07, 2008 1:39 pm
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Post Re: Rests of Civilisation
I just find tunnels orgasmic. Downloaded and now I'm gonna play it.


Sun Dec 07, 2008 9:41 pm
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Joined: Fri Oct 10, 2008 12:39 pm
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Post Re: Rests of Civilisation
Prod wrote:
I just find tunnels orgasmic.


I don't, at least not these, referring to something else.. *ahem*

Im going to test this when someone willing to play with me comes by.
Looks good enough, might test this today.


Mon Dec 08, 2008 4:00 pm
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Post Re: Rests of Civilisation
@Marloss
Heh, clever.

I find this map excellent for CQC, so SMGs and shotguns will be used heavily throughout. Those windows are fun to jump out too.


Mon Dec 08, 2008 9:33 pm
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Joined: Tue Apr 17, 2007 11:10 pm
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Post Re: Rests of Civilisation
looks like a worms map....

good design though, you've got my dl, but please ad more textures...


Mon Dec 08, 2008 10:21 pm
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Post Re: Rests of Civilisation
When you say "add textures" what do you actually mean? The idea of the map is that there's a rock with hand-made caves. Should I add some ground inside the rock? I just don't understand.


Mon Dec 08, 2008 11:26 pm
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Post Re: Rests of Civilisation
The entire ground is made up of a single kind of rock. They're suggesting that you add in some other types of rocks to make it look a bit more interesting, like with the vanilla CC levels that get thicker and darker the further down they go.


Mon Dec 08, 2008 11:47 pm
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Post Re: Rests of Civilisation
I like the design a lot. Unfortunately, it lags quite a bit since the AI is not too good at landing on maps like these without blowing up. But that's not your fault. Maybe.


Tue Dec 09, 2008 8:40 am
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Joined: Fri Aug 29, 2008 12:52 pm
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Post Re: Rests of Civilisation
You should be able to make it so ships can only be landed in some areas fixing the problem with AI putting down ships in stupid places.


Tue Dec 09, 2008 1:16 pm
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