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 Zombie Defense Remastered (Release 7!) 
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Zombie Defense Remastered
All that story tells is the state of your defenses at the start. You find out 'more' later.


Mon Jul 27, 2009 3:01 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Post Re: Zombie Defense Remastered
Oh my trucking bulbs! :grin:

gotto check them in "action"!


Tue Aug 04, 2009 6:12 pm
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: Zombie Defense Remastered
The lag caused by the lua script makes this unplayable. It seems like fun but it's really annoying to play at half speed. As soon as the lua script kicks in, everything goes into slow motion.


Thu Aug 13, 2009 7:12 am
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Post Re: Zombie Defense Remastered
Yeah man me and my pentium II really dislike your use of non-backward-compatible software.


Thu Aug 13, 2009 7:20 am
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Post Re: Zombie Defense Remastered
For me, removing the minimaps sped up gameplay significantly.


Mon Oct 12, 2009 11:06 pm
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Post Re: Zombie Defense Remastered
Of course, because lua takes cpu, but you will not able to control both sides at same time :-(


Mon Oct 12, 2009 11:13 pm
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Post Re: Zombie Defense Remastered
NaXx wrote:
Of course, because lua takes cpu, but you will not able to control both sides at same time :-(


This why I get a bug that prevents me from controlling another actor if one dies?


Tue Oct 13, 2009 3:52 am
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Post Re: Zombie Defense Remastered
doolspin wrote:
NaXx wrote:
Of course, because lua takes cpu, but you will not able to control both sides at same time :-(


This why I get a bug that prevents me from controlling another actor if one dies?


Of course, lua doesn't benefit the player allways, sometimes it make things harder and more interesting :wink:


Tue Oct 13, 2009 12:03 pm
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Post Re: Zombie Defense Remastered
After the next release of CC, I'll see if I can't optimize the minimaps a bit.


Tue Oct 13, 2009 4:17 pm
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Post Re: Zombie Defense Remastered
jeh, good luck with that, gods of coding are dying in the try.


Tue Oct 13, 2009 4:39 pm
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Post Re: Zombie Defense Remastered
I changed my mind as I had an idea for a solution. It makes the map indicators kinda hard to see but it fixes the problem entirely. I uploaded a pretty significant update with it.


Tue Oct 13, 2009 4:54 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Excuse me for my foolishness but I can't seem to get this to run. I put the Zombie.rte folder inside my Cortex Command folder but when I start the game.. well, it doesn't start. I got this game two days ago so I suppose that could be the cause of it not working. :P


Tue Oct 13, 2009 6:27 pm
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Post Re: Zombie Defense Remastered (Release 7!)
I just got it to work, so far I love it! Shame that there are no actual zombies spawning for some reason.

Edit:

Oops, double post. Sorry aboot that.


Tue Oct 13, 2009 6:36 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Odd, it should work. Just now, I did a fresh download and install of CC to a new folder, extracted just my add-on and everything works flawlessly. Try temporarily removing any other add-ons that you've added since you installed.

If that fixes it, if you would, send me a list of what you had installed. I'd like to iron out any incompatibilities with other mods, if possible.


Tue Oct 13, 2009 7:15 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Awesome Nark, runs much better now!


Wed Oct 14, 2009 5:27 am
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