[BUILD 22] Released!!! - Activities for skirmish HERE!
Ok you can ask me stuff on B22 and I'll also post a temporary activities.ini that Data missed before he released. I need to make it first though. Brb.
So I apologize on behalf of Data, but he forgot to include activities for skirmish matches. I made one and its easy to install. This thing is semi-official until something cool happens(?).
So here, just extract and overwrite the files in you CC directory:
Now as for the new features: (Modding wise)(This list is not complete, feel free to post your discoveries)
Activities Patch v1.0.zip
-New variable: Description (Now you are able to write a small description for your item. either its a craft, actor/gun.)
Description = This is the best gun ever. Or was it the best craft ever? What mod did I do again? What the hell?
-New variable: OrientToVel 0.0 to 1.0 (This makes any MO face the direction its flying. Aka bullets now face where its going)
-New variable: AirResistance 0.0 to 1.0 (Applies to any object and will give airresistance to it. 1.0 means it wont move at all.)
AirResistance = 0.0
-New variable: GlobalAccScalar -1.0 to 1.0 (This changes how the object acts with gravity. Negative values make it fall upwards and 0 makes it free from gravity and it can float freely. Smoke effects use this feature.)
GlobalAccScalar = 0.2
-New variable: Perceptiveness 0.0 to 1.0 (Determines how slowpoke.jpg the actor is)
Perceptiveness = 0.9
-Some cool AI stuff(?)
-Can be transported in crafts and redeployed
-New variable: Activates When Released 1 or 0, boolean, this determines whether the timer will activate when you start charging your throw. If its set to 1, it will only activate when it leaves your hand.
ActivatesWhenReleased = 0
-New variable: Min/Max throw velocities for TDExplosives. 0.0 to BIGNUMBER
MinThrowVel = 5
MaxThrowVel = 15
-AI Use grenades like pro.
-Grenades can be picked up again. Even if they have already been triggered. So you can grab that grenade that someone threw at you, and throw it back if youre fast enough.
P.S I hid an easter egg in this build. It tastes good and it floats. See if you can find it. (In the ini files) Extra points to those who guess where it's from.
Also extra: A launcher app for CC. By Scancode.
Launcher for Cortex Command.zip