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 Overhaul/Porting in progress 
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DRL Developer
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Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
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Hm I havent figured out a way to enable it through allegro yet... just use the escape key for now


Wed Dec 14, 2005 8:26 pm
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Joined: Fri Jan 07, 2005 10:19 pm
Posts: 25
Location: UK
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cant wait till the actor explosions are fixed now. enabaling the Maxamize button would be nice as well get the graphics looking the same


Thu Dec 15, 2005 5:35 pm
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Joined: Tue Feb 15, 2005 6:06 pm
Posts: 660
Location: Canada
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For some strange reason I find the "explody" version funny,
is there something wrong with me?


Fri Dec 16, 2005 4:33 pm
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DELETED


Sat Dec 17, 2005 5:49 am
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Joined: Tue Feb 15, 2005 6:06 pm
Posts: 660
Location: Canada
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Hmm, you want your purse back?
*takes out anything of worth*
Here you go!
*hands purse back*


Sun Dec 18, 2005 7:59 pm
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DRL Developer
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Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
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Development mishap


Wed Dec 21, 2005 12:54 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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What happened there???


Thu Dec 22, 2005 4:56 am
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Joined: Sun Nov 07, 2004 4:05 am
Posts: 52
Location: Look behind you
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Wow O_O
Can we get a weapon that does that?
Please?
PRETTY please?


Thu Dec 22, 2005 3:16 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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Just make one.


Fri Dec 30, 2005 7:35 am
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Joined: Tue Oct 05, 2004 9:25 pm
Posts: 30
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I have trouble making weapons that don't do that.


Fri Dec 30, 2005 8:07 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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Try making a weapon that fires backwards.

or a flamethrower...


Tue Jan 24, 2006 9:56 pm
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Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
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I have a flametrowher! :twisted: It only burns grass and players, not dirt :D


Wed Jan 25, 2006 5:55 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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Sweet. What does it do to the rocket?


Wed Jan 25, 2006 11:09 pm
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Joined: Mon Nov 28, 2005 4:59 pm
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Location: Norway
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The flames bounce off, it doesnt damage the rocket! :D It isnt complete, but do you want it?? :wink:


Thu Jan 26, 2006 8:49 pm
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Joined: Tue Feb 15, 2005 6:06 pm
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Location: Canada
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Lay it on me amigo.


Fri Jan 27, 2006 4:01 am
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