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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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What I want is more knowledge of what triggers are availiable for use in the .ini files, a scene editor, and the modular base mapping thingie. That and a program that uses the same palette as CC so I can make decent weapons.


Mon Dec 11, 2006 11:45 pm
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Joined: Fri Jan 07, 2005 10:19 pm
Posts: 25
Location: UK
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theres ur scene editor data's post got rely old so i put the atachment back up


Tue Dec 12, 2006 12:06 am
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Joined: Mon Dec 04, 2006 3:34 am
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I meant a good one/more stuff, I already have that one, look in my new thread under mods.


Tue Dec 12, 2006 12:48 am
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Joined: Fri Dec 08, 2006 4:19 am
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1) A README.txt file with a little more then the controls. Maybe some documentation?

2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.

3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out.


Tue Dec 12, 2006 11:07 am
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Joined: Mon Dec 04, 2006 3:34 am
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flamin-h wrote:
1) A README.txt file with a little more then the controls. Maybe some documentation?

2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.

3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out.


1.) maybe...
2.) I did that
3.) not my problem


Tue Dec 12, 2006 1:41 pm
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Joined: Wed Dec 06, 2006 6:34 am
Posts: 24
Location: c@l
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flamin-h wrote:
1) A README.txt file with a little more then the controls. Maybe some documentation?

2) A member of the forums that is willing to make a TUTORIAL (mapping, weapon creating) for newbies.

3) No spam-bots. How hard is it to have a account creation process that only a real person can fill out.
1. I'm making a new LoadingSplash menu with all the controls in it. May be vewwy hewpful.
2. There's something like this already. It's pretty useful.
3. Yeah, I guess so...


Tue Dec 12, 2006 11:36 pm
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Joined: Fri Jan 07, 2005 10:19 pm
Posts: 25
Location: UK
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heres an easy to implement and cool one USELESS STATISTICS!!!

like:
kills
shots
hits
gibs
highest damage to actor
gold mined
depth reached
height reached

duno not really a point to it but would add a new aspect to playing the game then you could have score boards for say who managed to blow an actor the heighest into the air?

edit one more: number of airborne particles

and how about screen shakes on explosions? optional of course


Wed Dec 13, 2006 7:46 pm
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Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
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Please no screen shakes. Bad things.

I definitely want a pixels/screen count, though. I can actually quantify just how badly I crash the game.


Wed Dec 13, 2006 11:29 pm
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Joined: Fri Dec 15, 2006 7:43 am
Posts: 6
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isnt the melting one impossible because this game uses a partical physics simulator type thing?


Sat Dec 16, 2006 5:50 am
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