View unanswered posts | View active topics It is currently Sun Apr 28, 2024 7:56 am



Reply to topic  [ 419 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 28  Next
 *Lua Tech Inc.* V2.31- Spike pistol fix! 
Author Message
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: *Lua Tech Inc.* V1.6 - Now with nanobots and total converter
This is great stuff, but the OP is incredibly badly organized. :-(


Sun May 24, 2009 10:53 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.6 - Now with nanobots and total converter
numgun wrote:
Quote:
You must place some kind of actor near this before placing, or the thing will not pay you properly.


Whats with that? And you mean I need to place a clone where I'm intending build this, right?


Near of course.

It looks for the nearest actor to identify where to send the funds to.

The implants sometimes don't work, just try again.


Both of those fixed with latest upload.

I also forgot to upload my universal dofile plugin.

1.61:
Fixed issues with implants.
Fixed console lag with editing mode slaves.

Oh, and there was a 15 minnute period where I uploaded the old file, so please re download for those who downloaded between GMT 11:45 and GMT 12:00


Sun May 24, 2009 11:21 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: *Lua Tech Inc.* V1.6 - Now with nanobots and total converter
Mail, something strange happens when I press H with a psied actor, what is that?

New PsyTech : Air Brakes
Just PK Grab yourself and it'll stop you from suffering fall damage, or flying uncontrollably fast.

Prerequisites : Psy Implant, Minimal Reach


Mon May 25, 2009 12:57 am
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: *Lua Tech Inc.* V1.61 - General fixes.
Thanks for making a pack out of it. You've got some really good stuff in there!


Mon May 25, 2009 1:48 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
And some new stuff:
1.7:
Buyable Train
Heat Seeking Gatling Gun
Changed Psy power for key H to a radius AI disabler.

Anyway, my favorite thing about this update is the heat seeking gatling gun.

Release it on Dummy Assult.


Mon May 25, 2009 5:10 am
Profile

Joined: Mon Apr 09, 2007 8:08 pm
Posts: 11
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
Awesome stuff indeed, but I have a problem with the Force Field Generator. It seems to disable my ability to select any of my units except the brain. Does anyone else have this bug/ know a solution?

Edit: Hmm, never mind. Seems to work now.


Mon May 25, 2009 11:16 am
Profile WWW
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
mail2345 wrote:
And some new stuff:
1.7:
Buyable Train
Heat Seeking Gatling Gun
Changed Psy power for key H to a radius AI disabler.

Anyway, my favorite thing about this update is the heat seeking gatling gun.

Release it on Dummy Assult.

It would appear as though your pride and joy has a bad sprite path.
There is no folder called Gatlingguns in the Coalition folder.
Perhaps that's the mac folder?

Edit: Ah, correction. Somehow, you have it directed toward the B22 paths.


Mon May 25, 2009 8:12 pm
Profile
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
Ultric wrote:
mail2345 wrote:
And some new stuff:
1.7:
Buyable Train
Heat Seeking Gatling Gun
Changed Psy power for key H to a radius AI disabler.

Anyway, my favorite thing about this update is the heat seeking gatling gun.

Release it on Dummy Assult.

It would appear as though your pride and joy has a bad sprite path.
There is no folder called Gatlingguns in the Coalition folder.
Perhaps that's the mac folder?

Edit: Ah, correction. Somehow, you have it directed toward the B22 paths.


Same problem, but I can't figure out which file wants to do this path. I'd fix it myself otherwise.

Edit: Nevermind, got it. It was the the Heat Seaking Gatlinggun. There are still problems, though. Only half of the items show up in the pre-game buy menu, and exactly 0 appear in the in-game one.


Mon May 25, 2009 8:24 pm
Profile YIM
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
?

Last time I checked, the the HSGG was using Coalition.rte/Devices/GatlingGuns/GatlingunA.bmp

Anyway, what are you using to open the files?


Mon May 25, 2009 8:52 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
mail2345 wrote:
?

Last time I checked, the the HSGG was using Coalition.rte/Devices/GatlingGuns/GatlingunA.bmp

Anyway, what are you using to open the files?


Looks like you overwrote B23 over the old one. The new location is:
Coalition.rte\Devices\Sprites

I had the same issue. Fresh B23 install.

And there seem to be some bad bugs with the Lua code for the chips.
Like the jetpack and nanobots seem to be jamming once thrown.
All I get is a pinned stone and endless Lua code looping at an error.

Did you test your stuff before releasing? Last minute tweaks can be fatal.


Mon May 25, 2009 9:03 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
Odd, I did a fresh install and still had those paths.

Anyway, what lua error are you getting?

From my end, the chips are perfectly stable.


Mon May 25, 2009 10:01 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: *Lua Tech Inc.* V1.7 - Trains, gatling gun and AI cooker!
mail2345 wrote:
Odd, I did a fresh install and still had those paths.

Anyway, what lua error are you getting?

From my end, the chips are perfectly stable.

Mail, H = Fire, and I don't want to shoot at fried foe, I want to sell them, in mint condition...\


Mon May 25, 2009 10:06 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.71 - Paths fixed, better HSGG seeking!
By fried, I meant that the AI chip, or control module is fried.

Not anything else.

Anyway, I reploaded with the paths fixed and a better algorithm for the heat seekign gatling gun.

The dist is now calculated by:
(2* oldist) - (distance to object until blocked)


Mon May 25, 2009 10:11 pm
Profile
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Re: *Lua Tech Inc.* V1.71 - Paths fixed, better HSGG seeking!
Thanks! Could you maybe put a lifespan on that Gatling gun?


Mon May 25, 2009 10:55 pm
Profile YIM
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: *Lua Tech Inc.* V1.71 - Paths fixed, better HSGG seeking!
I was thinking about that, but then some people would complain.
EDIT:
I just realized that console customized lifetimes might work.

Anyway, a good use for the psy brain jammer is to jamm them, then enslave them with the chip.


Mon May 25, 2009 11:21 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 419 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 28  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.088s | 15 Queries | GZIP : Off ]