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 Art Dump 
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Joined: Fri Feb 16, 2007 8:43 pm
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Possibly because beards aren't solid objects like the head or helmet is, so they shouldn't be shaded in the same way. Unfortunately, i don't know how to shade beards yet, but am vaguely working on learning to do so. :I


Tue Oct 14, 2014 11:22 pm
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happy carebear mom
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Probably want to throw some shadowed beard pixels in there too, for where the beard absorbs light as well as reflects it.


Wed Oct 15, 2014 12:33 am
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Likely yes. I will also have to look at some real beards at some point, it's obvious that my minds eye needs more information on beards before it is able to form a correct one. :v

but in the meantime i have doodled more things
these were amusing to doodle


Sat Oct 18, 2014 12:19 pm
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Some perspective practice (school assignment) and random anime grill from few days ago


Shook, I liked that lying dragon and how you posed it with him lying with his neck turned over one of his arms. It's worth thinking about how the body is constructed, like the shoulder bone and muscles would cause a bump where they connect to the body which you could see from that angle, and the lower arm probably would extend less because it's coming from under the other side of his body/neck. And the head looked like it would connect more to the right. Pls ignore the dissapearing rock


Sat Oct 18, 2014 5:31 pm
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Post Re: Art Dump
ah yes, the bank of ayy lmao- where i cash all my checks. your perspective skills are awesome and that anime chick is super cute. im recently learning that i have trouble drawing anime style faces, heres a recent attempt. got any tips for this by chance? i really adore the style you used for yours.


Sat Oct 18, 2014 11:33 pm
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Usually pointy chin and low-ish puffy cheeks :P
I start with drawing a sphere for the skull dome, aproximately, then underneath draw the part for the cheeks/jawline/chin, which is usually relatively small on manga/anime chars. If you make it wider and with puffier cheeks they'll look younger and vice versa (as in rl but amplified).
There's really nothing wrong with yours though, just that anime styled faces most of the time have these odd pointy chins.


Sat Oct 18, 2014 11:49 pm
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dont forget the moe eyes and tiny nose


Sat Oct 18, 2014 11:53 pm
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hmm that makes sense, thanks for the pointers. ill try and giveit another go sometime tonight :p

Miggles wrote:
dont forget the moe eyes and tiny nose

how could i?!!


Sun Oct 19, 2014 2:04 am
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If the eyes do not occupy at least 70% of the face, you're doing it wrong, baka.


Sun Oct 19, 2014 5:59 am
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Is this how 2 draw animu girls?
Image


Sun Oct 19, 2014 7:37 am
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didny XD


Sun Oct 19, 2014 7:43 am
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Lucem wrote:
Is this how 2 draw animu girls?
Image
Miggles wrote:
didny XD

♥♥♥♥♥♥ i get enough shitposting on /v/, knock it off.


Mon Oct 20, 2014 5:32 am
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Could we not call people "♥♥♥♥♥♥," and while we're at it, get back on topic?


Mon Oct 20, 2014 6:10 am
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indeed

Image

Adriaan wrote:
Shook, I liked that lying dragon and how you posed it with him lying with his neck turned over one of his arms. It's worth thinking about how the body is constructed, like the shoulder bone and muscles would cause a bump where they connect to the body which you could see from that angle, and the lower arm probably would extend less because it's coming from under the other side of his body/neck. And the head looked like it would connect more to the right. Pls ignore the dissapearing rock

THE ROCK DISAPPEARED OH GOD YOU MONSTER

/me throat clearance

Thanks very much for the feedback! It doesn't surprise me that i got alignment and stuff wrong, given that i didn't make a "skeleton" drawing of this guy at all. Everything you said is totally legit, although regarding the shoulder, i'm thinking of it more like a cat's front limbs, which don't have quite as pronounced a shoulder bump (although i suppose this could be because cats are fuzzy little blighters, i haven't shaved a cat to find out how its shoulder looks in that position). Nevermind that the arm is also WAY too small for a dragon of that size, that's just me being terrible at proportions. :v


Mon Oct 20, 2014 11:59 am
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Imagine this but spinning.
Then, hate Flash CS5 for sucking 12 thousand clowns at exporting.


Sun Nov 02, 2014 4:56 am
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